Mercurial > pyntnclick
view gamelib/scenes/crew_quarters.py @ 283:3ac2e025478f
Fishbowl and laser lights that don't make the universe go away.
author | Jeremy Thurgood <firxen@gmail.com> |
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date | Fri, 27 Aug 2010 23:12:34 +0200 |
parents | d78ce15bccc8 |
children | 2a11709cb427 |
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"""Crew quarters.""" from gamelib.cursor import CursorSprite from gamelib.state import Scene, Item, Thing, Result from gamelib.scenes.scene_widgets import (Door, InteractText, InteractNoImage, InteractRectUnion, InteractImage, InteractAnimated, GenericDescThing) class CrewQuarters(Scene): FOLDER = "crew_quarters" BACKGROUND = "crew_quarters.png" OFFSET = (0, -50) INITIAL_DATA = { 'accessible': True, } def __init__(self, state): super(CrewQuarters, self).__init__(state) self.add_thing(ToMap()) self.add_thing(FishbowlThing()) self.add_item(Fishbowl('fishbowl')) def enter(self): return Result("The crew were a messy bunch. Or maybe that's just the intervening centuries.") class ToMap(Door): SCENE = "crew" INTERACTS = { "door": InteractText(100, 200, "To Map"), } INITIAL = "door" class Safe(Thing): "A safe, for keeping things safe." NAME = 'crew.safe' INTERACTS = { 'safe': InteractText(200, 200, 'Safe'), } INITIAL = 'safe' INITIAL_DATA = { 'is_cracked': False, } def interact_without(self): if self.get_data('is_cracked'): return Result(detail_view='safe_detail') return Result("The safe is locked. This might be an interesting" " challenge, if suitable equipment can be found.") def interact_with_stethoscope(self, item): if self.get_data('is_cracked'): return Result("It's already unlocked. There's no more challenge.") # TODO: Add years to the sentence for safecracking. # TODO: Wax lyrical some more about safecracking. return Result("Even after centuries of neglect, the tumblers slide" " almost silently into place. Turns out the combination" " was '1 2 3 4 5'. An idiot must keep his luggage in" " here.") def get_description(self): return "Ah, a vintage Knoxx & Co. model QR3. Quaint, but reasonably secure." class FishbowlThing(Thing): "A safe, for keeping things safe." NAME = 'crew.fishbowl' INTERACTS = { 'fishbowl': InteractImage(356, 495, 'fishbowl_on_table.png'), 'fish_no_bowl': InteractImage(372, 517, 'fish_minus_bowl.png'), } INITIAL = 'fishbowl' INITIAL_DATA = { 'has_bowl': True, } def interact_without(self): if not self.get_data('has_bowl'): return Result("What's the point of lugging around a very dead fish " "and a kilogram or so of sand?") self.set_interact('fish_no_bowl') self.set_data('has_bowl', False) self.state.add_inventory_item('fishbowl') return Result("The fishbowl is useful, but its contents aren't.") def get_description(self): return "This fishbowl looks exactly like an old science fiction space helmet." class Fishbowl(Item): "A bowl. Sans fish." INVENTORY_IMAGE = 'fishbowl.png' CURSOR = CursorSprite('fishbowl.png', 29, 27) class SafeDetail(Scene): FOLDER = 'crew_quarters' BACKGROUND = None # TODO NAME = 'safe_detail' SIZE = (300, 300) def __init__(self, state): super(SafeDetail, self).__init__(state) SCENES = [CrewQuarters] DETAIL_VIEWS = [SafeDetail]