log

age author description
Fri, 06 Sep 2013 00:17:22 +0200 Stefano Rivera Enemies now die
Fri, 06 Sep 2013 00:16:32 +0200 Adrianna Pińska dead aliens
Thu, 05 Sep 2013 23:56:44 +0200 Neil Muller Fix timing issues
Thu, 05 Sep 2013 23:57:50 +0200 Stefano Rivera Pass bullet hits through to the target
Thu, 05 Sep 2013 23:56:25 +0200 Jeremy Thurgood Walls need WALL_COLLISION_TYPE.
Thu, 05 Sep 2013 23:55:42 +0200 Adrianna Pińska layer bugfix
Thu, 05 Sep 2013 23:50:36 +0200 Adrianna Pińska better eyestalk action
Thu, 05 Sep 2013 23:48:33 +0200 Simon Cross Outline of a story!
Thu, 05 Sep 2013 23:43:50 +0200 Stefano Rivera Create a tuple of bullet position, so we don't just hold a reference to a mutable object
Thu, 05 Sep 2013 23:43:37 +0200 Jeremy Thurgood Levers look like levers.
Thu, 05 Sep 2013 23:31:00 +0200 Stefano Rivera Bullets don't collide with sensors
Thu, 05 Sep 2013 23:27:45 +0200 Adrianna Pińska a lever
Thu, 05 Sep 2013 23:26:13 +0200 Stefano Rivera Bullets that mostly die when they hit things
Thu, 05 Sep 2013 23:17:02 +0200 Jeremy Thurgood --no-music flag.
Thu, 05 Sep 2013 22:41:27 +0200 Stefano Rivera Faster bullet