Sun, 01 Sep 2013 18:34:38 +0200 |
Simon Cross |
Tweak wall thickness and human impulse.
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Sun, 01 Sep 2013 18:29:04 +0200 |
Neil Muller |
The level editor
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Sun, 01 Sep 2013 18:28:33 +0200 |
Neil Muller |
Approximate levels and walls
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Sun, 01 Sep 2013 18:26:15 +0200 |
Stefano Rivera |
Built some images
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Sun, 01 Sep 2013 18:26:07 +0200 |
Stefano Rivera |
Now supporting make install
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Sun, 01 Sep 2013 18:22:46 +0200 |
Simon Cross |
Better movement and swap between werewolf and human form with 'w' (hodgestar, decoy).
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Sun, 01 Sep 2013 18:21:12 +0200 |
Adrianna Pińska |
restructured directory plus half an alien
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Sun, 01 Sep 2013 18:16:50 +0200 |
Stefano Rivera |
Export with inkscape. rsvg got the eyes wrong
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Sun, 01 Sep 2013 18:14:58 +0200 |
Stefano Rivera |
Sanish resolution
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Sun, 01 Sep 2013 18:14:43 +0200 |
Stefano Rivera |
Optional optimization
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Sun, 01 Sep 2013 18:10:33 +0200 |
Adrianna Pińska |
werewolf now with shading
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Sun, 01 Sep 2013 17:40:43 +0200 |
Simon Cross |
Use fixed timestemp because pymunk docs say this is an order of magnitude more efficient.
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Sun, 01 Sep 2013 17:40:30 +0200 |
Neil Muller |
Move tiles under images for resource loading
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Sun, 01 Sep 2013 17:31:07 +0200 |
Stefano Rivera |
Don't prefix the basedir twice
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Sun, 01 Sep 2013 17:24:45 +0200 |
Neil Muller |
Add a placeholder floor tile
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