diff gamelib/tests/test_scene_interactions_cryo.py @ 854:3577c51029f1 default tip

Remove Suspended Sentence. pyntnclick is the library we extracted from it
author Stefano Rivera <stefano@rivera.za.net>
date Sat, 21 Jun 2014 22:15:54 +0200
parents f95830b58336
children
line wrap: on
line diff
--- a/gamelib/tests/test_scene_interactions_cryo.py	Sat Jun 21 22:04:35 2014 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,169 +0,0 @@
-from pyntnclick.tests.game_logic_utils import GameLogicTestCase
-
-import gamelib.main
-
-
-class TestGameLogic(GameLogicTestCase):
-
-    GAME_DESCRIPTION_CLASS = gamelib.main.SuspendedSentence
-    CURRENT_SCENE = 'cryo'
-
-    def test_cryo_door_closed_hand(self):
-        "The door is closed and we touch it with the hand. It becomes ajar."
-
-        self.assert_game_data('door', 'shut', 'cryo.door')
-
-        self.interact_thing('cryo.door')
-
-        self.assert_game_data('door', 'ajar', 'cryo.door')
-
-    def test_cryo_door_closed_titanium_leg(self):
-        "The door is closed and we touch it with the titanium leg. It opens."
-
-        self.state.add_inventory_item('titanium_leg')
-        self.assert_game_data('door', 'shut', 'cryo.door')
-
-        self.interact_thing('cryo.door', 'titanium_leg:')
-
-        self.assert_game_data('door', 'shut', 'cryo.door')
-        self.assert_inventory_item('titanium_leg:', True)
-
-    def test_cryo_door_ajar_hand(self):
-        "The door is ajar and we touch it with the hand. No change."
-
-        self.set_game_data('door', 'ajar', 'cryo.door')
-
-        self.interact_thing('cryo.door')
-
-        self.assert_game_data('door', 'ajar', 'cryo.door')
-
-    def test_cryo_door_ajar_titanium_leg(self):
-        "The door is ajar and we touch it with the titanium leg. It opens."
-
-        self.state.add_inventory_item('titanium_leg')
-        self.set_game_data('door', 'ajar', 'cryo.door')
-
-        self.interact_thing('cryo.door', 'titanium_leg:')
-
-        self.assert_game_data('door', 'open', 'cryo.door')
-        self.assert_inventory_item('titanium_leg:', True)
-
-    def test_cryo_door_open_hand(self):
-        "The door is open and we touch it with the hand. We go to the map."
-
-        self.set_game_data('door', 'open', 'cryo.door')
-
-        self.interact_thing('cryo.door')
-
-        self.assert_game_data('door', 'open', 'cryo.door', scene='cryo')
-        self.assert_current_scene('map')
-
-    def test_cryo_door_open_titanium_leg(self):
-        "The door is open and we touch it with the titanium leg. No change."
-
-        self.state.add_inventory_item('titanium_leg')
-        self.set_game_data('door', 'open', 'cryo.door')
-
-        self.interact_thing('cryo.door', 'titanium_leg:')
-
-        self.assert_game_data('door', 'open', 'cryo.door')
-        self.assert_current_scene('cryo')
-
-    def test_cryo_unit_alpha_full_hand(self):
-        "The cryo unit has the leg in it and we touch it. We get the leg."
-
-        self.interact_thing('cryo.unit.1')
-        self.assert_game_data('contains_titanium_leg', True, 'cryo.unit.1')
-        self.assert_inventory_item('titanium_leg:', False)
-        self.assert_detail_thing('cryo.titanium_leg', True)
-
-        self.interact_thing('cryo.titanium_leg', detail='cryo_detail')
-
-        self.assert_inventory_item('titanium_leg:', True)
-        self.assert_detail_thing('cryo.titanium_leg', False)
-        self.assert_game_data('contains_titanium_leg', False, 'cryo.unit.1')
-
-    def test_cryo_unit_detail(self):
-        "The cryo unit thing opens a detail window."
-
-        resp = self.interact_thing('cryo.unit.1')
-
-        self.assertEquals('cryo_detail', resp.detail_view)
-
-    def test_pipes_unchopped_hand(self):
-        "Touch the unchopped cryopipes with the hand. No change."
-
-        self.assert_game_data('fixed', True, 'cryo.pipe.left')
-        self.assert_game_data('fixed', True, 'cryo.pipe.right.top')
-        self.assert_game_data('fixed', True, 'cryo.pipe.right.bottom')
-
-        self.assertNotEquals(None, self.interact_thing('cryo.pipe.left'))
-        self.assertNotEquals(None, self.interact_thing('cryo.pipe.right.top'))
-        self.assertNotEquals(None,
-                             self.interact_thing('cryo.pipe.right.bottom'))
-
-        self.assert_game_data('fixed', True, 'cryo.pipe.left')
-        self.assert_game_data('fixed', True, 'cryo.pipe.right.top')
-        self.assert_game_data('fixed', True, 'cryo.pipe.right.bottom')
-
-    def test_pipes_chopped_hand(self):
-        "Touch the chopped cryopipes with the hand. No change."
-
-        self.set_game_data('fixed', False, 'cryo.pipe.left')
-        self.set_game_data('fixed', False, 'cryo.pipe.right.top')
-        self.set_game_data('fixed', False, 'cryo.pipe.right.bottom')
-
-        self.assertEquals(None, self.interact_thing('cryo.pipe.left'))
-        self.assertEquals(None, self.interact_thing('cryo.pipe.right.top'))
-        self.assertEquals(None, self.interact_thing('cryo.pipe.right.bottom'))
-
-        self.assert_game_data('fixed', False, 'cryo.pipe.left')
-        self.assert_game_data('fixed', False, 'cryo.pipe.right.top')
-        self.assert_game_data('fixed', False, 'cryo.pipe.right.bottom')
-
-    def test_pipes_unchopped_machete(self):
-        "Touch the unchopped cryopipes with the machete. They chop."
-
-        self.state.add_inventory_item('machete')
-        self.assert_game_data('fixed', True, 'cryo.pipe.left')
-        self.assert_game_data('fixed', True, 'cryo.pipe.right.top')
-        self.assert_game_data('fixed', True, 'cryo.pipe.right.bottom')
-        self.assert_item_exists('cryo_pipe:0', False)
-        self.assert_item_exists('cryo_pipe:1', False)
-        self.assert_item_exists('cryo_pipe:2', False)
-
-        self.assertNotEquals(
-            None, self.interact_thing('cryo.pipe.left', 'machete:'))
-        self.assertNotEquals(
-            None, self.interact_thing('cryo.pipe.right.top', 'machete:'))
-        self.assertNotEquals(
-            None, self.interact_thing('cryo.pipe.right.bottom', 'machete:'))
-
-        self.assert_game_data('fixed', False, 'cryo.pipe.left')
-        self.assert_game_data('fixed', False, 'cryo.pipe.right.top')
-        self.assert_game_data('fixed', False, 'cryo.pipe.right.bottom')
-        self.assert_item_exists('tube_fragment:0')
-        self.assert_item_exists('tube_fragment:1')
-        self.assert_item_exists('tube_fragment:2')
-        self.assert_inventory_item('tube_fragment:0', True)
-        self.assert_inventory_item('tube_fragment:1', True)
-        self.assert_inventory_item('tube_fragment:2', True)
-
-    def test_pipes_chopped_machete(self):
-        "Touch the chopped cryopipes with the machete. No change."
-
-        self.state.add_inventory_item('machete')
-        self.set_game_data('fixed', False, 'cryo.pipe.left')
-        self.set_game_data('fixed', False, 'cryo.pipe.right.top')
-        self.set_game_data('fixed', False, 'cryo.pipe.right.bottom')
-
-        self.assertEquals(
-            None, self.interact_thing('cryo.pipe.left', 'machete:'))
-        self.assertEquals(
-            None, self.interact_thing('cryo.pipe.right.top', 'machete:'))
-        self.assertEquals(
-            None, self.interact_thing('cryo.pipe.right.bottom', 'machete:'))
-
-        self.assert_game_data('fixed', False, 'cryo.pipe.left')
-        self.assert_game_data('fixed', False, 'cryo.pipe.right.top')
-        self.assert_game_data('fixed', False, 'cryo.pipe.right.bottom')