Fri, 06 Sep 2013 00:32:38 +0200 |
Neil Muller |
Rename animate to update and pass seconds, for future fun
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Fri, 06 Sep 2013 00:20:54 +0200 |
Simon Cross |
Sonata!
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Fri, 06 Sep 2013 00:17:22 +0200 |
Stefano Rivera |
Enemies now die
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Fri, 06 Sep 2013 00:16:32 +0200 |
Adrianna Pińska |
dead aliens
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Thu, 05 Sep 2013 23:56:44 +0200 |
Neil Muller |
Fix timing issues
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Thu, 05 Sep 2013 23:57:50 +0200 |
Stefano Rivera |
Pass bullet hits through to the target
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Thu, 05 Sep 2013 23:56:25 +0200 |
Jeremy Thurgood |
Walls need WALL_COLLISION_TYPE.
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Thu, 05 Sep 2013 23:55:42 +0200 |
Adrianna Pińska |
layer bugfix
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Thu, 05 Sep 2013 23:50:36 +0200 |
Adrianna Pińska |
better eyestalk action
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Thu, 05 Sep 2013 23:48:33 +0200 |
Simon Cross |
Outline of a story!
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Thu, 05 Sep 2013 23:43:50 +0200 |
Stefano Rivera |
Create a tuple of bullet position, so we don't just hold a reference to a mutable object
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Thu, 05 Sep 2013 23:43:37 +0200 |
Jeremy Thurgood |
Levers look like levers.
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Thu, 05 Sep 2013 23:31:00 +0200 |
Stefano Rivera |
Bullets don't collide with sensors
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Thu, 05 Sep 2013 23:27:45 +0200 |
Adrianna Pińska |
a lever
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