Mercurial > pyntnclick
diff gamelib/scenes/mess.py @ 226:a5325919342e
Tubes, pipes and ducts.
author | Jeremy Thurgood <firxen@gmail.com> |
---|---|
date | Thu, 26 Aug 2010 22:48:03 +0200 |
parents | 8d8aef45db4e |
children | ce1e85768f7b |
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--- a/gamelib/scenes/mess.py Thu Aug 26 22:38:17 2010 +0200 +++ b/gamelib/scenes/mess.py Thu Aug 26 22:48:03 2010 +0200 @@ -17,8 +17,6 @@ def __init__(self, state): super(Mess, self).__init__(state) - self.add_item(TubeFragments("tube_fragments")) - self.add_item(ReplacementTubes("replacement_tubes")) self.add_thing(CansOnShelf()) self.add_thing(Tubes()) self.add_thing(ToMap()) @@ -46,7 +44,6 @@ INVENTORY_IMAGE = "empty_can.png" CURSOR = CursorSprite('empty_can_cursor.png', 20, 30) - def interact_with_titanium_leg(self, item, state): return Result("Flattening the can doesn't look like a useful thing to do") @@ -74,20 +71,6 @@ return Result("You club the can with the femur. The dents shift around, but it still doesn't open.", soundfile="can_hit.ogg") -class TubeFragments(Item): - "Old tubes that need repair." - - INVENTORY_IMAGE = "tube_fragments.png" - CURSOR = CursorSprite('tube_fragments_cursor.png', 36, 3) - - -class ReplacementTubes(Item): - "Repaired tubes." - - INVENTORY_IMAGE = "replacement_tubes.png" - CURSOR = CursorSprite('replacement_tubes.png', 53, 46) - - class CansOnShelf(Thing): NAME = "mess.cans" @@ -137,6 +120,52 @@ INITIAL = "blocked" + INITIAL_DATA = { + "status": "blocked", + "pipes_replaced": 0, + "fixed": False, + } + + def interact_with_machete(self, item): + if self.get_data("status") == "blocked": + self.set_data("status", "broken") + self.set_interact("broken") + return Result("With a flurry of disgusting mutant vegetable chunks," + " you clear the overgrown broccoli away from the access" + " panel and reveal some broken tubes. They look important.") + elif self.get_data("status") == "broken": + return Result("It looks broken enough already.") + else: + return Return("After all that effort fixing it, chopping it to bits doesn't seem very smart.") + + def interact_with_pipe(self, item): + if self.get_data("status") == "blocked": + return Result("It would get lost in the fronds.") + else: + self.data['pipes_replaced'] += 1 + self.state.remove_inventory_item(item.name) + return Result({ + 1: "The pipe slots neatly into place, but doesn't make an airtight seal.", + 2: "This pipe is a little looser than the first. It definitely needs to be taped up.", + 3: "The final pipe fits snugly, but won't hold under pressure.", + }[self.get_data('pipes_replaced')]) + + def interact_with_duct_tape(self, item): + if self.get_data("status") == "broken": + return Result("It would get lost in the fronds.") + elif self.get_data("fixed"): + return Result("There's quite enough tape on the ducting already.") + elif self.get_data("pipes_replaced") < 3: + return Result("All the pipes need to be in place before they can be taped up.") + else: + self.set_data("fixed", True) + self.set_data("status", "fixed") + self.set_interact("fixed") + # TODO: A less anticlimactic climax? + return Result("It takes quite a lot of tape, but eventually everything is" + " airtight and ready to hold pressure. Who'd've thought duct" + " tape could actually be used to tape ducts?") + class ToMap(Thing): "Way to map."