comparison gamelib/state.py @ 466:af2a23b9787d

You can now use doors while wielding things.
author Jeremy Thurgood <firxen@gmail.com>
date Sun, 29 Aug 2010 01:43:55 +0200
parents 3dab4984cbd7
children 4ea237bbcef8 a7ed199f69d5
comparison
equal deleted inserted replaced
465:03dcb25d8370 466:af2a23b9787d
63 state.load_scenes("engine") 63 state.load_scenes("engine")
64 state.load_scenes("machine") 64 state.load_scenes("machine")
65 state.load_scenes("crew_quarters") 65 state.load_scenes("crew_quarters")
66 state.load_scenes("map") 66 state.load_scenes("map")
67 state.load_scenes("manual") 67 state.load_scenes("manual")
68 state.load_scenes("won")
69 initial_scene = "cryo" if DEBUG_SCENE is None else DEBUG_SCENE 68 initial_scene = "cryo" if DEBUG_SCENE is None else DEBUG_SCENE
70 state.set_current_scene(initial_scene) 69 state.set_current_scene(initial_scene)
71 state.set_do_enter_leave() 70 state.set_do_enter_leave()
72 return state 71 return state
73 72