comparison gamelib/tests/game_logic_utils.py @ 692:d6ded808cc33 pyntnclick

Much scene management refactoring.
author Jeremy Thurgood <firxen@gmail.com>
date Tue, 14 Feb 2012 13:39:05 +0200
parents 49b6a3d31ee7
children b2e362eacfe9
comparison
equal deleted inserted replaced
691:60bf20849231 692:d6ded808cc33
19 class GameLogicTestCase(unittest.TestCase): 19 class GameLogicTestCase(unittest.TestCase):
20 CURRENT_SCENE = None 20 CURRENT_SCENE = None
21 21
22 def setUp(self): 22 def setUp(self):
23 self.state = state.initial_state() 23 self.state = state.initial_state()
24 self.state.set_current_scene(self.CURRENT_SCENE) 24 self.state.change_scene(self.CURRENT_SCENE)
25 25
26 def tearDown(self): 26 def tearDown(self):
27 for item in self.state.items.values(): 27 for item in self.state.items.values():
28 if isinstance(item, state.CloneableItem): 28 if isinstance(item, state.CloneableItem):
29 type(item)._counter = 0 29 type(item)._counter = 0