Tue, 03 Sep 2013 21:47:24 +0200 |
Stefano Rivera |
Overlay notes
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Tue, 03 Sep 2013 21:44:55 +0200 |
Neil Muller |
Don't render the old scene with the protagnist's new position during scene changes
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Tue, 03 Sep 2013 21:09:55 +0200 |
Jeremy Thurgood |
Activate door with switch.
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Tue, 03 Sep 2013 20:24:25 +0200 |
Jeremy Thurgood |
Better collision handling, potentially locked doors.
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Tue, 03 Sep 2013 20:10:44 +0200 |
Stefano Rivera |
Err, in pymunk coordinates
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Tue, 03 Sep 2013 20:06:12 +0200 |
Jeremy Thurgood |
Some refactoring and fixing, start of better collision handling.
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Tue, 03 Sep 2013 19:48:02 +0200 |
Stefano Rivera |
Make FloorSwitchPuzzler are more generic CollidePuzzler
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Tue, 03 Sep 2013 19:31:28 +0200 |
Stefano Rivera |
Output coordinates from the level editor, to help place things
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Tue, 03 Sep 2013 19:09:07 +0200 |
Stefano Rivera |
We have doors
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Tue, 03 Sep 2013 17:37:16 +0200 |
Neil Muller |
Re-canonicalize level1 after rebase merge
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Tue, 03 Sep 2013 16:59:00 +0200 |
Neil Muller |
Fix destintion and add internal door
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Tue, 03 Sep 2013 16:58:45 +0200 |
Neil Muller |
Add DoorEvent and tweak ScreenChange to keep more state when the player goes through a door
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Tue, 03 Sep 2013 16:57:09 +0200 |
Neil Muller |
Add some state manipulation helper methods
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Tue, 03 Sep 2013 17:15:00 +0200 |
Stefano Rivera |
Round-tripped levels through the editor to canonicalize them
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Tue, 03 Sep 2013 16:12:24 +0200 |
Neil Muller |
Add doors to the levels
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