comparison gamelib/tests/game_logic_utils.py @ 67:6b0f7364f3bf

Inventory-related game state.
author Jeremy Thurgood <firxen@gmail.com>
date Mon, 23 Aug 2010 20:18:29 +0200
parents 90b32447b239
children 30f2308c1efc
comparison
equal deleted inserted replaced
66:05346a412b55 67:6b0f7364f3bf
34 gizmo = self.state.scenes[scene] 34 gizmo = self.state.scenes[scene]
35 if thing is not None: 35 if thing is not None:
36 gizmo = gizmo.things[thing] 36 gizmo = gizmo.things[thing]
37 self.assertEquals(value, gizmo.get_data(key)) 37 self.assertEquals(value, gizmo.get_data(key))
38 38
39 def interact_thing(self, thing_name, item_name=None): 39 def assert_inventory_item(self, item, in_inventory=True):
40 item = None 40 self.assertEquals(in_inventory, self.state.items[item] in self.state.inventory)
41 if item_name is not None: 41
42 item = self.state.items[item_name] 42 def interact_thing(self, thing, item=None):
43 self.state.scenes[self.CURRENT_SCENE].things[thing_name].interact(item) 43 item_obj = None
44 if item is not None:
45 item_obj = self.state.items[item]
46 self.state.scenes[self.CURRENT_SCENE].things[thing].interact(item_obj)