Mercurial > pyntnclick
view gamelib/scenes/crew_quarters.py @ 769:43b49f1de828 pyntnclick-i18n
Merge i18n for before the pyntnclick split
author | Stefano Rivera <stefano@rivera.za.net> |
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date | Sat, 26 Jan 2013 16:57:33 +0200 |
parents | 386475464202 2f1952748cdb |
children | a35f5364437d |
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"""Crew quarters.""" from pyntnclick.i18n import _ from pyntnclick.cursor import CursorSprite from pyntnclick.state import Scene, Item, Thing, Result from pyntnclick.scenewidgets import (InteractNoImage, InteractImage, InteractAnimated, GenericDescThing) from gamelib.scenes.game_constants import PLAYER_ID from gamelib.scenes.game_widgets import Door, BaseCamera, make_jim_dialog class CrewQuarters(Scene): FOLDER = "crew_quarters" BACKGROUND = "crew_quarters.png" OFFSET = (0, -50) def setup(self): self.add_thing(ToMap()) self.add_thing(Safe()) self.add_thing(FishbowlThing()) self.add_item(Fishbowl('fishbowl')) self.add_item(DuctTape('duct_tape')) self.add_item(EscherPoster('escher_poster')) self.add_thing(PosterThing()) self.add_thing(MonitorCamera()) self.add_thing(GenericDescThing('crew.plant', 1, _("The plant is doing surprisingly well for centuries of neglect"), ((624, 215, 61, 108),))) self.add_thing(GenericDescThing('crew.cat', 2, _("A picture of a cat labelled 'Clementine'"), ((722, 382, 66, 72),))) class ToMap(Door): SCENE = "crew_quarters" INTERACTS = { "door": InteractNoImage(233, 252, 125, 181), } INITIAL = "door" class Safe(Thing): "A safe, for keeping things safe." NAME = 'crew.safe' INTERACTS = { 'safe': InteractNoImage(447, 238, 72, 73), 'full_safe': InteractImage(445, 227, 'open_safe_full.png'), 'empty_safe': InteractImage(445, 227, 'open_safe_empty.png'), } INITIAL = 'safe' INITIAL_DATA = { 'is_cracked': False, 'has_tape': True, } def select_interact(self): if self.get_data('is_cracked'): if self.get_data('has_tape'): return 'full_safe' return 'empty_safe' return self.INITIAL def interact_without(self): if self.get_data('is_cracked'): if self.get_data('has_tape'): self.set_data('has_tape', False) self.game.add_inventory_item('duct_tape') self.set_interact() return Result(_("Duct tape. It'll stick to everything except " "ducts, apparently.")) return Result(_("The perfectly balanced door swings " "frictionlessly to and fro. What craftsmanship!")) return Result(_("The safe is locked. This might be an interesting " "challenge, if suitable equipment can be found.")) def interact_with_stethoscope(self, item): if self.get_data('is_cracked'): return Result(_("It's already unlocked. " "There's no more challenge.")) # TODO: Add years to the sentence for safecracking. # TODO: Wax lyrical some more about safecracking. self.set_data('is_cracked', True) self.set_interact() return (Result(_("Even after centuries of neglect, the tumblers slide" " almost silently into place. Turns out the" " combination was '1 2 3 4 5'. An idiot must keep his" " luggage in here.")), make_jim_dialog(_("Prisoner %s, you have been observed" " committing a felony violation. This will" " go onto your permanent record, and your" " sentence may be extended by up to twenty" " years.") % PLAYER_ID, self.game)) def get_description(self): return _("Ah, a vintage Knoxx & Co. model QR3. Quaint, but" " reasonably secure.") class FishbowlThing(Thing): "A safe, for keeping things safe." NAME = 'crew.fishbowl' INTERACTS = { 'fishbowl': InteractImage(356, 495, 'fishbowl_on_table.png'), 'fish_no_bowl': InteractImage(372, 517, 'fish_minus_bowl.png'), } INITIAL = 'fishbowl' INITIAL_DATA = { 'has_bowl': True, } def select_interact(self): if not self.get_data('has_bowl'): return 'fish_no_bowl' return self.INITIAL def interact_without(self): if not self.get_data('has_bowl'): return Result(_("What's the point of lugging around a very dead" " fish and a kilogram or so of sand?")) self.set_data('has_bowl', False) self.set_interact() self.game.add_inventory_item('fishbowl') return Result(_("The fishbowl is useful, but its contents aren't.")) def get_description(self): if self.get_data('has_bowl'): return _("This fishbowl looks exactly like an old science fiction" " space helmet.") else: return _("An evicted dead fish and some sand lie forlornly on the" " table") class Fishbowl(Item): "A bowl. Sans fish." INVENTORY_IMAGE = 'fishbowl.png' CURSOR = CursorSprite('fishbowl.png') NAME = "fishbowl" def interact_with_duct_tape(self, item): helmet = FishbowlHelmet('helmet') self.game.add_item(helmet) self.game.replace_inventory_item(self.name, helmet.name) return Result(_("You duct tape the edges of the helmet. The seal is" " crude, but it will serve as a workable helmet if" " needed.")) class FishbowlHelmet(Item): "A bowl with duct-tape" INVENTORY_IMAGE = "fishbowl_helmet.png" CURSOR = CursorSprite('fishbowl_helmet.png') NAME = "helmet" class DuctTape(Item): "A bowl. Sans fish." INVENTORY_IMAGE = 'duct_tape.png' CURSOR = CursorSprite('duct_tape.png') class MonitorCamera(BaseCamera): "A Camera pointing to JIM" NAME = 'crew.camera' INTERACTS = { 'online': InteractImage(85, 97, 'camera_medium.png'), 'dead': InteractImage(85, 97, 'camera_medium_gray.png'), 'looping': InteractAnimated(85, 97, ('camera_medium.png', 'camera_medium_gray.png'), 15), } class PosterThing(Thing): "A innocent poster on the wall" NAME = 'crew.poster' INTERACTS = { 'poster': InteractImage(29, 166, 'triangle_poster.png'), } INITIAL = 'poster' def interact_without(self): self.game.add_inventory_item('escher_poster') self.scene.remove_thing(self) return Result(_("This poster will go nicely on your bedroom wall.")) def get_description(self): return _("A paradoxical poster hangs below the security camera.") class EscherPoster(Item): "A confusing poster to disable JIM" INVENTORY_IMAGE = "triangle_poster.png" CURSOR = CursorSprite('triangle_poster.png') NAME = "escher_poster" SCENES = [CrewQuarters]