Mercurial > pyntnclick
diff docs/artists.rst @ 854:3577c51029f1 default tip
Remove Suspended Sentence. pyntnclick is the library we extracted from it
author | Stefano Rivera <stefano@rivera.za.net> |
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date | Sat, 21 Jun 2014 22:15:54 +0200 |
parents | f95830b58336 |
children |
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--- a/docs/artists.rst Sat Jun 21 22:04:35 2014 +0200 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,41 +0,0 @@ -Artists HOWTO -============= - -This is a guide to contributing artwork to Suspended Sentence. - -Suspended Sentence is a point-and-click adventure game. It is set on a derelict -spaceship carrying prisoners in cryosleep to a prison planet. The ship has -experienced a catastrophic accident and after drifting for many years the AI -has begun to effect repairs. Some repairs the AI cannot perform itself so it -has been waking the prisoners up one by one to effect repairs. A few such -prisoners have died or gone insane. The adventure starts with the latest -prisoner being awakened from cryo sleep. The AI's name is Jim. - -Broadly artwork for the game can be divided into artwork for Scenes, Things and -Items. - -Scenes are the background against which all the other action takes place. Each -scene consists primarily of a 24-bit colour, 800x600 pixel image. For example, -our first scene is a room filled with cryogenic chambers. - -Things are rendered on top of a particular scene and are used to add animation -and areas for the user to interact with. A Thing might be a door the player can -open, a puddle of dripping water or something for the player to pick up. A Thing -can be any size up to the full size of the Scene and may use an alpha channel -for transparency. For example, the cryochamber scene has individual cryochambers -that can be inspected, a corpse with a titanium prosthetic leg and a door that -needs to be levered open using the prostethic leg. - -Items are objects the player has picked up and which can appear in his or her -inventory. Typically Items are picked up by clicking on a Thing. Items require -two different images: an inventory bar icon and a cursor. The inventory bar -icon should be a 50x50 pixel image on a transparent background. The cursor should -be a similar size and will often use the same image as the inventory icon. - -Complex Items that the user might need to interact with (for example, to repair -it or change its settings) are handled by associating a Scene with the object. The -Scene background is then an enlarged view of the object. - -Our preferred image formats are PNG and SVG. PNGs are what Suspended Sentence -loads images from. SVGs are more of a pain to produce but are convenient for -generating multiple PNGs at different sizes.