Fri, 06 Sep 2013 02:09:46 +0200 |
Simon Cross |
Remove key_state from new game door.
|
Fri, 06 Sep 2013 02:04:27 +0200 |
Simon Cross |
A spaceship level (aka were you start).
|
Fri, 06 Sep 2013 02:03:53 +0200 |
Simon Cross |
Load all levels.
|
Fri, 06 Sep 2013 02:03:16 +0200 |
Simon Cross |
Add means for listing levels and areas.
|
Fri, 06 Sep 2013 02:08:03 +0200 |
Adrianna Pińska |
have a heart
|
Fri, 06 Sep 2013 02:01:30 +0200 |
Stefano Rivera |
Open bulkheads are no longer opaque to furniture
|
Fri, 06 Sep 2013 01:48:59 +0200 |
Stefano Rivera |
BOX is no longer accurate
|
Fri, 06 Sep 2013 01:44:23 +0200 |
Stefano Rivera |
Actually use the base tile specified in the level
|
Fri, 06 Sep 2013 01:41:02 +0200 |
Adrianna Pińska |
why are floors so hard?
|
Fri, 06 Sep 2013 01:07:33 +0200 |
Simon Cross |
Fix typo.
|
Fri, 06 Sep 2013 00:49:20 +0200 |
Adrianna Pińska |
sheep
|
Fri, 06 Sep 2013 00:45:52 +0200 |
David Sharpe |
PEP8
|
Fri, 06 Sep 2013 00:37:26 +0200 |
David Sharpe |
Basic claw attack, stealing liberally from other people's code! ;)
|
Fri, 06 Sep 2013 00:38:05 +0200 |
David Sharpe |
Now with the attack image
|