Mercurial > pyntnclick
view gamelib/main.py @ 112:a2c09200a433
Remove check for None sound -- sound is never None.
author | Simon Cross <simon@simonx> |
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date | Tue, 24 Aug 2010 14:44:29 +0200 |
parents | 5213b45fcc7e |
children | 97322b78d1c1 |
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'''Game main module. Contains the entry point used by the run_game.py script. ''' # Albow looks for stuff in os.path[0], which isn't always where it expects. # The following horribleness fixes this. import sys import os.path right_path = os.path.dirname(os.path.dirname(__file__)) sys.path.insert(0, right_path) from optparse import OptionParser import pygame from pygame.locals import SWSURFACE from albow.dialogs import alert from albow.shell import Shell from menu import MenuScreen from gamescreen import GameScreen from constants import SCREEN, FRAME_RATE, FREQ, BITSIZE, CHANNELS, BUFFER from sound import no_sound, disable_sound def parse_args(args): parser = OptionParser() parser.add_option("--no-sound", action="store_false", default=True, dest="sound", help="disable sound") opts, _ = parser.parse_args(args or []) return opts class MainShell(Shell): def __init__(self, display): Shell.__init__(self, display) self.menu_screen = MenuScreen(self) self.game_screen = GameScreen(self) self.set_timer(FRAME_RATE) self.show_screen(self.menu_screen) def main(): opts = parse_args(sys.argv) pygame.display.init() pygame.font.init() if opts.sound: try: pygame.mixer.init(FREQ, BITSIZE, CHANNELS, BUFFER) except pygame.error, exc: no_sound(exc) else: # Ensure get_sound returns nothing, so everything else just works disable_sound() display = pygame.display.set_mode(SCREEN, SWSURFACE) shell = MainShell(display) shell.run()