comparison gamelib/scenes/map.py @ 417:aba8e7895324

map corrections
author Adrianna Pińska <adrianna.pinska@gmail.com>
date Sat, 28 Aug 2010 22:53:40 +0200
parents 4ce318029cd1
children 19aff54b2e73
comparison
equal deleted inserted replaced
416:1470a69d91ee 417:aba8e7895324
132 INITIAL = 'door' 132 INITIAL = 'door'
133 133
134 def interact_without(self): 134 def interact_without(self):
135 if not self.state.is_in_inventory('helmet'): 135 if not self.state.is_in_inventory('helmet'):
136 return Result('The airlock refuses to open. The automated' 136 return Result('The airlock refuses to open. The automated'
137 ' voice says "Hull breach beyond this door. Personnel' 137 ' voice says: "Hull breach beyond this door. Personnel'
138 ' must be equipped for vacuum before entry"') 138 ' must be equipped for vacuum before entry."')
139 else: 139 else:
140 return super(ToEngine, self).interact_without() 140 return super(ToEngine, self).interact_without()
141 141
142 142
143 class ToMachine(DoorThing): 143 class ToMachine(DoorThing):
186 } 186 }
187 187
188 INITIAL = 'areas' 188 INITIAL = 'areas'
189 189
190 def interact_without(self): 190 def interact_without(self):
191 return Result("You look in the door, but just see empty space, " 191 return Result("You look in the door, but just see empty space: "
192 "that room appears to be missing.") 192 "that room appears to be missing.")
193 193
194 194
195 class HydroponicsArea(Thing): 195 class HydroponicsArea(Thing):
196 NAME = 'map.hydroponics' 196 NAME = 'map.hydroponics'
203 } 203 }
204 204
205 INITIAL = 'areas' 205 INITIAL = 'areas'
206 206
207 def interact_without(self): 207 def interact_without(self):
208 return Result("The find the door, but it's lying on the floor in the passage. " 208 return Result("Peering in through the window, you see that the entire "
209 "It's been pushed out by a massive wild broccoli. " 209 "chamber is overgrown with giant broccoli. It would "
210 "You won't be going in there, this centuary.") 210 "take you years to cut a path through that.")
211 211
212 212
213 SCENES = [Map] 213 SCENES = [Map]