comparison gamelib/gamescreen.py @ 522:92782d1ca7be

Remove old draw def
author Neil Muller <neil@dip.sun.ac.za>
date Wed, 08 Sep 2010 00:42:41 +0200
parents 8f3c82c685a4
children a984cf27b527
comparison
equal deleted inserted replaced
521:d143947690d9 522:92782d1ca7be
63 def __init__(self, screen): 63 def __init__(self, screen):
64 Widget.__init__(self, Rect(0, 0, SCENE_SIZE[0], SCENE_SIZE[1])) 64 Widget.__init__(self, Rect(0, 0, SCENE_SIZE[0], SCENE_SIZE[1]))
65 self.screen = screen 65 self.screen = screen
66 self.state = screen.state 66 self.state = screen.state
67 self.detail = DetailWindow(screen) 67 self.detail = DetailWindow(screen)
68
69 def draw(self, surface):
70 self.state.draw(surface, self.screen)
71 68
72 def draw(self, surface): 69 def draw(self, surface):
73 if self.state.previous_scene and self.state.do_check == LEAVE: 70 if self.state.previous_scene and self.state.do_check == LEAVE:
74 # We still need to handle leave events, so still display the scene 71 # We still need to handle leave events, so still display the scene
75 self.state.previous_scene.draw(surface, self) 72 self.state.previous_scene.draw(surface, self)