Mercurial > pyntnclick
annotate gamelib/main.py @ 176:c6ea3b11514c
Add --scene for selecting initial scene during debugging.
author | Simon Cross <simon@simonx> |
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date | Wed, 25 Aug 2010 13:56:38 +0200 |
parents | 7f6b11a0d404 |
children | 3cedc4f95925 |
rev | line source |
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Theme is 'Caught'. Start with Skellington 1.9.
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1 '''Game main module. |
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2 |
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Theme is 'Caught'. Start with Skellington 1.9.
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3 Contains the entry point used by the run_game.py script. |
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4 |
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5 ''' |
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6 |
102 | 7 # Albow looks for stuff in os.path[0], which isn't always where it expects. |
8 # The following horribleness fixes this. | |
9 import sys | |
10 import os.path | |
11 right_path = os.path.dirname(os.path.dirname(__file__)) | |
12 sys.path.insert(0, right_path) | |
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13 from optparse import OptionParser |
102 | 14 |
17 | 15 import pygame |
37 | 16 from pygame.locals import SWSURFACE |
17 | 17 from albow.dialogs import alert |
18 from albow.shell import Shell | |
26
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19 |
17 | 20 from menu import MenuScreen |
24
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21 from gamescreen import GameScreen |
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22 from constants import SCREEN, FRAME_RATE, FREQ, BITSIZE, CHANNELS, BUFFER, DEBUG |
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23 from sound import no_sound, disable_sound |
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24 import state |
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25 |
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26 def parse_args(args): |
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27 parser = OptionParser() |
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28 parser.add_option("--no-sound", action="store_false", default=True, |
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29 dest="sound", help="disable sound") |
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30 if DEBUG: |
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31 parser.add_option("--scene", type="str", default=None, |
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32 dest="scene", help="initial scene") |
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33 opts, _ = parser.parse_args(args or []) |
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34 return opts |
17 | 35 |
124 | 36 |
17 | 37 class MainShell(Shell): |
38 def __init__(self, display): | |
39 Shell.__init__(self, display) | |
40 self.menu_screen = MenuScreen(self) | |
24
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Add a game screen. So far, the game content looks a *lot* like the main menu.
Jeremy Thurgood <firxen@gmail.com>
parents:
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41 self.game_screen = GameScreen(self) |
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42 self.set_timer(FRAME_RATE) |
17 | 43 self.show_screen(self.menu_screen) |
44 | |
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45 def main(): |
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46 opts = parse_args(sys.argv) |
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Don't initialise the entire pygame
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47 pygame.display.init() |
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48 pygame.font.init() |
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49 if opts.sound: |
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50 try: |
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51 pygame.mixer.init(FREQ, BITSIZE, CHANNELS, BUFFER) |
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52 except pygame.error, exc: |
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53 no_sound(exc) |
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54 else: |
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55 # Ensure get_sound returns nothing, so everything else just works |
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56 disable_sound() |
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57 if DEBUG and opts.scene is not None: |
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58 # debug the specified scene |
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59 state.DEBUG_SCENE = opts.scene |
37 | 60 display = pygame.display.set_mode(SCREEN, SWSURFACE) |
17 | 61 shell = MainShell(display) |
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62 try: |
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63 shell.run() |
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64 except KeyboardInterrupt: |
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65 pass |
17 | 66 |