Mercurial > pyntnclick
comparison gamelib/tests/game_logic_utils.py @ 692:d6ded808cc33 pyntnclick
Much scene management refactoring.
author | Jeremy Thurgood <firxen@gmail.com> |
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date | Tue, 14 Feb 2012 13:39:05 +0200 |
parents | 49b6a3d31ee7 |
children | b2e362eacfe9 |
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691:60bf20849231 | 692:d6ded808cc33 |
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19 class GameLogicTestCase(unittest.TestCase): | 19 class GameLogicTestCase(unittest.TestCase): |
20 CURRENT_SCENE = None | 20 CURRENT_SCENE = None |
21 | 21 |
22 def setUp(self): | 22 def setUp(self): |
23 self.state = state.initial_state() | 23 self.state = state.initial_state() |
24 self.state.set_current_scene(self.CURRENT_SCENE) | 24 self.state.change_scene(self.CURRENT_SCENE) |
25 | 25 |
26 def tearDown(self): | 26 def tearDown(self): |
27 for item in self.state.items.values(): | 27 for item in self.state.items.values(): |
28 if isinstance(item, state.CloneableItem): | 28 if isinstance(item, state.CloneableItem): |
29 type(item)._counter = 0 | 29 type(item)._counter = 0 |