Fri, 06 Sep 2013 21:37:00 +0200 |
Stefano Rivera |
Make the inventory a set
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Fri, 06 Sep 2013 21:27:09 +0200 |
Neil Muller |
Demo new alien
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Fri, 06 Sep 2013 21:26:57 +0200 |
Neil Muller |
Start refactoring alien movement
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Fri, 06 Sep 2013 21:13:45 +0200 |
Stefano Rivera |
Enemy ranged attacks do damage
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Fri, 06 Sep 2013 21:07:24 +0200 |
Stefano Rivera |
Move ranged attack code to Enemy. Don't shoot through solid objects
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Fri, 06 Sep 2013 20:59:37 +0200 |
Jeremy Thurgood |
More sensible health bar positioning.
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Fri, 06 Sep 2013 20:45:02 +0200 |
Jeremy Thurgood |
Keycard doors.
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Fri, 06 Sep 2013 20:25:06 +0200 |
Stefano Rivera |
Acid attacks shoot things that look like acid
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Fri, 06 Sep 2013 20:12:07 +0200 |
Neil Muller |
Transparent moonlight
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Fri, 06 Sep 2013 20:10:46 +0200 |
Stefano Rivera |
ChargingEnemy spits acid
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Fri, 06 Sep 2013 20:06:25 +0200 |
Jeremy Thurgood |
Keycard art.
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Fri, 06 Sep 2013 19:42:01 +0200 |
Jeremy Thurgood |
Refactor doors and add horrible temporoary image for someone to fix later.
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Fri, 06 Sep 2013 19:39:59 +0200 |
Stefano Rivera |
Kill dead speed limits
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Fri, 06 Sep 2013 19:14:04 +0200 |
Jeremy Thurgood |
Moonlight tiles force wolf form.
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