Mercurial > pyntnclick
comparison tools/rect_drawer.py @ 243:0ea4661d134c
Show close button area in helper
author | Neil Muller <neil@dip.sun.ac.za> |
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date | Fri, 27 Aug 2010 13:01:42 +0200 |
parents | 2510e0b0e901 |
children | df57386908c0 |
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242:12c4f87ea424 | 243:0ea4661d134c |
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11 from albow.utils import frame_rect | 11 from albow.utils import frame_rect |
12 from albow.widget import Widget | 12 from albow.widget import Widget |
13 from albow.controls import Button, Image | 13 from albow.controls import Button, Image |
14 from albow.palette_view import PaletteView | 14 from albow.palette_view import PaletteView |
15 from albow.file_dialogs import request_old_filename | 15 from albow.file_dialogs import request_old_filename |
16 from albow.resource import get_font | |
16 from pygame.locals import SWSURFACE | 17 from pygame.locals import SWSURFACE |
17 import pygame | 18 import pygame |
18 from pygame.colordict import THECOLORS | 19 from pygame.colordict import THECOLORS |
19 | 20 |
20 from gamelib.state import initial_state | 21 from gamelib.state import initial_state |
21 from gamelib import constants | 22 from gamelib import constants |
23 from gamelib.widgets import BoomLabel | |
22 | 24 |
23 constants.DEBUG = True | 25 constants.DEBUG = True |
24 | 26 |
25 | 27 |
26 | 28 |
72 self.end_pos = None | 74 self.end_pos = None |
73 self.draw_color = pygame.color.Color('white') | 75 self.draw_color = pygame.color.Color('white') |
74 self.rect_color = pygame.color.Color('white') | 76 self.rect_color = pygame.color.Color('white') |
75 self.current_image = None | 77 self.current_image = None |
76 self.place_image_menu = None | 78 self.place_image_menu = None |
79 self.close_button = BoomLabel('Close', font=get_font(20, 'Vera.ttf')) | |
80 self.close_button.fg_color = (0, 0, 0) | |
81 self.close_button.bg_color = (0, 0, 0) | |
82 if self.state.current_detail: | |
83 w, h = self.state.current_detail.get_detail_size() | |
84 rect = pygame.rect.Rect(0, 0, w, h) | |
85 self.close_button.rect.midbottom = rect.midbottom | |
86 self.add(self.close_button) | |
77 | 87 |
78 def draw_mode(self): | 88 def draw_mode(self): |
79 self.mode = 'draw' | 89 self.mode = 'draw' |
80 | 90 |
81 def del_mode(self): | 91 def del_mode(self): |
83 self.start_pos = None | 93 self.start_pos = None |
84 self.end_pos = None | 94 self.end_pos = None |
85 | 95 |
86 def draw(self, surface): | 96 def draw(self, surface): |
87 if self.state.current_detail: | 97 if self.state.current_detail: |
88 w, h = self.state.current_detail.get_detail_size() | |
89 self.state.draw_detail(surface, None) | 98 self.state.draw_detail(surface, None) |
90 else: | 99 else: |
91 self.state.draw(surface, None) | 100 self.state.draw(surface, None) |
92 if self.mode == 'draw' and self.start_pos: | 101 if self.mode == 'draw' and self.start_pos: |
93 rect = pygame.rect.Rect(self.start_pos[0], self.start_pos[1], | 102 rect = pygame.rect.Rect(self.start_pos[0], self.start_pos[1], |