diff docs/artists.rst @ 854:3577c51029f1 default tip

Remove Suspended Sentence. pyntnclick is the library we extracted from it
author Stefano Rivera <stefano@rivera.za.net>
date Sat, 21 Jun 2014 22:15:54 +0200
parents f95830b58336
children
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--- a/docs/artists.rst	Sat Jun 21 22:04:35 2014 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,41 +0,0 @@
-Artists HOWTO
-=============
-
-This is a guide to contributing artwork to Suspended Sentence.
-
-Suspended Sentence is a point-and-click adventure game. It is set on a derelict
-spaceship carrying prisoners in cryosleep to a prison planet. The ship has
-experienced a catastrophic accident and after drifting for many years the AI
-has begun to effect repairs. Some repairs the AI cannot perform itself so it
-has been waking the prisoners up one by one to effect repairs. A few such
-prisoners have died or gone insane. The adventure starts with the latest
-prisoner being awakened from cryo sleep. The AI's name is Jim.
-
-Broadly artwork for the game can be divided into artwork for Scenes, Things and
-Items.
-
-Scenes are the background against which all the other action takes place.  Each
-scene consists primarily of a 24-bit colour, 800x600 pixel image. For example,
-our first scene is a room filled with cryogenic chambers.
-
-Things are rendered on top of a particular scene and are used to add animation
-and areas for the user to interact with. A Thing might be a door the player can
-open, a puddle of dripping water or something for the player to pick up. A Thing
-can be any size up to the full size of the Scene and may use an alpha channel
-for transparency. For example, the cryochamber scene has individual cryochambers
-that can be inspected, a corpse with a titanium prosthetic leg and a door that
-needs to be levered open using the prostethic leg.
-
-Items are objects the player has picked up and which can appear in his or her
-inventory. Typically Items are picked up by clicking on a Thing. Items require
-two different images: an inventory bar icon and a cursor. The inventory bar
-icon should be a 50x50 pixel image on a transparent background. The cursor should
-be a similar size and will often use the same image as the inventory icon.
-
-Complex Items that the user might need to interact with (for example, to repair
-it or change its settings) are handled by associating a Scene with the object. The
-Scene background is then an enlarged view of the object.
-
-Our preferred image formats are PNG and SVG. PNGs are what Suspended Sentence
-loads images from. SVGs are more of a pain to produce but are convenient for
-generating multiple PNGs at different sizes.