Mercurial > pyntnclick
view gamelib/scenes/mess.py @ 479:4ea237bbcef8 1.0.1
Tidy up the i18n changes
author | Stefano Rivera <stefano@rivera.za.net> |
---|---|
date | Tue, 08 Mar 2011 13:25:20 +0200 |
parents | a9925aaf5f61 |
children | 2f1952748cdb |
line wrap: on
line source
"""Mess where crew eat. Fun stuff.""" from random import choice, randint from gamelib.state import Scene, Item, CloneableItem, Thing, Result from gamelib.cursor import CursorSprite from gamelib.scenes.scene_widgets import (Door, InteractText, InteractNoImage, InteractRectUnion, InteractImage, InteractImageRect, InteractAnimated, GenericDescThing) from gamelib.sound import get_sound from gamelib import constants from gamelib.scenes.game_constants import PLAYER_ID from gamelib.i18n import _ class Mess(Scene): FOLDER = "mess" BACKGROUND = "mess_hall.png" INITIAL_DATA = { 'life support status': 'broken', # broken, replaced, fixed } def __init__(self, state): super(Mess, self).__init__(state) self.add_thing(CansOnShelf()) self.add_thing(Tubes()) self.add_thing(ToMap()) self.add_thing(DetergentThing()) self.add_thing(Boomslang()) self.add_item(DetergentBottle('detergent_bottle')) # Flavour items # extra cans on shelf self.add_thing(GenericDescThing('mess.cans', 1, _("A large collection of rusted, useless cans."), ( (154, 335, 89, 106), (152, 435, 63, 66), ))) self.add_thing(GenericDescThing('mess.broccoli', 2, _("An impressively overgrown broccoli."), ( (503, 89, 245, 282), (320, 324, 229, 142), ))) class BaseCan(CloneableItem): """Base class for the cans""" def interact_with_full_can(self, item, state): return Result(_("You bang the cans together. It sounds like two cans being banged together."), soundfile="can_hit.ogg") def interact_with_dented_can(self, item, state): return self.interact_with_full_can(item, state) def interact_with_empty_can(self, item, state): return self.interact_with_full_can(item, state) def interact_with_machete(self, item, state): return Result(_("You'd mangle it beyond usefulness.")) def interact_with_canopener(self, item, state): empty = EmptyCan('empty_can') state.add_item(empty) state.replace_inventory_item(self.name, empty.name) return Result(_("You open both ends of the can, discarding the hideous contents.")) class EmptyCan(BaseCan): "After emptying the full can." INVENTORY_IMAGE = "empty_can.png" CURSOR = CursorSprite('empty_can_cursor.png') def interact_with_titanium_leg(self, item, state): return Result(_("Flattening the can doesn't look like a useful thing to do.")) def interact_with_canopener(self, item, state): return Result(_("There's nothing left to open on this can")) class FullCan(BaseCan): "Found on the shelf." INVENTORY_IMAGE = "full_can.png" CURSOR = CursorSprite('full_can_cursor.png') def interact_with_titanium_leg(self, item, state): dented = DentedCan("dented_can") state.add_item(dented) state.replace_inventory_item(self.name, dented.name) return Result(_("You club the can with the femur. The can gets dented, but doesn't open."), soundfile="can_hit.ogg") class DentedCan(BaseCan): "A can banged on with the femur" INVENTORY_IMAGE = "dented_can.png" CURSOR = CursorSprite('dented_can_cursor.png') def interact_with_titanium_leg(self, item, state): return Result(_("You club the can with the femur. The dents shift around, but it still doesn't open."), soundfile="can_hit.ogg") class CansOnShelf(Thing): NAME = "mess.cans" INTERACTS = { '3cans': InteractImage(165, 209, 'shelf_3_cans.png'), '2cans': InteractImage(165, 209, 'shelf_2_cans.png'), '1cans': InteractImage(165, 209, 'shelf_1_can.png'), '0cans': InteractNoImage(165, 209, 50, 50), } INITIAL = '3cans' INITIAL_DATA = { 'cans_available': 3, } def interact_without(self): starting_cans = self.get_data('cans_available') if starting_cans > 0: can = FullCan("full_can") self.state.add_item(can) self.state.add_inventory_item(can.name) self.set_data('cans_available', starting_cans - 1) self.set_interact('%icans' % (starting_cans - 1)) if starting_cans == 1: self.scene.remove_thing(self) return Result({ 3: _("Best before a long time in the past. Better not eat these."), 2: _("Mmmm. Nutritious bacteria stew."), 1: _("Candied silkworms. Who stocked this place?!"), }[starting_cans]) else: return Result(_("The rest of the cans are rusted beyond usefulness.")) def get_description(self): return _("The contents of these cans look synthetic.") class Tubes(Thing): NAME = "mess.tubes" INTERACTS = { "blocked": InteractImage(250, 130, "blocking_broccoli.png"), "broken": InteractImage(250, 183, "broken_tubes.png"), "replaced": InteractImage(250, 183, "replaced_tubes.png"), "fixed": InteractImage(252, 183, "fixed_tubes.png"), } INITIAL = "blocked" INITIAL_DATA = { "status": "blocked", } def get_description(self): if self.get_data('status') == "blocked": return _("The broccoli seems to have become entangled with something.") elif self.get_data("status") == "broken": return _("These broken pipes look important.") elif self.get_data("status") == "replaced": return _("The pipes have been repaired but are the repairs aren't airtight, yet") else: return _("Your fix looks like it's holding up well.") def interact_with_machete(self, item): if self.get_data("status") == "blocked": self.set_data("status", "broken") self.set_interact("broken") return Result(_("With a flurry of disgusting mutant vegetable " "chunks, you clear the overgrown broccoli away from " "the access panel and reveal some broken tubes. " "They look important."), soundfile='chopping.ogg') elif self.get_data("status") == "broken": return Result(_("It looks broken enough already.")) elif self.get_data("status") == "replaced": return Result(_("Cutting holes won't repair the leaks.")) else: return Result(_("After all that effort fixing it, chopping it to " "bits doesn't seem very smart.")) def interact_with_cryo_pipes_three(self, item): if self.get_data("status") == "blocked": return Result(_("It would get lost in the fronds.")) else: self.state.remove_inventory_item(item.name) self.set_data('status', 'replaced') self.set_interact("replaced") self.scene.set_data('life support status', 'replaced') return Result( _("The pipes slot neatly into place, but don't make an airtight seal. " "One of the pipes has cracked slightly as well.") ) def interact_with_duct_tape(self, item): if self.get_data("status") == "broken": return Result(_("It would get lost in the fronds.")) elif self.get_data("status") == 'fixed': return Result(_("There's quite enough tape on the ducting already.")) else: self.set_data("fixed", True) self.set_data("status", "fixed") self.set_interact("fixed") self.scene.set_data('life support status', 'fixed') # TODO: A less anticlimactic climax? return Result(_("It takes quite a lot of tape, but eventually everything is" " airtight and ready to hold pressure. Who'd've thought duct" " tape could actually be used to tape ducts?")) def interact_without(self): if self.get_data("status") == "blocked": return Result(_("The mutant broccoli resists your best efforts.")) elif self.get_data("status") == "broken": return Result(_("Shoving the broken pipes around doesn't help much.")) elif self.get_data("status") == "replaced": return Result(_("Do you really want to hold it together for the " "rest of the voyage?")) else: return Result(_("You don't find any leaks. Good job, Prisoner %s.") % PLAYER_ID) class Boomslang(Thing): NAME = 'mess.boomslang' INTERACTS = { 'snake': InteractAnimated(455, 241, ( 'boomslang_no_tongue.png', 'boomslang_with_tongue.png', 'boomslang_no_tongue.png', 'boomslang_with_tongue.png', 'boomslang_no_tongue.png', ), 5), 'no_snake': InteractNoImage(0, 0, 0, 0), } INITIAL = 'no_snake' INITIAL_DATA = { 'anim_pos': -1, } HISS = get_sound('boomslang.ogg') def is_interactive(self): return False def animate(self): if self.get_data('anim_pos') > -1: self.current_interact.animate() if self.get_data('anim_pos') > self.current_interact._anim_pos: self.set_interact('no_snake') self.set_data('anim_pos', -1) else: self.set_data('anim_pos', self.current_interact._anim_pos) return True if randint(0, 30 * constants.FRAME_RATE) == 0: self.set_interact('snake') self.set_data('anim_pos', 0) self.HISS.play() return False class DetergentThing(Thing): NAME = "mess.detergent" INTERACTS = { 'present': InteractImageRect(581, 424, 'detergent_lid.png', 565, 399, 62, 95), 'taken': InteractNoImage(565, 399, 62, 95), } INITIAL = 'present' INITIAL_DATA = { 'taken': False, } def interact_without(self): if self.get_data('taken'): return Result(_("The remaining bottles leak.")) self.set_data('taken', True) self.set_interact('taken') self.state.add_inventory_item('detergent_bottle') return Result(_("You pick up an empty dishwashing liquid bottle. You can't find any sponges.")) def get_description(self): return _("Empty plastic containers. They used to hold dishwasher soap.") class DetergentBottle(Item): INVENTORY_IMAGE = 'bottle_empty.png' CURSOR = CursorSprite('bottle_empty_cursor.png', 27, 7) class ToMap(Door): SCENE = "mess" INTERACTS = { "door": InteractNoImage(20, 390, 85, 150), } INITIAL = "door" SCENES = [Mess]