log

age author description
Sat, 07 Sep 2013 23:36:19 +0200 Simon Cross Lift room puzzle.
Sat, 07 Sep 2013 23:30:33 +0200 David Sharpe Merge
Sat, 07 Sep 2013 23:29:49 +0200 David Sharpe You know what? If you want any more changes on this $*&^(#$*&^@($*&^% level, you can do it yourself!!!!!
Sat, 07 Sep 2013 23:28:51 +0200 Simon Cross Add boxes.
Sat, 07 Sep 2013 23:28:20 +0200 Jeremy Thurgood Door sound.
Sat, 07 Sep 2013 23:21:19 +0200 Simon Cross Two more aliens.
Sat, 07 Sep 2013 23:21:08 +0200 Stefano Rivera Quotes around the string with a colon in it
Sat, 07 Sep 2013 23:19:01 +0200 Simon Cross Door opening sound.
Sat, 07 Sep 2013 23:14:50 +0200 Simon Cross Moonlight sonata in the finale.
Sat, 07 Sep 2013 23:15:06 +0200 Stefano Rivera Play the level's configured sound
Sat, 07 Sep 2013 23:13:35 +0200 David Sharpe Merge
Sat, 07 Sep 2013 23:13:01 +0200 David Sharpe Fuck you cargo bay!!!!!!
Sat, 07 Sep 2013 23:12:25 +0200 Simon Cross Let there be light.
Sat, 07 Sep 2013 23:04:04 +0200 Stefano Rivera Music in levels
Sat, 07 Sep 2013 23:08:26 +0200 Jeremy Thurgood Tweak hangar notes.
Sat, 07 Sep 2013 23:05:52 +0200 Jeremy Thurgood Better sheep doors.
Sat, 07 Sep 2013 23:01:51 +0200 Simon Cross Note and alien.
Sat, 07 Sep 2013 23:01:21 +0200 Adrianna Pińska put yellow keycard in alien tunnel 1
Sat, 07 Sep 2013 23:00:13 +0200 Stefano Rivera Sheep -> hanger door
Sat, 07 Sep 2013 22:58:38 +0200 Stefano Rivera Hook up some doors
Sat, 07 Sep 2013 22:54:56 +0200 Simon Cross Tweak gravity well.
Sat, 07 Sep 2013 22:52:03 +0200 Neil Muller Mention attack key
Sat, 07 Sep 2013 22:51:12 +0200 Neil Muller Add keys hint to start
Sat, 07 Sep 2013 22:48:20 +0200 Neil Muller Add hint about Titan
Sat, 07 Sep 2013 22:43:50 +0200 Neil Muller Add moonlight to hangar
Sat, 07 Sep 2013 22:39:30 +0200 Neil Muller Make hatches movable
Sat, 07 Sep 2013 22:39:16 +0200 Jeremy Thurgood Only save state when PuzzleDoor is activated, not on update.
Sat, 07 Sep 2013 22:38:32 +0200 Simon Cross Add gravity well.
Sat, 07 Sep 2013 22:38:21 +0200 Simon Cross Fix gravity well requires.
Sat, 07 Sep 2013 22:33:20 +0200 Simon Cross Add sludge to store.
Sat, 07 Sep 2013 22:31:09 +0200 Adrianna Pińska revert last change
Sat, 07 Sep 2013 22:27:13 +0200 Adrianna Pińska fixed link from first alien tunnel to crew quarters
Sat, 07 Sep 2013 22:26:53 +0200 David Sharpe More Cargo bay.
Sat, 07 Sep 2013 22:15:56 +0200 David Sharpe Merge
Sat, 07 Sep 2013 22:15:04 +0200 David Sharpe Can the cargo bay get any worse?
Sat, 07 Sep 2013 22:15:10 +0200 Jeremy Thurgood SokoBox.
Sat, 07 Sep 2013 22:14:34 +0200 Stefano Rivera Initial sokobox
Sat, 07 Sep 2013 22:09:53 +0200 Jeremy Thurgood Rename "bulkhead" to "hatch".
Sat, 07 Sep 2013 22:10:12 +0200 Stefano Rivera Ignore the pymunk AssertionError on level change
Sat, 07 Sep 2013 22:03:48 +0200 Simon Cross Mess door puzzle.
Sat, 07 Sep 2013 22:03:09 +0200 Stefano Rivera Inventory
Sat, 07 Sep 2013 22:03:00 +0200 Adrianna Pińska whitespace
Sat, 07 Sep 2013 22:01:03 +0200 Adrianna Pińska the black goat with a thousand young
Sat, 07 Sep 2013 21:55:38 +0200 Simon Cross More aliens. More note.
Sat, 07 Sep 2013 21:54:34 +0200 Jeremy Thurgood Apologetic comment.
Sat, 07 Sep 2013 21:52:54 +0200 Jeremy Thurgood Spaceship bulkheads.
Sat, 07 Sep 2013 21:48:55 +0200 Neil Muller Less leaky terrain movement
Sat, 07 Sep 2013 21:48:42 +0200 Neil Muller Tweak terrain render creation logic
Sat, 07 Sep 2013 21:46:48 +0200 Simon Cross Please wear goggles at all times while swimming.
Sat, 07 Sep 2013 21:30:53 +0200 Neil Muller Hackily unbreak terrian movement.
Sat, 07 Sep 2013 21:28:49 +0200 Neil Muller pyflakes cleanup
Sat, 07 Sep 2013 21:26:32 +0200 Neil Muller Less leaky object movement
Sat, 07 Sep 2013 21:11:19 +0200 Neil Muller Remove debugging print
Sat, 07 Sep 2013 21:30:32 +0200 Jeremy Thurgood Cockpit door.
Sat, 07 Sep 2013 21:22:35 +0200 David Sharpe Merge
Sat, 07 Sep 2013 21:22:07 +0200 David Sharpe Cargo what?
Sat, 07 Sep 2013 21:16:06 +0200 Simon Cross Aliens on Patrol.
Sat, 07 Sep 2013 21:13:17 +0200 Jeremy Thurgood More prohibited action warnings.
Sat, 07 Sep 2013 21:05:41 +0200 Adrianna Pińska beginning of final level
Sat, 07 Sep 2013 21:02:11 +0200 Jeremy Thurgood Three seconds.
Sat, 07 Sep 2013 21:00:56 +0200 David Sharpe Merge
Sat, 07 Sep 2013 21:00:18 +0200 David Sharpe More cargo bay
Sat, 07 Sep 2013 20:59:07 +0200 Neil Muller Change floor tile for shuttles
Sat, 07 Sep 2013 20:58:08 +0200 Neil Muller Fix doors
Sat, 07 Sep 2013 20:59:02 +0200 Jeremy Thurgood Notice when trying to pick up things in wolf form.
Sat, 07 Sep 2013 20:58:24 +0200 Stefano Rivera Load on startup
Sat, 07 Sep 2013 20:54:30 +0200 Simon Cross Enemies and keycard.
Sat, 07 Sep 2013 20:54:13 +0200 Simon Cross Add support for collectables.
Sat, 07 Sep 2013 20:49:33 +0200 Jeremy Thurgood Red keycard puzzle.
Sat, 07 Sep 2013 20:43:17 +0200 Adrianna Pińska alien queen art
Sat, 07 Sep 2013 20:33:32 +0200 Simon Cross Chopped light.
Sat, 07 Sep 2013 20:32:37 +0200 Neil Muller Fix error catch thinko
Sat, 07 Sep 2013 20:26:18 +0200 Simon Cross Move polys.
Sat, 07 Sep 2013 19:51:07 +0200 Simon Cross Acid and light.
Sat, 07 Sep 2013 20:23:17 +0200 Stefano Rivera Sligthly pinker ephemeral notes
Sat, 07 Sep 2013 20:20:25 +0200 Stefano Rivera Ephemeral messages
Sat, 07 Sep 2013 20:09:31 +0200 Jeremy Thurgood Updated hangar.
Sat, 07 Sep 2013 19:59:30 +0200 Neil Muller Allow choosing polygon for outlines
Sat, 07 Sep 2013 19:57:58 +0200 Adrianna Pińska added some puzzles to the tunnels
Sat, 07 Sep 2013 19:48:48 +0200 Neil Muller More polygon buttons
Sat, 07 Sep 2013 19:47:48 +0200 Neil Muller Ask before quitting the level editor
Sat, 07 Sep 2013 19:44:31 +0200 Simon Cross Acid pool.
Sat, 07 Sep 2013 19:39:15 +0200 Neil Muller used snap pos to start line
Sat, 07 Sep 2013 19:31:30 +0200 Stefano Rivera debug print on teleport
Sat, 07 Sep 2013 19:28:27 +0200 Jeremy Thurgood Fix slow rendering. \o/
Sat, 07 Sep 2013 19:22:15 +0200 Stefano Rivera Don't put the starting level in the world, it just creates too much pain
Sat, 07 Sep 2013 19:07:42 +0200 Adrianna Pińska moar keycards
Sat, 07 Sep 2013 18:59:07 +0200 Simon Cross Close poly.
Sat, 07 Sep 2013 18:51:29 +0200 Adrianna Pińska removed one big blobby alien tunnel
Sat, 07 Sep 2013 18:44:11 +0200 Adrianna Pińska split out third alien chamber
Sat, 07 Sep 2013 18:38:40 +0200 Stefano Rivera Rearrange progress saving, to happen on room entrance
Sat, 07 Sep 2013 18:29:14 +0200 Adrianna Pińska split out second alien chamber
Sat, 07 Sep 2013 18:26:21 +0200 Neil Muller Tweak surface creation
Sat, 07 Sep 2013 18:26:05 +0200 Simon Cross Fix link to alientunnels.
Sat, 07 Sep 2013 18:24:12 +0200 Simon Cross All doors linked up.
Sat, 07 Sep 2013 18:16:32 +0200 Adrianna Pińska split out first alien chamber
Sat, 07 Sep 2013 18:10:05 +0200 Simon Cross More doors.
Sat, 07 Sep 2013 18:10:32 +0200 Jeremy Thurgood Less transparent text.
Sat, 07 Sep 2013 18:07:53 +0200 Jeremy Thurgood Sheep herding done.
Sat, 07 Sep 2013 18:05:45 +0200 Simon Cross Better link back to cargo bay.
Sat, 07 Sep 2013 18:04:23 +0200 David Sharpe Level stuff!
Sat, 07 Sep 2013 18:02:59 +0200 Simon Cross More doors.
Sat, 07 Sep 2013 18:00:36 +0200 David Sharpe Merge
Sat, 07 Sep 2013 18:00:06 +0200 David Sharpe Added cargo bay.
Sat, 07 Sep 2013 17:54:08 +0200 Simon Cross Put doors in the right place.
Sat, 07 Sep 2013 17:46:24 +0200 David Sharpe Added two shuttles to the mix.
Sat, 07 Sep 2013 17:43:33 +0200 Jeremy Thurgood Fix level editor.
Sat, 07 Sep 2013 17:40:59 +0200 Jeremy Thurgood Better wall and bulkhead drawing.
Sat, 07 Sep 2013 17:38:50 +0200 Simon Cross Put some doors in the right place.
Sat, 07 Sep 2013 17:38:40 +0200 Simon Cross Sort object editor list.
Sat, 07 Sep 2013 17:29:15 +0200 Neil Muller Ensure we draw background once only
Sat, 07 Sep 2013 17:26:44 +0200 Simon Cross Put crew doors in roughly the right places.
Sat, 07 Sep 2013 17:21:23 +0200 Neil Muller Print object details
Sat, 07 Sep 2013 17:07:07 +0200 Simon Cross Set clip rect on mysurface.
Sat, 07 Sep 2013 16:54:02 +0200 Neil Muller Visual hint for move object
Sat, 07 Sep 2013 16:53:09 +0200 Stefano Rivera Only print the death position in debug mode
Sat, 07 Sep 2013 16:48:10 +0200 Adrianna Pińska doors should now teleport to the right places except entrance and exit
Sat, 07 Sep 2013 16:47:15 +0200 Neil Muller Movable objects, without hints
Sat, 07 Sep 2013 16:47:01 +0200 Neil Muller Extra helper
Sat, 07 Sep 2013 16:46:43 +0200 David Sharpe Merge
Sat, 07 Sep 2013 16:45:48 +0200 David Sharpe Updating levels
Sat, 07 Sep 2013 16:43:44 +0200 Jeremy Thurgood Prettier bulkheads.
Sat, 07 Sep 2013 16:34:23 +0200 Simon Cross Add a bunch of doors.
Sat, 07 Sep 2013 16:25:25 +0200 Simon Cross First doors.
Sat, 07 Sep 2013 16:25:08 +0200 Simon Cross None is the same as not changing screen (it's dry but you can commit it).
Sat, 07 Sep 2013 16:23:34 +0200 David Sharpe Merge
Sat, 07 Sep 2013 16:22:14 +0200 David Sharpe Added and working on hangar.
Sat, 07 Sep 2013 16:21:16 +0200 Adrianna Pińska improved alien tunnels
Sat, 07 Sep 2013 16:21:03 +0200 Neil Muller More object checks
Sat, 07 Sep 2013 16:11:39 +0200 Simon Cross Start of crew level.
Sat, 07 Sep 2013 16:05:51 +0200 Simon Cross Find vertex should use corrected_pos not snapped_pos.
Sat, 07 Sep 2013 16:02:07 +0200 Adrianna Pińska more alientunnels
Sat, 07 Sep 2013 15:59:28 +0200 Simon Cross Fix boogs.
Sat, 07 Sep 2013 15:55:27 +0200 Neil Muller Unset move point when selecting draw
Sat, 07 Sep 2013 15:53:20 +0200 Neil Muller Protect against corner case crash
Sat, 07 Sep 2013 15:42:37 +0200 Jeremy Thurgood Sheep puzzle yields keycard.
Sat, 07 Sep 2013 15:42:30 +0200 Simon Cross Merge.
Sat, 07 Sep 2013 15:39:49 +0200 Simon Cross Move whole polygons.
Sat, 07 Sep 2013 15:32:24 +0200 Neil Muller Use right cordinates for interior walls
Sat, 07 Sep 2013 15:26:00 +0200 Jeremy Thurgood Better CollidePuzzler behaviour.
Sat, 07 Sep 2013 15:21:00 +0200 Jeremy Thurgood Smaller sheep pen.
Sat, 07 Sep 2013 15:23:39 +0200 Stefano Rivera Don't show debugging shapes by default in DEBUG mode
Sat, 07 Sep 2013 15:19:33 +0200 Neil Muller Zero is allowed
Sat, 07 Sep 2013 15:17:26 +0200 Neil Muller Hack to fix call to snap_to_grid from EditLevel
Sat, 07 Sep 2013 15:15:17 +0200 Adrianna Pińska some changes to tunnels
Sat, 07 Sep 2013 15:12:02 +0200 Neil Muller Combine zoom and offset more correctly
Sat, 07 Sep 2013 15:08:59 +0200 Neil Muller Better convex polygon protection
Sat, 07 Sep 2013 15:04:39 +0200 Stefano Rivera DEBUG: Command line starting area and point
Sat, 07 Sep 2013 14:54:43 +0200 Stefano Rivera Set the name
Sat, 07 Sep 2013 14:52:15 +0200 Jeremy Thurgood Faster sheep running.
Sat, 07 Sep 2013 14:48:53 +0200 Simon Cross Add offset support.
Sat, 07 Sep 2013 14:47:34 +0200 Jeremy Thurgood Herd ALL THE SHEEPS.
Sat, 07 Sep 2013 14:42:21 +0200 Simon Cross Shape generator.
Sat, 07 Sep 2013 14:39:29 +0200 Adrianna Pińska alien tile
Sat, 07 Sep 2013 14:36:31 +0200 Neil Muller Also scale current line
Sat, 07 Sep 2013 14:36:09 +0200 Stefano Rivera Add Death event to reduce death code duplication
Sat, 07 Sep 2013 14:30:27 +0200 Neil Muller Don't allow placing points outside the level
Sat, 07 Sep 2013 14:26:47 +0200 Stefano Rivera Remove sheep from start level
Sat, 07 Sep 2013 14:26:28 +0200 Stefano Rivera Replace menu and death screen with the starting level
Sat, 07 Sep 2013 14:19:31 +0200 Neil Muller Scale lines when we zoom out
Sat, 07 Sep 2013 14:14:41 +0200 Neil Muller Round level coordinates
Sat, 07 Sep 2013 14:10:46 +0200 Adrianna Pińska empty alien tunnels
Sat, 07 Sep 2013 13:53:26 +0200 Neil Muller PEP8
Sat, 07 Sep 2013 13:52:34 +0200 Neil Muller avoid some work
Sat, 07 Sep 2013 13:52:16 +0200 Neil Muller Cache tiling of the background
Sat, 07 Sep 2013 13:47:10 +0200 David Sharpe Merge.
Sat, 07 Sep 2013 13:39:10 +0200 davidsharpe Special relativistic gravities again.
Sat, 07 Sep 2013 13:34:38 +0200 davidsharpe Automated merge
Sat, 07 Sep 2013 13:34:19 +0200 davidsharpe Special relativistic gravities.
Sat, 07 Sep 2013 13:34:55 +0200 Simon Cross Increment by 5.
Sat, 07 Sep 2013 13:34:01 +0200 Neil Muller Safer color access
Sat, 07 Sep 2013 13:30:06 +0200 Simon Cross Actually snap to grid.
Sat, 07 Sep 2013 13:05:41 +0200 Neil Muller Tweak button layout
Sat, 07 Sep 2013 13:00:31 +0200 Neil Muller Tweak zoom button layout
Sat, 07 Sep 2013 13:00:36 +0200 Simon Cross PEP8 fix.
Sat, 07 Sep 2013 12:58:25 +0200 Simon Cross Merge.
Sat, 07 Sep 2013 12:55:38 +0200 Simon Cross Add grid size buttons.
Sat, 07 Sep 2013 12:56:42 +0200 davidsharpe p8
Sat, 07 Sep 2013 12:53:20 +0200 davidsharpe Well, gravity push.
Sat, 07 Sep 2013 12:52:16 +0200 davidsharpe Well, gravity.
Sat, 07 Sep 2013 12:50:21 +0200 Jeremy Thurgood Sheep behaviour.
Sat, 07 Sep 2013 12:49:27 +0200 Neil Muller more zooming
Sat, 07 Sep 2013 12:43:31 +0200 Neil Muller Partial zoom support
Sat, 07 Sep 2013 12:41:16 +0200 Jeremy Thurgood Rename dead sheep as well.
Sat, 07 Sep 2013 12:38:51 +0200 Neil Muller Unbreak polygon drawing
Sat, 07 Sep 2013 12:33:35 +0200 Jeremy Thurgood Sheep! (And refactoring!)
Sat, 07 Sep 2013 11:21:54 +0200 Jeremy Thurgood Better protagonist finding for enemies.
Sat, 07 Sep 2013 12:32:40 +0200 Stefano Rivera Move hard-coded starting point to levels meta file
Sat, 07 Sep 2013 12:10:42 +0200 Neil Muller Move points button
Sat, 07 Sep 2013 11:16:59 +0200 Stefano Rivera No, we really don't need EnemyDeathEvent
Sat, 07 Sep 2013 10:42:37 +0200 Jeremy Thurgood Pad multiline text.
Sat, 07 Sep 2013 10:39:01 +0200 Stefano Rivera Tyop (spotted by the Hodgestar)
Sat, 07 Sep 2013 10:15:19 +0200 Stefano Rivera Add attacks to stats screen
Sat, 07 Sep 2013 09:47:45 +0200 Adrianna Pińska better bubbles (work in progress)
Sat, 07 Sep 2013 08:59:55 +0200 Neil Muller Animated acid
Sat, 07 Sep 2013 08:59:28 +0200 Neil Muller Hack together tile animation
Sat, 07 Sep 2013 01:21:32 +0200 Stefano Rivera Reselt world on death
Sat, 07 Sep 2013 01:12:21 +0200 Stefano Rivera Restarting the level restores health
Sat, 07 Sep 2013 01:11:51 +0200 Neil Muller Fold long text messages somewhat
Sat, 07 Sep 2013 01:05:18 +0200 Neil Muller Pass layout hint to overlays
Sat, 07 Sep 2013 01:03:55 +0200 Neil Muller Better MultiLineWidget
Sat, 07 Sep 2013 01:10:53 +0200 Stefano Rivera Use Result instead of ClawEvent
Sat, 07 Sep 2013 01:04:01 +0200 Stefano Rivera Use Result to handle firing
Sat, 07 Sep 2013 01:03:46 +0200 Adrianna Pińska screenshot with dead aliens and keycards
Sat, 07 Sep 2013 00:42:09 +0200 Stefano Rivera Use Result to handle enemy death (but keep the event for accounting purposes)
Sat, 07 Sep 2013 00:34:00 +0200 Jeremy Thurgood Goodbye foul locked_door!
Sat, 07 Sep 2013 00:28:56 +0200 Adrianna Pińska lock
Sat, 07 Sep 2013 00:15:19 +0200 Neil Muller remove unneeded fill
Sat, 07 Sep 2013 00:10:20 +0200 Neil Muller Drop unused alpha bit from tile_surface helper
Fri, 06 Sep 2013 23:59:49 +0200 Stefano Rivera Don't crash if we have an out of date saved state
Fri, 06 Sep 2013 23:58:15 +0200 Stefano Rivera Use a result object to get new drawables back to the area
Fri, 06 Sep 2013 23:47:44 +0200 Jeremy Thurgood Fix positioning and debug print.
Fri, 06 Sep 2013 23:39:22 +0200 Jeremy Thurgood Bleh.
Fri, 06 Sep 2013 23:37:55 +0200 Jeremy Thurgood Some notes.
Fri, 06 Sep 2013 23:22:44 +0200 Jeremy Thurgood Some notes.
Fri, 06 Sep 2013 23:36:08 +0200 Stefano Rivera Colons are allowed in strings
Fri, 06 Sep 2013 23:11:37 +0200 Stefano Rivera Collected collectables stay collected
Fri, 06 Sep 2013 23:07:27 +0200 Stefano Rivera Create a nagslang.collectable module for collectables
Fri, 06 Sep 2013 23:03:28 +0200 Adrianna Pińska new acid and moonlight art
Fri, 06 Sep 2013 22:40:41 +0200 Adrianna Pińska new werewolf attack art.
Fri, 06 Sep 2013 22:52:24 +0200 Stefano Rivera Count deaths
Fri, 06 Sep 2013 22:44:14 +0200 Stefano Rivera Move the inventory to world, to slightly reduce overall hackyness
Fri, 06 Sep 2013 22:33:51 +0200 Stefano Rivera Change the flavour of magic in World
Fri, 06 Sep 2013 22:27:08 +0200 Jeremy Thurgood Use timers for enemy ballistics cooldown.
Fri, 06 Sep 2013 21:56:57 +0200 Jeremy Thurgood Automatic weapons.
Fri, 06 Sep 2013 21:37:00 +0200 Stefano Rivera Make the inventory a set
Fri, 06 Sep 2013 21:27:09 +0200 Neil Muller Demo new alien
Fri, 06 Sep 2013 21:26:57 +0200 Neil Muller Start refactoring alien movement
Fri, 06 Sep 2013 21:13:45 +0200 Stefano Rivera Enemy ranged attacks do damage
Fri, 06 Sep 2013 21:07:24 +0200 Stefano Rivera Move ranged attack code to Enemy. Don't shoot through solid objects
Fri, 06 Sep 2013 20:59:37 +0200 Jeremy Thurgood More sensible health bar positioning.
Fri, 06 Sep 2013 20:45:02 +0200 Jeremy Thurgood Keycard doors.
Fri, 06 Sep 2013 20:25:06 +0200 Stefano Rivera Acid attacks shoot things that look like acid
Fri, 06 Sep 2013 20:12:07 +0200 Neil Muller Transparent moonlight
Fri, 06 Sep 2013 20:10:46 +0200 Stefano Rivera ChargingEnemy spits acid
Fri, 06 Sep 2013 20:06:25 +0200 Jeremy Thurgood Keycard art.
Fri, 06 Sep 2013 19:42:01 +0200 Jeremy Thurgood Refactor doors and add horrible temporoary image for someone to fix later.
Fri, 06 Sep 2013 19:39:59 +0200 Stefano Rivera Kill dead speed limits
Fri, 06 Sep 2013 19:14:04 +0200 Jeremy Thurgood Moonlight tiles force wolf form.
Fri, 06 Sep 2013 18:41:29 +0200 David Sharpe Tweaks to the claw attack.
Fri, 06 Sep 2013 17:32:25 +0200 Neil Muller Allow copying polygon 6 into terrain objects
Fri, 06 Sep 2013 17:29:50 +0200 Neil Muller Add convex requirement to hint
Fri, 06 Sep 2013 16:34:43 +0200 Neil Muller Faster tiled renderer
Fri, 06 Sep 2013 16:14:03 +0200 Neil Muller Demo acid
Fri, 06 Sep 2013 16:13:43 +0200 Neil Muller Hostile terrian objects
Fri, 06 Sep 2013 15:54:43 +0200 Neil Muller Add an acidish tile
Fri, 06 Sep 2013 15:53:28 +0200 Neil Muller Add a tiled renderer
Fri, 06 Sep 2013 15:18:40 +0200 Neil Muller Split out tiling into utility function
Fri, 06 Sep 2013 15:40:35 +0200 Jeremy Thurgood Health bar transparency.
Fri, 06 Sep 2013 15:14:27 +0200 Jeremy Thurgood Save door and lever state.
Fri, 06 Sep 2013 13:42:42 +0200 Stefano Rivera Remember start position on a level (a bit hacky)
Fri, 06 Sep 2013 13:38:07 +0200 Stefano Rivera Allow tuples in dicts
Fri, 06 Sep 2013 12:58:46 +0200 Neil Muller Robustness fix
Fri, 06 Sep 2013 12:59:51 +0200 Stefano Rivera Resume from the previous level
Fri, 06 Sep 2013 12:55:48 +0200 Jeremy Thurgood Enemies can hurt things again. (Oops.)
Fri, 06 Sep 2013 12:48:03 +0200 Jeremy Thurgood Less violent werewolf health colour.
Fri, 06 Sep 2013 12:44:01 +0200 Jeremy Thurgood Use constants for health.
Fri, 06 Sep 2013 12:42:18 +0200 Jeremy Thurgood Better change sequence.
Fri, 06 Sep 2013 12:25:53 +0200 Neil Muller Re-enable no-sound option
Fri, 06 Sep 2013 12:22:02 +0200 Jeremy Thurgood Better key handling, form change delay.
Fri, 06 Sep 2013 11:48:48 +0200 Jeremy Thurgood More interesting claw attack.
Fri, 06 Sep 2013 11:39:48 +0200 Jeremy Thurgood Physics-related cleanup.
Fri, 06 Sep 2013 10:49:19 +0200 Jeremy Thurgood Better wolf claw attack.
Fri, 06 Sep 2013 03:10:04 +0200 Adrianna Pińska laser gun
Fri, 06 Sep 2013 02:41:55 +0200 Simon Cross Fix claw attack rendering a bit.
Fri, 06 Sep 2013 02:39:56 +0200 Neil Muller Move quit button away from other stuff
Fri, 06 Sep 2013 02:36:59 +0200 Adrianna Pińska magenta laser blast
Fri, 06 Sep 2013 02:29:44 +0200 Neil Muller Only add objects with actual puzzlers to the glue
Fri, 06 Sep 2013 02:21:01 +0200 Simon Cross Fix out by one error.
Fri, 06 Sep 2013 02:18:44 +0200 Simon Cross Remove name from new_game door for now (since it breaks the assumption that all named objects have puzzlers.
Fri, 06 Sep 2013 02:11:58 +0200 Simon Cross Load first level on play start.
Fri, 06 Sep 2013 02:09:46 +0200 Simon Cross Remove key_state from new game door.
Fri, 06 Sep 2013 02:04:27 +0200 Simon Cross A spaceship level (aka were you start).
Fri, 06 Sep 2013 02:03:53 +0200 Simon Cross Load all levels.
Fri, 06 Sep 2013 02:03:16 +0200 Simon Cross Add means for listing levels and areas.
Fri, 06 Sep 2013 02:08:03 +0200 Adrianna Pińska have a heart
Fri, 06 Sep 2013 02:01:30 +0200 Stefano Rivera Open bulkheads are no longer opaque to furniture
Fri, 06 Sep 2013 01:48:59 +0200 Stefano Rivera BOX is no longer accurate
Fri, 06 Sep 2013 01:44:23 +0200 Stefano Rivera Actually use the base tile specified in the level
Fri, 06 Sep 2013 01:41:02 +0200 Adrianna Pińska why are floors so hard?
Fri, 06 Sep 2013 01:07:33 +0200 Simon Cross Fix typo.
Fri, 06 Sep 2013 00:49:20 +0200 Adrianna Pińska sheep
Fri, 06 Sep 2013 00:45:52 +0200 David Sharpe PEP8
Fri, 06 Sep 2013 00:37:26 +0200 David Sharpe Basic claw attack, stealing liberally from other people's code! ;)
Fri, 06 Sep 2013 00:38:05 +0200 David Sharpe Now with the attack image
Fri, 06 Sep 2013 00:41:49 +0200 Stefano Rivera Now *both* types of enemies die
Fri, 06 Sep 2013 00:41:14 +0200 Jeremy Thurgood Werewolf form heals every second.
Fri, 06 Sep 2013 00:36:14 +0200 Stefano Rivera Enemies leave corpses
Fri, 06 Sep 2013 00:32:38 +0200 Neil Muller Rename animate to update and pass seconds, for future fun
Fri, 06 Sep 2013 00:20:54 +0200 Simon Cross Sonata!
Fri, 06 Sep 2013 00:17:22 +0200 Stefano Rivera Enemies now die
Fri, 06 Sep 2013 00:16:32 +0200 Adrianna Pińska dead aliens
Thu, 05 Sep 2013 23:56:44 +0200 Neil Muller Fix timing issues
Thu, 05 Sep 2013 23:57:50 +0200 Stefano Rivera Pass bullet hits through to the target
Thu, 05 Sep 2013 23:56:25 +0200 Jeremy Thurgood Walls need WALL_COLLISION_TYPE.
Thu, 05 Sep 2013 23:55:42 +0200 Adrianna Pińska layer bugfix
Thu, 05 Sep 2013 23:50:36 +0200 Adrianna Pińska better eyestalk action
Thu, 05 Sep 2013 23:48:33 +0200 Simon Cross Outline of a story!
Thu, 05 Sep 2013 23:43:50 +0200 Stefano Rivera Create a tuple of bullet position, so we don't just hold a reference to a mutable object
Thu, 05 Sep 2013 23:43:37 +0200 Jeremy Thurgood Levers look like levers.
Thu, 05 Sep 2013 23:31:00 +0200 Stefano Rivera Bullets don't collide with sensors
Thu, 05 Sep 2013 23:27:45 +0200 Adrianna Pińska a lever
Thu, 05 Sep 2013 23:26:13 +0200 Stefano Rivera Bullets that mostly die when they hit things
Thu, 05 Sep 2013 23:17:02 +0200 Jeremy Thurgood --no-music flag.
Thu, 05 Sep 2013 22:41:27 +0200 Stefano Rivera Faster bullet
Thu, 05 Sep 2013 17:13:29 +0200 David Fraser Avoid long lines
Thu, 05 Sep 2013 17:09:59 +0200 David Fraser Merge
Thu, 05 Sep 2013 16:41:02 +0200 David Fraser Merge branch
Thu, 05 Sep 2013 16:40:04 +0200 David Fraser Added requirements.txt and use it from setup.py
Thu, 05 Sep 2013 16:43:25 +0200 Jeremy Thurgood Collect gun (which currently looks like a bullet) to shoot.
Thu, 05 Sep 2013 16:34:17 +0200 Neil Muller Basic death
Thu, 05 Sep 2013 16:16:49 +0200 Stefano Rivera Those tabs were irritating me
Thu, 05 Sep 2013 16:15:37 +0200 Stefano Rivera Fire on Ctrl too (z isn't convenient on Dvorak)
Thu, 05 Sep 2013 16:10:57 +0200 Jeremy Thurgood Toggle switch, sans art.
Thu, 05 Sep 2013 15:58:24 +0200 Jeremy Thurgood Protagonist actions, now required for operating doors.
Thu, 05 Sep 2013 14:12:55 +0200 Neil Muller Add current mode hints
Thu, 05 Sep 2013 13:47:22 +0200 Neil Muller Don't crash on empty walls
Thu, 05 Sep 2013 13:34:37 +0200 Neil Muller simple slow charging alien
Thu, 05 Sep 2013 13:15:31 +0200 Neil Muller Protagonist and enemies should see the world
Thu, 05 Sep 2013 13:09:14 +0200 Neil Muller Move protagonist to the world
Thu, 05 Sep 2013 12:04:14 +0200 Neil Muller Add a 'select object' with pop-up for easier editing
Thu, 05 Sep 2013 12:03:34 +0200 Neil Muller Add object returns for use in the level editor
Thu, 05 Sep 2013 10:52:41 +0200 Neil Muller Swap order of S frames, so U-turns aren't as freaky
Thu, 05 Sep 2013 01:16:40 +0200 Simon Cross Stop music when the level ends.
Thu, 05 Sep 2013 01:07:42 +0200 Simon Cross Sources for sounds.
Thu, 05 Sep 2013 00:54:48 +0200 Simon Cross First sound and music.
Thu, 05 Sep 2013 00:54:26 +0200 Simon Cross Add first draft of sound support.
Thu, 05 Sep 2013 00:53:57 +0200 Simon Cross Add generic tmp folder to hgignore.
Thu, 05 Sep 2013 00:48:42 +0200 Neil Muller The daily screenshot
Thu, 05 Sep 2013 00:41:42 +0200 David Sharpe Pep8
Thu, 05 Sep 2013 00:37:48 +0200 David Sharpe Correcting damage application
Thu, 05 Sep 2013 00:39:55 +0200 Neil Muller PEP8
Thu, 05 Sep 2013 00:38:14 +0200 Neil Muller Add angle to doors
Thu, 05 Sep 2013 00:37:23 +0200 Neil Muller Better reporting of object errors. Fix incorrect assumption about ordering
Thu, 05 Sep 2013 00:36:30 +0200 Stefano Rivera (really rubbish) bullets
Thu, 05 Sep 2013 00:32:56 +0200 Adrianna Pińska note is now a terminal
Thu, 05 Sep 2013 00:18:37 +0200 Neil Muller Fix function signature
Thu, 05 Sep 2013 00:05:17 +0200 David Sharpe Added collision damage with enemies.
Thu, 05 Sep 2013 00:08:58 +0200 David Sharpe PEP8
Thu, 05 Sep 2013 00:06:37 +0200 Jeremy Thurgood Collision handlers get the protagonist.
Thu, 05 Sep 2013 00:05:03 +0200 Neil Muller Object editing
Thu, 05 Sep 2013 00:04:25 +0200 Adrianna Pińska door
Wed, 04 Sep 2013 23:53:45 +0200 Adrianna Pińska west-facing human
Wed, 04 Sep 2013 23:53:34 +0200 Stefano Rivera Save game state
Wed, 04 Sep 2013 23:46:06 +0200 Neil Muller Add framework of edit object dialog
Wed, 04 Sep 2013 23:42:09 +0200 Adrianna Pińska west-facing werewolf
Wed, 04 Sep 2013 23:05:44 +0200 David Sharpe Stuff.
Wed, 04 Sep 2013 22:48:47 +0200 David Sharpe More pep8
Wed, 04 Sep 2013 22:48:10 +0200 David Sharpe Pep8
Wed, 04 Sep 2013 22:46:29 +0200 David Sharpe Added health to protagonist.
Wed, 04 Sep 2013 22:26:36 +0200 David Sharpe Merge
Wed, 04 Sep 2013 22:26:15 +0200 David Sharpe Merge
Wed, 04 Sep 2013 22:25:54 +0200 David Sharpe Added health bar to main screen.
Wed, 04 Sep 2013 20:20:13 +0200 David Sharpe Merge
Wed, 04 Sep 2013 01:23:43 +0200 David Sharpe Merge
Wed, 04 Sep 2013 01:23:32 +0200 David Sharpe Updated TODOs
Wed, 04 Sep 2013 22:20:36 +0200 Neil Muller Can has delete objects
Wed, 04 Sep 2013 22:07:20 +0200 Neil Muller Add a world object to collect some stats
Wed, 04 Sep 2013 22:06:55 +0200 Neil Muller Add multiline widget
Wed, 04 Sep 2013 21:32:55 +0200 Neil Muller More work towards object editing
Wed, 04 Sep 2013 21:16:09 +0200 Neil Muller Add hints for the level editor
Wed, 04 Sep 2013 19:11:00 +0200 Adrianna Pińska north-facing human
Wed, 04 Sep 2013 19:09:02 +0200 Jeremy Thurgood Update TODO.txt.
Wed, 04 Sep 2013 18:55:57 +0200 Adrianna Pińska protagonist rename of doom
Wed, 04 Sep 2013 18:45:18 +0200 Stefano Rivera Avoid indirection in Makefile
Wed, 04 Sep 2013 18:41:06 +0200 Jeremy Thurgood Remove unused stuff.
Wed, 04 Sep 2013 18:40:00 +0200 Jeremy Thurgood Much better facing renderers.
Wed, 04 Sep 2013 18:37:43 +0200 Adrianna Pińska generated pngs for south-facing human
Wed, 04 Sep 2013 18:30:47 +0200 Adrianna Pińska human facing south
Wed, 04 Sep 2013 18:30:08 +0200 Stefano Rivera A stupid, simple menu
Wed, 04 Sep 2013 18:04:59 +0200 Neil Muller Display list of objects to edit / delete
Wed, 04 Sep 2013 17:25:26 +0200 Jeremy Thurgood Bulkheads are bits of wall you can walk through.
Wed, 04 Sep 2013 16:56:24 +0200 Neil Muller Always show objects in objects mode
Wed, 04 Sep 2013 16:53:24 +0200 Stefano Rivera Overlays belong in render
Wed, 04 Sep 2013 16:48:43 +0200 Jeremy Thurgood Fix embarrassing leftover underscore.
Wed, 04 Sep 2013 16:37:10 +0200 Neil Muller Add placeholder object mode menu
Wed, 04 Sep 2013 16:21:21 +0200 Jeremy Thurgood Less hacky rotation suppression.
Wed, 04 Sep 2013 15:06:33 +0200 Jeremy Thurgood Better rendering and movement detection.
Wed, 04 Sep 2013 14:53:37 +0200 Jeremy Thurgood Composition-based renderers.
Wed, 04 Sep 2013 13:15:48 +0200 Jeremy Thurgood Clunkier properties to make pyflakes happy.
Wed, 04 Sep 2013 13:13:11 +0200 Jeremy Thurgood Better protagonist physicser.
Wed, 04 Sep 2013 01:14:49 +0200 Stefano Rivera Screenshot
Wed, 04 Sep 2013 00:17:50 +0200 Stefano Rivera Build PNGs
Wed, 04 Sep 2013 00:15:11 +0200 Adrianna Pińska werewolf facing north
Wed, 04 Sep 2013 00:11:29 +0200 Neil Muller Pass display offset to overlays for when the display is larger than the level
Tue, 03 Sep 2013 23:58:57 +0200 Adrianna Pińska werewolf facing south
Tue, 03 Sep 2013 23:45:56 +0200 Stefano Rivera Drop compatibility imports, and allow an optional module on classnames
Tue, 03 Sep 2013 23:42:51 +0200 Jeremy Thurgood Fun with mass and friction.
Tue, 03 Sep 2013 23:33:44 +0200 Stefano Rivera Break out Renderers
Tue, 03 Sep 2013 23:32:46 +0200 Neil Muller PEP8
Tue, 03 Sep 2013 23:31:54 +0200 Neil Muller Munge in interior wall drawing
Tue, 03 Sep 2013 23:14:48 +0200 Neil Muller Display interior walls and start working towards drawing them
Tue, 03 Sep 2013 23:29:15 +0200 Stefano Rivera And another puzzler for level-importing
Tue, 03 Sep 2013 23:28:38 +0200 Stefano Rivera Level doesn't gave a get_drawables() getter any more, that was rubbish
Tue, 03 Sep 2013 23:27:25 +0200 Stefano Rivera Break puzzlers out of game_object.py
Tue, 03 Sep 2013 23:16:09 +0200 Jeremy Thurgood Fix protagonist physicsers.
Tue, 03 Sep 2013 22:53:23 +0200 Neil Muller Add showing objects to the level editor
Tue, 03 Sep 2013 22:19:20 +0200 Neil Muller Add dummy check boxes
Tue, 03 Sep 2013 22:50:29 +0200 Jeremy Thurgood Interior walls.
Tue, 03 Sep 2013 22:24:38 +0200 Stefano Rivera Overlays that don't suck as much
Tue, 03 Sep 2013 22:10:38 +0200 Neil Muller Reorder startup to avoid pygame init issues
Tue, 03 Sep 2013 22:02:33 +0200 Stefano Rivera Note image
Tue, 03 Sep 2013 21:53:24 +0200 Neil Muller Add some notes on requirements to the readme
Tue, 03 Sep 2013 21:16:22 +0200 Jeremy Thurgood Document collision handler a little better.
Tue, 03 Sep 2013 21:47:24 +0200 Stefano Rivera Overlay notes
Tue, 03 Sep 2013 21:44:55 +0200 Neil Muller Don't render the old scene with the protagnist's new position during scene changes
Tue, 03 Sep 2013 21:09:55 +0200 Jeremy Thurgood Activate door with switch.
Tue, 03 Sep 2013 20:24:25 +0200 Jeremy Thurgood Better collision handling, potentially locked doors.
Tue, 03 Sep 2013 20:10:44 +0200 Stefano Rivera Err, in pymunk coordinates
Tue, 03 Sep 2013 20:06:12 +0200 Jeremy Thurgood Some refactoring and fixing, start of better collision handling.
Tue, 03 Sep 2013 19:48:02 +0200 Stefano Rivera Make FloorSwitchPuzzler are more generic CollidePuzzler
Tue, 03 Sep 2013 19:31:28 +0200 Stefano Rivera Output coordinates from the level editor, to help place things
Tue, 03 Sep 2013 19:09:07 +0200 Stefano Rivera We have doors
Tue, 03 Sep 2013 17:37:16 +0200 Neil Muller Re-canonicalize level1 after rebase merge
Tue, 03 Sep 2013 16:59:00 +0200 Neil Muller Fix destintion and add internal door
Tue, 03 Sep 2013 16:58:45 +0200 Neil Muller Add DoorEvent and tweak ScreenChange to keep more state when the player goes through a door
Tue, 03 Sep 2013 16:57:09 +0200 Neil Muller Add some state manipulation helper methods
Tue, 03 Sep 2013 17:15:00 +0200 Stefano Rivera Round-tripped levels through the editor to canonicalize them
Tue, 03 Sep 2013 16:12:24 +0200 Neil Muller Add doors to the levels
Tue, 03 Sep 2013 16:12:15 +0200 Neil Muller Initial door object
Tue, 03 Sep 2013 16:11:50 +0200 Neil Muller add level2 to list of screens
Tue, 03 Sep 2013 16:08:25 +0200 Neil Muller Add a level2
Tue, 03 Sep 2013 16:07:56 +0200 Neil Muller Tweak resources.get_file to allow creating non-existant files
Tue, 03 Sep 2013 15:37:09 +0200 Neil Muller Very placeholder art for door
Tue, 03 Sep 2013 15:27:58 +0200 Adrianna Pińska outstanding art TODO
Tue, 03 Sep 2013 15:21:15 +0200 Neil Muller Update TODO a bit
Tue, 03 Sep 2013 14:39:48 +0200 Neil Muller Add alien to level1
Tue, 03 Sep 2013 14:39:38 +0200 Neil Muller A patrolling alien
Tue, 03 Sep 2013 11:21:43 +0200 Neil Muller Allow using right mouse button to drag level display
Tue, 03 Sep 2013 11:21:11 +0200 Neil Muller Remove stale debugging print
Tue, 03 Sep 2013 11:19:03 +0200 Neil Muller Fix 'fill exterior' button
Tue, 03 Sep 2013 10:47:27 +0200 Neil Muller Round-tripping through load/save shouldn't discard objects
Tue, 03 Sep 2013 01:21:24 +0200 Jeremy Thurgood Screenshot for day 2.
Tue, 03 Sep 2013 01:00:29 +0200 Jeremy Thurgood Pictures for lights and switches.
Tue, 03 Sep 2013 00:52:22 +0200 Stefano Rivera Skip loading images before the display is initialized (so the level editor can start again)
Tue, 03 Sep 2013 00:50:11 +0200 Jeremy Thurgood Consolidate image rendering stuff a bit.
Tue, 03 Sep 2013 00:10:54 +0200 Neil Muller Stickier facings
Mon, 02 Sep 2013 23:53:48 +0200 Stefano Rivera Moar PNGs
Mon, 02 Sep 2013 23:53:11 +0200 Stefano Rivera Scroll wheel
Mon, 02 Sep 2013 23:52:24 +0200 Neil Muller front and back views
Mon, 02 Sep 2013 23:49:27 +0200 Jeremy Thurgood Crates look like crates.
Mon, 02 Sep 2013 23:48:59 +0200 Adrianna Pińska floor sensors and lights
Mon, 02 Sep 2013 23:48:09 +0200 Stefano Rivera Levels need a pymunk Space to load
Mon, 02 Sep 2013 23:43:44 +0200 Stefano Rivera Rejig sys.path hacking above albow import, so I can hide it in the root of my repo
Mon, 02 Sep 2013 23:39:08 +0200 Stefano Rivera Revert that crazy hack, nobody was meant to see it
Mon, 02 Sep 2013 23:38:11 +0200 Stefano Rivera Rebuild PNG
Mon, 02 Sep 2013 23:37:10 +0200 Adrianna Pińska make crate smaller
Mon, 02 Sep 2013 23:19:46 +0200 Stefano Rivera Build new PNGs
Mon, 02 Sep 2013 23:13:03 +0200 Jeremy Thurgood Fix imports.
Mon, 02 Sep 2013 23:12:15 +0200 Jeremy Thurgood Remove hardcoded level hackery.
Mon, 02 Sep 2013 23:05:25 +0200 Jeremy Thurgood Load game objects from level.
Mon, 02 Sep 2013 22:40:14 +0200 Adrianna Pińska a crate
Mon, 02 Sep 2013 22:35:41 +0200 Neil Muller Hook up protagnist animations
Mon, 02 Sep 2013 19:20:44 +0200 Stefano Rivera Send a fake resize event, to discover the real window size under a tiling window manager
Mon, 02 Sep 2013 19:04:36 +0200 Stefano Rivera Add a trailing newline
Mon, 02 Sep 2013 18:31:03 +0200 Jeremy Thurgood Two switch puzzle!
Mon, 02 Sep 2013 18:27:58 +0200 Stefano Rivera YAML levels
Mon, 02 Sep 2013 18:12:42 +0200 Stefano Rivera Render tuples to lists
Mon, 02 Sep 2013 18:00:52 +0200 Stefano Rivera Support other interesting keys, too
Mon, 02 Sep 2013 17:58:35 +0200 Stefano Rivera Support integer dict keys
Mon, 02 Sep 2013 18:19:57 +0200 Neil Muller Add hack'ish 'close polygon' option
Mon, 02 Sep 2013 17:57:06 +0200 Neil Muller Tweak button creation code
Mon, 02 Sep 2013 18:05:03 +0200 Jeremy Thurgood A box.
Mon, 02 Sep 2013 17:44:27 +0200 Stefano Rivera Wrap long line
Mon, 02 Sep 2013 17:43:45 +0200 Stefano Rivera Dump inline lists and dicts too
Mon, 02 Sep 2013 17:03:25 +0200 Stefano Rivera Handle corner cases around quotes in strings
Mon, 02 Sep 2013 16:57:59 +0200 Stefano Rivera Support inline lists, dicts, etc. And alternative top level objects
Mon, 02 Sep 2013 17:23:13 +0200 Neil Muller Fill screen with black on scene changes, so small levels aren't surrounded by old cruft
Mon, 02 Sep 2013 17:22:42 +0200 Neil Muller Handle case of display larger than the level better
Mon, 02 Sep 2013 17:09:47 +0200 Jeremy Thurgood Cleaner switch/light rendering.
Mon, 02 Sep 2013 16:57:31 +0200 Jeremy Thurgood Better tests.
Mon, 02 Sep 2013 16:52:03 +0200 Jeremy Thurgood Fix test.
Mon, 02 Sep 2013 16:43:15 +0200 Jeremy Thurgood Rearrange game objects a bit.
Mon, 02 Sep 2013 16:40:56 +0200 Neil Muller Use dialogs to report save results
Mon, 02 Sep 2013 16:04:11 +0200 Stefano Rivera Dump dicts in sorted order
Mon, 02 Sep 2013 15:31:19 +0200 Stefano Rivera Support numeric types
Mon, 02 Sep 2013 15:27:51 +0200 Stefano Rivera Support boolean and None types
Mon, 02 Sep 2013 15:44:57 +0200 Neil Muller Tweak 'draw exterior' logic to handle surrounded polygons better
Mon, 02 Sep 2013 15:29:37 +0200 Neil Muller Add fill button
Mon, 02 Sep 2013 15:24:21 +0200 Neil Muller add save button