Tue, 03 Sep 2013 23:16:09 +0200 |
Jeremy Thurgood |
Fix protagonist physicsers.
|
Tue, 03 Sep 2013 22:53:23 +0200 |
Neil Muller |
Add showing objects to the level editor
|
Tue, 03 Sep 2013 22:19:20 +0200 |
Neil Muller |
Add dummy check boxes
|
Tue, 03 Sep 2013 22:50:29 +0200 |
Jeremy Thurgood |
Interior walls.
|
Tue, 03 Sep 2013 22:24:38 +0200 |
Stefano Rivera |
Overlays that don't suck as much
|
Tue, 03 Sep 2013 22:10:38 +0200 |
Neil Muller |
Reorder startup to avoid pygame init issues
|
Tue, 03 Sep 2013 22:02:33 +0200 |
Stefano Rivera |
Note image
|
Tue, 03 Sep 2013 21:53:24 +0200 |
Neil Muller |
Add some notes on requirements to the readme
|
Tue, 03 Sep 2013 21:16:22 +0200 |
Jeremy Thurgood |
Document collision handler a little better.
|
Tue, 03 Sep 2013 21:47:24 +0200 |
Stefano Rivera |
Overlay notes
|
Tue, 03 Sep 2013 21:44:55 +0200 |
Neil Muller |
Don't render the old scene with the protagnist's new position during scene changes
|
Tue, 03 Sep 2013 21:09:55 +0200 |
Jeremy Thurgood |
Activate door with switch.
|
Tue, 03 Sep 2013 20:24:25 +0200 |
Jeremy Thurgood |
Better collision handling, potentially locked doors.
|
Tue, 03 Sep 2013 20:10:44 +0200 |
Stefano Rivera |
Err, in pymunk coordinates
|
Tue, 03 Sep 2013 20:06:12 +0200 |
Jeremy Thurgood |
Some refactoring and fixing, start of better collision handling.
|
Tue, 03 Sep 2013 19:48:02 +0200 |
Stefano Rivera |
Make FloorSwitchPuzzler are more generic CollidePuzzler
|
Tue, 03 Sep 2013 19:31:28 +0200 |
Stefano Rivera |
Output coordinates from the level editor, to help place things
|
Tue, 03 Sep 2013 19:09:07 +0200 |
Stefano Rivera |
We have doors
|
Tue, 03 Sep 2013 17:37:16 +0200 |
Neil Muller |
Re-canonicalize level1 after rebase merge
|
Tue, 03 Sep 2013 16:59:00 +0200 |
Neil Muller |
Fix destintion and add internal door
|
Tue, 03 Sep 2013 16:58:45 +0200 |
Neil Muller |
Add DoorEvent and tweak ScreenChange to keep more state when the player goes through a door
|
Tue, 03 Sep 2013 16:57:09 +0200 |
Neil Muller |
Add some state manipulation helper methods
|
Tue, 03 Sep 2013 17:15:00 +0200 |
Stefano Rivera |
Round-tripped levels through the editor to canonicalize them
|
Tue, 03 Sep 2013 16:12:24 +0200 |
Neil Muller |
Add doors to the levels
|
Tue, 03 Sep 2013 16:12:15 +0200 |
Neil Muller |
Initial door object
|
Tue, 03 Sep 2013 16:11:50 +0200 |
Neil Muller |
add level2 to list of screens
|
Tue, 03 Sep 2013 16:08:25 +0200 |
Neil Muller |
Add a level2
|
Tue, 03 Sep 2013 16:07:56 +0200 |
Neil Muller |
Tweak resources.get_file to allow creating non-existant files
|
Tue, 03 Sep 2013 15:37:09 +0200 |
Neil Muller |
Very placeholder art for door
|
Tue, 03 Sep 2013 15:27:58 +0200 |
Adrianna Pińska |
outstanding art TODO
|
Tue, 03 Sep 2013 15:21:15 +0200 |
Neil Muller |
Update TODO a bit
|
Tue, 03 Sep 2013 14:39:48 +0200 |
Neil Muller |
Add alien to level1
|
Tue, 03 Sep 2013 14:39:38 +0200 |
Neil Muller |
A patrolling alien
|
Tue, 03 Sep 2013 11:21:43 +0200 |
Neil Muller |
Allow using right mouse button to drag level display
|
Tue, 03 Sep 2013 11:21:11 +0200 |
Neil Muller |
Remove stale debugging print
|
Tue, 03 Sep 2013 11:19:03 +0200 |
Neil Muller |
Fix 'fill exterior' button
|
Tue, 03 Sep 2013 10:47:27 +0200 |
Neil Muller |
Round-tripping through load/save shouldn't discard objects
|
Tue, 03 Sep 2013 01:21:24 +0200 |
Jeremy Thurgood |
Screenshot for day 2.
|
Tue, 03 Sep 2013 01:00:29 +0200 |
Jeremy Thurgood |
Pictures for lights and switches.
|
Tue, 03 Sep 2013 00:52:22 +0200 |
Stefano Rivera |
Skip loading images before the display is initialized (so the level editor can start again)
|
Tue, 03 Sep 2013 00:50:11 +0200 |
Jeremy Thurgood |
Consolidate image rendering stuff a bit.
|
Tue, 03 Sep 2013 00:10:54 +0200 |
Neil Muller |
Stickier facings
|
Mon, 02 Sep 2013 23:53:48 +0200 |
Stefano Rivera |
Moar PNGs
|
Mon, 02 Sep 2013 23:53:11 +0200 |
Stefano Rivera |
Scroll wheel
|
Mon, 02 Sep 2013 23:52:24 +0200 |
Neil Muller |
front and back views
|
Mon, 02 Sep 2013 23:49:27 +0200 |
Jeremy Thurgood |
Crates look like crates.
|
Mon, 02 Sep 2013 23:48:59 +0200 |
Adrianna Pińska |
floor sensors and lights
|
Mon, 02 Sep 2013 23:48:09 +0200 |
Stefano Rivera |
Levels need a pymunk Space to load
|
Mon, 02 Sep 2013 23:43:44 +0200 |
Stefano Rivera |
Rejig sys.path hacking above albow import, so I can hide it in the root of my repo
|
Mon, 02 Sep 2013 23:39:08 +0200 |
Stefano Rivera |
Revert that crazy hack, nobody was meant to see it
|
Mon, 02 Sep 2013 23:38:11 +0200 |
Stefano Rivera |
Rebuild PNG
|
Mon, 02 Sep 2013 23:37:10 +0200 |
Adrianna Pińska |
make crate smaller
|
Mon, 02 Sep 2013 23:19:46 +0200 |
Stefano Rivera |
Build new PNGs
|
Mon, 02 Sep 2013 23:13:03 +0200 |
Jeremy Thurgood |
Fix imports.
|
Mon, 02 Sep 2013 23:12:15 +0200 |
Jeremy Thurgood |
Remove hardcoded level hackery.
|
Mon, 02 Sep 2013 23:05:25 +0200 |
Jeremy Thurgood |
Load game objects from level.
|
Mon, 02 Sep 2013 22:40:14 +0200 |
Adrianna Pińska |
a crate
|
Mon, 02 Sep 2013 22:35:41 +0200 |
Neil Muller |
Hook up protagnist animations
|
Mon, 02 Sep 2013 19:20:44 +0200 |
Stefano Rivera |
Send a fake resize event, to discover the real window size under a tiling window manager
|
Mon, 02 Sep 2013 19:04:36 +0200 |
Stefano Rivera |
Add a trailing newline
|