Mercurial > pyntnclick
diff gamelib/state.py @ 28:0f25f7b9b37a
Add loading of initial state.
author | Simon Cross <hodgestar+bzr@gmail.com> |
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date | Sun, 22 Aug 2010 18:48:32 +0200 |
parents | 1e90a3e4618e |
children | 6322d92dc8f0 |
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--- a/gamelib/state.py Sun Aug 22 18:44:19 2010 +0200 +++ b/gamelib/state.py Sun Aug 22 18:48:32 2010 +0200 @@ -3,10 +3,12 @@ from albow.resource import get_image, get_sound from pygame.locals import BLEND_ADD + def initial_state(): """Load the initial state.""" state = State() - # TODO: populate state + state.load_scenes("cryo") + state.set_current_scene("cryo") return state @@ -26,18 +28,44 @@ self.items = {} # map of item name -> Item object in inventory self.inventory = {} + # current scene + self.current_scene = None + + def add_scene(self, scene): + self.scenes[scene.name] = scene + + def load_scenes(self, modname): + mod = __import__("gamelib.scenes.%s" % (modname,), fromlist=[modname]) + for scene_cls in mod.SCENES: + self.add_scene(scene_cls(self)) + + def set_current_scene(self, name): + self.current_scence = self.scenes[name] + + def draw(self, surface): + self.current_scene.draw(surface) class Scene(object): """Base class for scenes.""" + # sub-folder to look for resources in FOLDER = None + + # name of background image resource BACKGROUND = None - def __init__(self): + # name of scene (optional, defaults to folder) + NAME = None + + def __init__(self, state): + # scene name + self.name = self.NAME if self.NAME is not None else self.FOLDER + # link back to state object + self.state = state # map of thing names -> Thing objects self.things = {} - self._background = get_image([self.FOLDER, self.BACKGROUND]) + self._background = get_image(self.FOLDER, self.BACKGROUND) def draw_background(self, surface): surface.blit(self._background, (0, 0), None, BLEND_ADD)