comparison gamelib/gamescreen.py @ 106:da547e148532

Some (slightly) better cursor handling.
author Jeremy Thurgood <firxen@gmail.com>
date Tue, 24 Aug 2010 13:53:49 +0200
parents 65976205fc2d
children 5213b45fcc7e
comparison
equal deleted inserted replaced
105:65976205fc2d 106:da547e148532
18 from popupmenu import PopupMenu, PopupMenuButton 18 from popupmenu import PopupMenu, PopupMenuButton
19 from state import initial_state, Item 19 from state import initial_state, Item
20 from widgets import BoomLabel 20 from widgets import BoomLabel
21 21
22 22
23 class InventoryView(PaletteView): 23 class InventoryView(PaletteView, CursorWidget):
24 24
25 sel_color = Color("yellow") 25 sel_color = Color("yellow")
26 sel_width = 2 26 sel_width = 2
27 27
28 def __init__(self, state, handbutton): 28 def __init__(self, state, handbutton):
29 CursorWidget.__init__(self)
29 PaletteView.__init__(self, (BUTTON_SIZE, BUTTON_SIZE), 1, 6, scrolling=True) 30 PaletteView.__init__(self, (BUTTON_SIZE, BUTTON_SIZE), 1, 6, scrolling=True)
30 self.state = state 31 self.state = state
31 self.handbutton = handbutton 32 self.handbutton = handbutton
32 33
33 def num_items(self): 34 def num_items(self):
34 return len(self.state.inventory) 35 return len(self.state.inventory)
35 36
36 def draw_item(self, surface, item_no, rect): 37 def draw_item(self, surface, item_no, rect):
37 item_image = self.state.inventory[item_no].get_inventory_image() 38 item_image = self.state.inventory[item_no].get_inventory_image()
38 surface.blit(item_image, rect, None, BLEND_ADD) 39 surface.blit(item_image, rect, None, BLEND_ADD)
40
41 def draw(self, surface):
42 PaletteView.draw(self, surface)
43 CursorWidget.draw(self, surface)
39 44
40 def click_item(self, item_no, event): 45 def click_item(self, item_no, event):
41 self.state.set_tool(self.state.inventory[item_no]) 46 self.state.set_tool(self.state.inventory[item_no])
42 self.handbutton.unselect() 47 self.handbutton.unselect()
43 48