Mercurial > pyntnclick
diff gamelib/state.py @ 129:4223d66d88b4
Cursor change when you select a Tool
author | Stefano Rivera <stefano@rivera.za.net> |
---|---|
date | Tue, 24 Aug 2010 18:36:31 +0200 |
parents | 9646e7c8bb97 |
children | 11afefc4aeaf |
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--- a/gamelib/state.py Tue Aug 24 18:23:24 2010 +0200 +++ b/gamelib/state.py Tue Aug 24 18:36:31 2010 +0200 @@ -9,6 +9,7 @@ import constants from sound import get_sound +from cursor import HAND class Result(object): @@ -31,9 +32,9 @@ scene.invalidate() -def initial_state(): +def initial_state(screen): """Load the initial state.""" - state = State() + state = State(screen) state.load_scenes("cryo") state.load_scenes("bridge") #state.load_scenes("mess") @@ -54,7 +55,7 @@ * scenes """ - def __init__(self): + def __init__(self, screen): # map of scene name -> Scene object self.scenes = {} # map of detail view name -> DetailView object @@ -75,6 +76,8 @@ self.do_check = None self.old_pos = None + self.screen = screen + def add_scene(self, scene): self.scenes[scene.name] = scene @@ -117,6 +120,10 @@ def set_tool(self, item): self.tool = item + if item is None: + self.screen.set_cursor(HAND) + else: + self.screen.set_cursor(item.CURSOR) def draw(self, surface): if self.do_check and self.previous_scene and self.do_check == constants.LEAVE: