Mercurial > pyntnclick
comparison gamelib/tests/test_scene_interactions_cryo.py @ 190:30f2308c1efc
Fix tests and add a (currently unhooked) laser welder.
author | Jeremy Thurgood <firxen@gmail.com> |
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date | Wed, 25 Aug 2010 20:09:19 +0200 |
parents | e97244b1be30 |
children | 0bad554d0926 |
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189:c18ef647ffe6 | 190:30f2308c1efc |
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6 CURRENT_SCENE = 'cryo' | 6 CURRENT_SCENE = 'cryo' |
7 | 7 |
8 def test_cryo_door_closed_hand(self): | 8 def test_cryo_door_closed_hand(self): |
9 "The door is closed and we touch it with the hand. It becomes ajar." | 9 "The door is closed and we touch it with the hand. It becomes ajar." |
10 | 10 |
11 self.assert_game_data('accessible', True) | |
12 self.assert_game_data('accessible', False, scene='bridge') | |
13 self.assert_game_data('door', 'shut', 'cryo.door') | 11 self.assert_game_data('door', 'shut', 'cryo.door') |
14 | 12 |
15 self.interact_thing('cryo.door') | 13 self.interact_thing('cryo.door') |
16 | 14 |
17 self.assert_game_data('accessible', True) | |
18 self.assert_game_data('accessible', False, scene='bridge') | |
19 self.assert_game_data('door', 'ajar', 'cryo.door') | 15 self.assert_game_data('door', 'ajar', 'cryo.door') |
20 | 16 |
21 def test_cryo_door_closed_titanium_leg(self): | 17 def test_cryo_door_closed_titanium_leg(self): |
22 "The door is closed and we touch it with the titanium leg. It opens." | 18 "The door is closed and we touch it with the titanium leg. It opens." |
23 | 19 |
24 self.state.add_inventory_item('titanium_leg') | 20 self.state.add_inventory_item('titanium_leg') |
25 self.assert_game_data('accessible', True) | |
26 self.assert_game_data('accessible', False, scene='bridge') | |
27 self.assert_game_data('door', 'shut', 'cryo.door') | 21 self.assert_game_data('door', 'shut', 'cryo.door') |
28 | 22 |
29 self.interact_thing('cryo.door', 'titanium_leg') | 23 self.interact_thing('cryo.door', 'titanium_leg') |
30 | 24 |
31 self.assert_game_data('accessible', True) | |
32 self.assert_game_data('accessible', False, scene='bridge') | |
33 self.assert_game_data('door', 'shut', 'cryo.door') | 25 self.assert_game_data('door', 'shut', 'cryo.door') |
34 self.assert_inventory_item('titanium_leg', True) | 26 self.assert_inventory_item('titanium_leg', True) |
35 | 27 |
36 def test_cryo_door_ajar_hand(self): | 28 def test_cryo_door_ajar_hand(self): |
37 "The door is ajar and we touch it with the hand. No change." | 29 "The door is ajar and we touch it with the hand. No change." |
38 | 30 |
39 self.set_game_data('door', 'ajar', 'cryo.door') | 31 self.set_game_data('door', 'ajar', 'cryo.door') |
40 self.assert_game_data('accessible', True) | |
41 self.assert_game_data('accessible', False, scene='bridge') | |
42 | 32 |
43 self.interact_thing('cryo.door') | 33 self.interact_thing('cryo.door') |
44 | 34 |
45 self.assert_game_data('accessible', True) | |
46 self.assert_game_data('accessible', False, scene='bridge') | |
47 self.assert_game_data('door', 'ajar', 'cryo.door') | 35 self.assert_game_data('door', 'ajar', 'cryo.door') |
48 | 36 |
49 def test_cryo_door_ajar_titanium_leg(self): | 37 def test_cryo_door_ajar_titanium_leg(self): |
50 "The door is ajar and we touch it with the titanium leg. It opens." | 38 "The door is ajar and we touch it with the titanium leg. It opens." |
51 | 39 |
52 self.state.add_inventory_item('titanium_leg') | 40 self.state.add_inventory_item('titanium_leg') |
53 self.set_game_data('door', 'ajar', 'cryo.door') | 41 self.set_game_data('door', 'ajar', 'cryo.door') |
54 self.assert_game_data('accessible', True) | |
55 self.assert_game_data('accessible', False, scene='bridge') | |
56 | 42 |
57 self.interact_thing('cryo.door', 'titanium_leg') | 43 self.interact_thing('cryo.door', 'titanium_leg') |
58 | 44 |
59 self.assert_game_data('accessible', True) | |
60 self.assert_game_data('accessible', True, scene='bridge') | |
61 self.assert_game_data('door', 'open', 'cryo.door') | 45 self.assert_game_data('door', 'open', 'cryo.door') |
62 self.assert_inventory_item('titanium_leg', False) | 46 self.assert_inventory_item('titanium_leg', True) |
63 | 47 |
64 def test_cryo_door_open_hand(self): | 48 def test_cryo_door_open_hand(self): |
65 "The door is open and we touch it with the hand. No change." | 49 "The door is open and we touch it with the hand. We go to the map." |
66 | 50 |
67 self.set_game_data('accessible', True, scene='bridge') | 51 self.set_game_data('door', 'open', 'cryo.door') |
68 self.set_game_data('open', True, 'cryo.door') | |
69 | 52 |
70 self.interact_thing('cryo.door') | 53 self.interact_thing('cryo.door') |
71 | 54 |
72 self.assert_game_data('accessible', True) | 55 self.assert_game_data('door', 'open', 'cryo.door') |
73 self.assert_game_data('accessible', True, scene='bridge') | 56 self.assertEquals('map', self.state.current_scene.name) |
74 self.assert_game_data('open', True, 'cryo.door') | |
75 | 57 |
76 def test_cryo_door_open_titanium_leg(self): | 58 def test_cryo_door_open_titanium_leg(self): |
77 "The door is open and we touch it with the titanium leg. No change." | 59 "The door is open and we touch it with the titanium leg. No change." |
78 | 60 |
79 self.set_game_data('accessible', True, scene='bridge') | 61 self.set_game_data('door', 'open', 'cryo.door') |
80 self.set_game_data('open', True, 'cryo.door') | |
81 | 62 |
82 self.interact_thing('cryo.door', 'titanium_leg') | 63 self.interact_thing('cryo.door', 'titanium_leg') |
83 | 64 |
84 self.assert_game_data('accessible', True) | 65 self.assert_game_data('door', 'open', 'cryo.door') |
85 self.assert_game_data('accessible', True, scene='bridge') | 66 self.assertEquals('cryo', self.state.current_scene.name) |
86 self.assert_game_data('open', True, 'cryo.door') | |
87 | 67 |
88 def test_cryo_unit_alpha_full_hand(self): | 68 def test_cryo_unit_alpha_full_hand(self): |
89 "The cryo unit has the leg in it and we touch it. We get the leg." | 69 "The cryo unit has the leg in it and we touch it. We get the leg." |
90 | 70 |
71 self.state.set_current_detail('cryo_detail') | |
91 self.assert_game_data('contains_titanium_leg', True, 'cryo.unit.1') | 72 self.assert_game_data('contains_titanium_leg', True, 'cryo.unit.1') |
92 self.assert_inventory_item('titanium_leg', False) | 73 self.assert_inventory_item('titanium_leg', False) |
74 self.assert_detail_thing('cryo.titanium_leg', True) | |
93 | 75 |
94 self.interact_thing('cryo.unit.1') | 76 self.interact_thing('cryo.titanium_leg', detail='cryo_detail') |
95 | 77 |
96 self.assert_game_data('contains_titanium_leg', False, 'cryo.unit.1') | 78 self.assert_game_data('contains_titanium_leg', False, 'cryo.unit.1') |
97 self.assert_inventory_item('titanium_leg', True) | 79 self.assert_inventory_item('titanium_leg', True) |
80 self.assert_detail_thing('cryo.titanium_leg', False) | |
81 | |
82 def test_cryo_unit_detail(self): | |
83 "The cryo unit thing opens a detail window." | |
84 | |
85 resp = self.interact_thing('cryo.unit.1') | |
86 | |
87 self.assertEquals('cryo_detail', resp.detail_view) | |
88 |