view gamelib/main.py @ 447:9c285017535d

Added icon and title to window
author Adrianna Pińska <adrianna.pinska@gmail.com>
date Sun, 29 Aug 2010 00:33:44 +0200
parents 3dab4984cbd7
children a9925aaf5f61 02cf5537d74e
line wrap: on
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'''Game main module.

Contains the entry point used by the run_game.py script.

'''

# Albow looks for stuff in os.path[0], which isn't always where it expects.
# The following horribleness fixes this.
import sys
import os.path
right_path = os.path.dirname(os.path.dirname(__file__))
sys.path.insert(0, right_path)
from optparse import OptionParser

import pygame
from pygame.locals import SWSURFACE
from albow.shell import Shell

from menu import MenuScreen
from gamescreen import GameScreen
from endscreen import EndScreen
from constants import SCREEN, FRAME_RATE, FREQ, BITSIZE, CHANNELS, BUFFER, DEBUG
from sound import no_sound, disable_sound
import state
import data

def parse_args(args):
    parser = OptionParser()
    parser.add_option("--no-sound", action="store_false", default=True,
            dest="sound", help="disable sound")
    if DEBUG:
        parser.add_option("--scene", type="str", default=None,
            dest="scene", help="initial scene")
        parser.add_option("--no-rects", action="store_false", default=True,
            dest="rects", help="disable debugging rects")
    opts, _ = parser.parse_args(args or [])
    return opts


class MainShell(Shell):
    def __init__(self, display):
        Shell.__init__(self, display)
        self.menu_screen = MenuScreen(self)
        self.game_screen = GameScreen(self)
        self.end_screen = EndScreen(self)
        self.set_timer(FRAME_RATE)
        self.show_screen(self.menu_screen)

def main():
    opts = parse_args(sys.argv)
    pygame.display.init()
    pygame.font.init()
    if opts.sound:
        try:
            pygame.mixer.init(FREQ, BITSIZE, CHANNELS, BUFFER)
        except pygame.error, exc:
            no_sound(exc)
    else:
        # Ensure get_sound returns nothing, so everything else just works
        disable_sound()
    if DEBUG:
        if opts.scene is not None:
            # debug the specified scene
            state.DEBUG_SCENE = opts.scene
        state.DEBUG_RECTS = opts.rects
    display =  pygame.display.set_mode(SCREEN, SWSURFACE)
    pygame.display.set_icon(pygame.image.load(
        data.filepath('icons/suspended_sentence24x24.png')))
    pygame.display.set_caption("Suspended Sentence")
    shell = MainShell(display)
    try:
        shell.run()
    except KeyboardInterrupt:
        pass