Fri, 06 Sep 2013 03:10:04 +0200 |
Adrianna Pińska |
laser gun
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Fri, 06 Sep 2013 02:41:55 +0200 |
Simon Cross |
Fix claw attack rendering a bit.
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Fri, 06 Sep 2013 02:39:56 +0200 |
Neil Muller |
Move quit button away from other stuff
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Fri, 06 Sep 2013 02:36:59 +0200 |
Adrianna Pińska |
magenta laser blast
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Fri, 06 Sep 2013 02:29:44 +0200 |
Neil Muller |
Only add objects with actual puzzlers to the glue
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Fri, 06 Sep 2013 02:21:01 +0200 |
Simon Cross |
Fix out by one error.
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Fri, 06 Sep 2013 02:18:44 +0200 |
Simon Cross |
Remove name from new_game door for now (since it breaks the assumption that all named objects have puzzlers.
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Fri, 06 Sep 2013 02:11:58 +0200 |
Simon Cross |
Load first level on play start.
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Fri, 06 Sep 2013 02:09:46 +0200 |
Simon Cross |
Remove key_state from new game door.
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Fri, 06 Sep 2013 02:04:27 +0200 |
Simon Cross |
A spaceship level (aka were you start).
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Fri, 06 Sep 2013 02:03:53 +0200 |
Simon Cross |
Load all levels.
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Fri, 06 Sep 2013 02:03:16 +0200 |
Simon Cross |
Add means for listing levels and areas.
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Fri, 06 Sep 2013 02:08:03 +0200 |
Adrianna Pińska |
have a heart
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Fri, 06 Sep 2013 02:01:30 +0200 |
Stefano Rivera |
Open bulkheads are no longer opaque to furniture
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