Sat, 07 Sep 2013 23:38:26 +0200 |
Jeremy Thurgood |
Tweak door.
|
Sat, 07 Sep 2013 23:38:07 +0200 |
Simon Cross |
Last aliens for crew quarters.
|
Sat, 07 Sep 2013 23:36:19 +0200 |
Simon Cross |
Lift room puzzle.
|
Sat, 07 Sep 2013 23:30:33 +0200 |
David Sharpe |
Merge
|
Sat, 07 Sep 2013 23:29:49 +0200 |
David Sharpe |
You know what? If you want any more changes on this $*&^(#$*&^@($*&^% level, you can do it yourself!!!!!
|
Sat, 07 Sep 2013 23:28:51 +0200 |
Simon Cross |
Add boxes.
|
Sat, 07 Sep 2013 23:28:20 +0200 |
Jeremy Thurgood |
Door sound.
|
Sat, 07 Sep 2013 23:21:19 +0200 |
Simon Cross |
Two more aliens.
|
Sat, 07 Sep 2013 23:21:08 +0200 |
Stefano Rivera |
Quotes around the string with a colon in it
|
Sat, 07 Sep 2013 23:19:01 +0200 |
Simon Cross |
Door opening sound.
|
Sat, 07 Sep 2013 23:14:50 +0200 |
Simon Cross |
Moonlight sonata in the finale.
|
Sat, 07 Sep 2013 23:15:06 +0200 |
Stefano Rivera |
Play the level's configured sound
|
Sat, 07 Sep 2013 23:13:35 +0200 |
David Sharpe |
Merge
|
Sat, 07 Sep 2013 23:13:01 +0200 |
David Sharpe |
Fuck you cargo bay!!!!!!
|
Sat, 07 Sep 2013 23:12:25 +0200 |
Simon Cross |
Let there be light.
|
Sat, 07 Sep 2013 23:04:04 +0200 |
Stefano Rivera |
Music in levels
|
Sat, 07 Sep 2013 23:08:26 +0200 |
Jeremy Thurgood |
Tweak hangar notes.
|
Sat, 07 Sep 2013 23:05:52 +0200 |
Jeremy Thurgood |
Better sheep doors.
|
Sat, 07 Sep 2013 23:01:51 +0200 |
Simon Cross |
Note and alien.
|
Sat, 07 Sep 2013 23:01:21 +0200 |
Adrianna Pińska |
put yellow keycard in alien tunnel 1
|
Sat, 07 Sep 2013 23:00:13 +0200 |
Stefano Rivera |
Sheep -> hanger door
|
Sat, 07 Sep 2013 22:58:38 +0200 |
Stefano Rivera |
Hook up some doors
|
Sat, 07 Sep 2013 22:54:56 +0200 |
Simon Cross |
Tweak gravity well.
|
Sat, 07 Sep 2013 22:52:03 +0200 |
Neil Muller |
Mention attack key
|
Sat, 07 Sep 2013 22:51:12 +0200 |
Neil Muller |
Add keys hint to start
|
Sat, 07 Sep 2013 22:48:20 +0200 |
Neil Muller |
Add hint about Titan
|
Sat, 07 Sep 2013 22:43:50 +0200 |
Neil Muller |
Add moonlight to hangar
|
Sat, 07 Sep 2013 22:39:30 +0200 |
Neil Muller |
Make hatches movable
|
Sat, 07 Sep 2013 22:39:16 +0200 |
Jeremy Thurgood |
Only save state when PuzzleDoor is activated, not on update.
|
Sat, 07 Sep 2013 22:38:32 +0200 |
Simon Cross |
Add gravity well.
|
Sat, 07 Sep 2013 22:38:21 +0200 |
Simon Cross |
Fix gravity well requires.
|
Sat, 07 Sep 2013 22:33:20 +0200 |
Simon Cross |
Add sludge to store.
|
Sat, 07 Sep 2013 22:31:09 +0200 |
Adrianna Pińska |
revert last change
|
Sat, 07 Sep 2013 22:27:13 +0200 |
Adrianna Pińska |
fixed link from first alien tunnel to crew quarters
|
Sat, 07 Sep 2013 22:26:53 +0200 |
David Sharpe |
More Cargo bay.
|
Sat, 07 Sep 2013 22:15:56 +0200 |
David Sharpe |
Merge
|
Sat, 07 Sep 2013 22:15:04 +0200 |
David Sharpe |
Can the cargo bay get any worse?
|
Sat, 07 Sep 2013 22:15:10 +0200 |
Jeremy Thurgood |
SokoBox.
|
Sat, 07 Sep 2013 22:14:34 +0200 |
Stefano Rivera |
Initial sokobox
|
Sat, 07 Sep 2013 22:09:53 +0200 |
Jeremy Thurgood |
Rename "bulkhead" to "hatch".
|
Sat, 07 Sep 2013 22:10:12 +0200 |
Stefano Rivera |
Ignore the pymunk AssertionError on level change
|
Sat, 07 Sep 2013 22:03:48 +0200 |
Simon Cross |
Mess door puzzle.
|
Sat, 07 Sep 2013 22:03:09 +0200 |
Stefano Rivera |
Inventory
|
Sat, 07 Sep 2013 22:03:00 +0200 |
Adrianna Pińska |
whitespace
|
Sat, 07 Sep 2013 22:01:03 +0200 |
Adrianna Pińska |
the black goat with a thousand young
|
Sat, 07 Sep 2013 21:55:38 +0200 |
Simon Cross |
More aliens. More note.
|
Sat, 07 Sep 2013 21:54:34 +0200 |
Jeremy Thurgood |
Apologetic comment.
|
Sat, 07 Sep 2013 21:52:54 +0200 |
Jeremy Thurgood |
Spaceship bulkheads.
|
Sat, 07 Sep 2013 21:48:55 +0200 |
Neil Muller |
Less leaky terrain movement
|
Sat, 07 Sep 2013 21:48:42 +0200 |
Neil Muller |
Tweak terrain render creation logic
|
Sat, 07 Sep 2013 21:46:48 +0200 |
Simon Cross |
Please wear goggles at all times while swimming.
|
Sat, 07 Sep 2013 21:30:53 +0200 |
Neil Muller |
Hackily unbreak terrian movement.
|
Sat, 07 Sep 2013 21:28:49 +0200 |
Neil Muller |
pyflakes cleanup
|
Sat, 07 Sep 2013 21:26:32 +0200 |
Neil Muller |
Less leaky object movement
|
Sat, 07 Sep 2013 21:11:19 +0200 |
Neil Muller |
Remove debugging print
|
Sat, 07 Sep 2013 21:30:32 +0200 |
Jeremy Thurgood |
Cockpit door.
|
Sat, 07 Sep 2013 21:22:35 +0200 |
David Sharpe |
Merge
|
Sat, 07 Sep 2013 21:22:07 +0200 |
David Sharpe |
Cargo what?
|
Sat, 07 Sep 2013 21:16:06 +0200 |
Simon Cross |
Aliens on Patrol.
|
Sat, 07 Sep 2013 21:13:17 +0200 |
Jeremy Thurgood |
More prohibited action warnings.
|
Sat, 07 Sep 2013 21:05:41 +0200 |
Adrianna Pińska |
beginning of final level
|
Sat, 07 Sep 2013 21:02:11 +0200 |
Jeremy Thurgood |
Three seconds.
|
Sat, 07 Sep 2013 21:00:56 +0200 |
David Sharpe |
Merge
|
Sat, 07 Sep 2013 21:00:18 +0200 |
David Sharpe |
More cargo bay
|
Sat, 07 Sep 2013 20:59:07 +0200 |
Neil Muller |
Change floor tile for shuttles
|
Sat, 07 Sep 2013 20:58:08 +0200 |
Neil Muller |
Fix doors
|
Sat, 07 Sep 2013 20:59:02 +0200 |
Jeremy Thurgood |
Notice when trying to pick up things in wolf form.
|
Sat, 07 Sep 2013 20:58:24 +0200 |
Stefano Rivera |
Load on startup
|
Sat, 07 Sep 2013 20:54:30 +0200 |
Simon Cross |
Enemies and keycard.
|
Sat, 07 Sep 2013 20:54:13 +0200 |
Simon Cross |
Add support for collectables.
|
Sat, 07 Sep 2013 20:49:33 +0200 |
Jeremy Thurgood |
Red keycard puzzle.
|
Sat, 07 Sep 2013 20:43:17 +0200 |
Adrianna Pińska |
alien queen art
|
Sat, 07 Sep 2013 20:33:32 +0200 |
Simon Cross |
Chopped light.
|
Sat, 07 Sep 2013 20:32:37 +0200 |
Neil Muller |
Fix error catch thinko
|
Sat, 07 Sep 2013 20:26:18 +0200 |
Simon Cross |
Move polys.
|
Sat, 07 Sep 2013 19:51:07 +0200 |
Simon Cross |
Acid and light.
|
Sat, 07 Sep 2013 20:23:17 +0200 |
Stefano Rivera |
Sligthly pinker ephemeral notes
|
Sat, 07 Sep 2013 20:20:25 +0200 |
Stefano Rivera |
Ephemeral messages
|
Sat, 07 Sep 2013 20:09:31 +0200 |
Jeremy Thurgood |
Updated hangar.
|
Sat, 07 Sep 2013 19:59:30 +0200 |
Neil Muller |
Allow choosing polygon for outlines
|
Sat, 07 Sep 2013 19:57:58 +0200 |
Adrianna Pińska |
added some puzzles to the tunnels
|
Sat, 07 Sep 2013 19:48:48 +0200 |
Neil Muller |
More polygon buttons
|
Sat, 07 Sep 2013 19:47:48 +0200 |
Neil Muller |
Ask before quitting the level editor
|
Sat, 07 Sep 2013 19:44:31 +0200 |
Simon Cross |
Acid pool.
|
Sat, 07 Sep 2013 19:39:15 +0200 |
Neil Muller |
used snap pos to start line
|
Sat, 07 Sep 2013 19:31:30 +0200 |
Stefano Rivera |
debug print on teleport
|
Sat, 07 Sep 2013 19:28:27 +0200 |
Jeremy Thurgood |
Fix slow rendering. \o/
|
Sat, 07 Sep 2013 19:22:15 +0200 |
Stefano Rivera |
Don't put the starting level in the world, it just creates too much pain
|
Sat, 07 Sep 2013 19:07:42 +0200 |
Adrianna Pińska |
moar keycards
|
Sat, 07 Sep 2013 18:59:07 +0200 |
Simon Cross |
Close poly.
|
Sat, 07 Sep 2013 18:51:29 +0200 |
Adrianna Pińska |
removed one big blobby alien tunnel
|
Sat, 07 Sep 2013 18:44:11 +0200 |
Adrianna Pińska |
split out third alien chamber
|
Sat, 07 Sep 2013 18:38:40 +0200 |
Stefano Rivera |
Rearrange progress saving, to happen on room entrance
|
Sat, 07 Sep 2013 18:29:14 +0200 |
Adrianna Pińska |
split out second alien chamber
|
Sat, 07 Sep 2013 18:26:21 +0200 |
Neil Muller |
Tweak surface creation
|
Sat, 07 Sep 2013 18:26:05 +0200 |
Simon Cross |
Fix link to alientunnels.
|
Sat, 07 Sep 2013 18:24:12 +0200 |
Simon Cross |
All doors linked up.
|
Sat, 07 Sep 2013 18:16:32 +0200 |
Adrianna Pińska |
split out first alien chamber
|
Sat, 07 Sep 2013 18:10:05 +0200 |
Simon Cross |
More doors.
|
Sat, 07 Sep 2013 18:10:32 +0200 |
Jeremy Thurgood |
Less transparent text.
|
Sat, 07 Sep 2013 18:07:53 +0200 |
Jeremy Thurgood |
Sheep herding done.
|
Sat, 07 Sep 2013 18:05:45 +0200 |
Simon Cross |
Better link back to cargo bay.
|
Sat, 07 Sep 2013 18:04:23 +0200 |
David Sharpe |
Level stuff!
|
Sat, 07 Sep 2013 18:02:59 +0200 |
Simon Cross |
More doors.
|
Sat, 07 Sep 2013 18:00:36 +0200 |
David Sharpe |
Merge
|
Sat, 07 Sep 2013 18:00:06 +0200 |
David Sharpe |
Added cargo bay.
|
Sat, 07 Sep 2013 17:54:08 +0200 |
Simon Cross |
Put doors in the right place.
|
Sat, 07 Sep 2013 17:46:24 +0200 |
David Sharpe |
Added two shuttles to the mix.
|
Sat, 07 Sep 2013 17:43:33 +0200 |
Jeremy Thurgood |
Fix level editor.
|
Sat, 07 Sep 2013 17:40:59 +0200 |
Jeremy Thurgood |
Better wall and bulkhead drawing.
|
Sat, 07 Sep 2013 17:38:50 +0200 |
Simon Cross |
Put some doors in the right place.
|
Sat, 07 Sep 2013 17:38:40 +0200 |
Simon Cross |
Sort object editor list.
|
Sat, 07 Sep 2013 17:29:15 +0200 |
Neil Muller |
Ensure we draw background once only
|
Sat, 07 Sep 2013 17:26:44 +0200 |
Simon Cross |
Put crew doors in roughly the right places.
|
Sat, 07 Sep 2013 17:21:23 +0200 |
Neil Muller |
Print object details
|
Sat, 07 Sep 2013 17:07:07 +0200 |
Simon Cross |
Set clip rect on mysurface.
|
Sat, 07 Sep 2013 16:54:02 +0200 |
Neil Muller |
Visual hint for move object
|
Sat, 07 Sep 2013 16:53:09 +0200 |
Stefano Rivera |
Only print the death position in debug mode
|
Sat, 07 Sep 2013 16:48:10 +0200 |
Adrianna Pińska |
doors should now teleport to the right places except entrance and exit
|
Sat, 07 Sep 2013 16:47:15 +0200 |
Neil Muller |
Movable objects, without hints
|
Sat, 07 Sep 2013 16:47:01 +0200 |
Neil Muller |
Extra helper
|
Sat, 07 Sep 2013 16:46:43 +0200 |
David Sharpe |
Merge
|
Sat, 07 Sep 2013 16:45:48 +0200 |
David Sharpe |
Updating levels
|
Sat, 07 Sep 2013 16:43:44 +0200 |
Jeremy Thurgood |
Prettier bulkheads.
|
Sat, 07 Sep 2013 16:34:23 +0200 |
Simon Cross |
Add a bunch of doors.
|
Sat, 07 Sep 2013 16:25:25 +0200 |
Simon Cross |
First doors.
|
Sat, 07 Sep 2013 16:25:08 +0200 |
Simon Cross |
None is the same as not changing screen (it's dry but you can commit it).
|
Sat, 07 Sep 2013 16:23:34 +0200 |
David Sharpe |
Merge
|
Sat, 07 Sep 2013 16:22:14 +0200 |
David Sharpe |
Added and working on hangar.
|
Sat, 07 Sep 2013 16:21:16 +0200 |
Adrianna Pińska |
improved alien tunnels
|
Sat, 07 Sep 2013 16:21:03 +0200 |
Neil Muller |
More object checks
|
Sat, 07 Sep 2013 16:11:39 +0200 |
Simon Cross |
Start of crew level.
|
Sat, 07 Sep 2013 16:05:51 +0200 |
Simon Cross |
Find vertex should use corrected_pos not snapped_pos.
|
Sat, 07 Sep 2013 16:02:07 +0200 |
Adrianna Pińska |
more alientunnels
|
Sat, 07 Sep 2013 15:59:28 +0200 |
Simon Cross |
Fix boogs.
|
Sat, 07 Sep 2013 15:55:27 +0200 |
Neil Muller |
Unset move point when selecting draw
|
Sat, 07 Sep 2013 15:53:20 +0200 |
Neil Muller |
Protect against corner case crash
|
Sat, 07 Sep 2013 15:42:37 +0200 |
Jeremy Thurgood |
Sheep puzzle yields keycard.
|
Sat, 07 Sep 2013 15:42:30 +0200 |
Simon Cross |
Merge.
|
Sat, 07 Sep 2013 15:39:49 +0200 |
Simon Cross |
Move whole polygons.
|
Sat, 07 Sep 2013 15:32:24 +0200 |
Neil Muller |
Use right cordinates for interior walls
|
Sat, 07 Sep 2013 15:26:00 +0200 |
Jeremy Thurgood |
Better CollidePuzzler behaviour.
|
Sat, 07 Sep 2013 15:21:00 +0200 |
Jeremy Thurgood |
Smaller sheep pen.
|
Sat, 07 Sep 2013 15:23:39 +0200 |
Stefano Rivera |
Don't show debugging shapes by default in DEBUG mode
|
Sat, 07 Sep 2013 15:19:33 +0200 |
Neil Muller |
Zero is allowed
|
Sat, 07 Sep 2013 15:17:26 +0200 |
Neil Muller |
Hack to fix call to snap_to_grid from EditLevel
|
Sat, 07 Sep 2013 15:15:17 +0200 |
Adrianna Pińska |
some changes to tunnels
|
Sat, 07 Sep 2013 15:12:02 +0200 |
Neil Muller |
Combine zoom and offset more correctly
|
Sat, 07 Sep 2013 15:08:59 +0200 |
Neil Muller |
Better convex polygon protection
|
Sat, 07 Sep 2013 15:04:39 +0200 |
Stefano Rivera |
DEBUG: Command line starting area and point
|
Sat, 07 Sep 2013 14:54:43 +0200 |
Stefano Rivera |
Set the name
|
Sat, 07 Sep 2013 14:52:15 +0200 |
Jeremy Thurgood |
Faster sheep running.
|
Sat, 07 Sep 2013 14:48:53 +0200 |
Simon Cross |
Add offset support.
|
Sat, 07 Sep 2013 14:47:34 +0200 |
Jeremy Thurgood |
Herd ALL THE SHEEPS.
|
Sat, 07 Sep 2013 14:42:21 +0200 |
Simon Cross |
Shape generator.
|
Sat, 07 Sep 2013 14:39:29 +0200 |
Adrianna Pińska |
alien tile
|
Sat, 07 Sep 2013 14:36:31 +0200 |
Neil Muller |
Also scale current line
|
Sat, 07 Sep 2013 14:36:09 +0200 |
Stefano Rivera |
Add Death event to reduce death code duplication
|
Sat, 07 Sep 2013 14:30:27 +0200 |
Neil Muller |
Don't allow placing points outside the level
|
Sat, 07 Sep 2013 14:26:47 +0200 |
Stefano Rivera |
Remove sheep from start level
|
Sat, 07 Sep 2013 14:26:28 +0200 |
Stefano Rivera |
Replace menu and death screen with the starting level
|
Sat, 07 Sep 2013 14:19:31 +0200 |
Neil Muller |
Scale lines when we zoom out
|
Sat, 07 Sep 2013 14:14:41 +0200 |
Neil Muller |
Round level coordinates
|
Sat, 07 Sep 2013 14:10:46 +0200 |
Adrianna Pińska |
empty alien tunnels
|
Sat, 07 Sep 2013 13:53:26 +0200 |
Neil Muller |
PEP8
|
Sat, 07 Sep 2013 13:52:34 +0200 |
Neil Muller |
avoid some work
|
Sat, 07 Sep 2013 13:52:16 +0200 |
Neil Muller |
Cache tiling of the background
|
Sat, 07 Sep 2013 13:47:10 +0200 |
David Sharpe |
Merge.
|
Sat, 07 Sep 2013 13:39:10 +0200 |
davidsharpe |
Special relativistic gravities again.
|
Sat, 07 Sep 2013 13:34:38 +0200 |
davidsharpe |
Automated merge
|
Sat, 07 Sep 2013 13:34:19 +0200 |
davidsharpe |
Special relativistic gravities.
|
Sat, 07 Sep 2013 13:34:55 +0200 |
Simon Cross |
Increment by 5.
|
Sat, 07 Sep 2013 13:34:01 +0200 |
Neil Muller |
Safer color access
|
Sat, 07 Sep 2013 13:30:06 +0200 |
Simon Cross |
Actually snap to grid.
|
Sat, 07 Sep 2013 13:05:41 +0200 |
Neil Muller |
Tweak button layout
|
Sat, 07 Sep 2013 13:00:31 +0200 |
Neil Muller |
Tweak zoom button layout
|
Sat, 07 Sep 2013 13:00:36 +0200 |
Simon Cross |
PEP8 fix.
|
Sat, 07 Sep 2013 12:58:25 +0200 |
Simon Cross |
Merge.
|
Sat, 07 Sep 2013 12:55:38 +0200 |
Simon Cross |
Add grid size buttons.
|
Sat, 07 Sep 2013 12:56:42 +0200 |
davidsharpe |
p8
|
Sat, 07 Sep 2013 12:53:20 +0200 |
davidsharpe |
Well, gravity push.
|
Sat, 07 Sep 2013 12:52:16 +0200 |
davidsharpe |
Well, gravity.
|
Sat, 07 Sep 2013 12:50:21 +0200 |
Jeremy Thurgood |
Sheep behaviour.
|
Sat, 07 Sep 2013 12:49:27 +0200 |
Neil Muller |
more zooming
|
Sat, 07 Sep 2013 12:43:31 +0200 |
Neil Muller |
Partial zoom support
|
Sat, 07 Sep 2013 12:41:16 +0200 |
Jeremy Thurgood |
Rename dead sheep as well.
|
Sat, 07 Sep 2013 12:38:51 +0200 |
Neil Muller |
Unbreak polygon drawing
|
Sat, 07 Sep 2013 12:33:35 +0200 |
Jeremy Thurgood |
Sheep! (And refactoring!)
|
Sat, 07 Sep 2013 11:21:54 +0200 |
Jeremy Thurgood |
Better protagonist finding for enemies.
|
Sat, 07 Sep 2013 12:32:40 +0200 |
Stefano Rivera |
Move hard-coded starting point to levels meta file
|
Sat, 07 Sep 2013 12:10:42 +0200 |
Neil Muller |
Move points button
|
Sat, 07 Sep 2013 11:16:59 +0200 |
Stefano Rivera |
No, we really don't need EnemyDeathEvent
|
Sat, 07 Sep 2013 10:42:37 +0200 |
Jeremy Thurgood |
Pad multiline text.
|
Sat, 07 Sep 2013 10:39:01 +0200 |
Stefano Rivera |
Tyop (spotted by the Hodgestar)
|
Sat, 07 Sep 2013 10:15:19 +0200 |
Stefano Rivera |
Add attacks to stats screen
|
Sat, 07 Sep 2013 09:47:45 +0200 |
Adrianna Pińska |
better bubbles (work in progress)
|
Sat, 07 Sep 2013 08:59:55 +0200 |
Neil Muller |
Animated acid
|
Sat, 07 Sep 2013 08:59:28 +0200 |
Neil Muller |
Hack together tile animation
|
Sat, 07 Sep 2013 01:21:32 +0200 |
Stefano Rivera |
Reselt world on death
|
Sat, 07 Sep 2013 01:12:21 +0200 |
Stefano Rivera |
Restarting the level restores health
|
Sat, 07 Sep 2013 01:11:51 +0200 |
Neil Muller |
Fold long text messages somewhat
|
Sat, 07 Sep 2013 01:05:18 +0200 |
Neil Muller |
Pass layout hint to overlays
|
Sat, 07 Sep 2013 01:03:55 +0200 |
Neil Muller |
Better MultiLineWidget
|
Sat, 07 Sep 2013 01:10:53 +0200 |
Stefano Rivera |
Use Result instead of ClawEvent
|
Sat, 07 Sep 2013 01:04:01 +0200 |
Stefano Rivera |
Use Result to handle firing
|
Sat, 07 Sep 2013 01:03:46 +0200 |
Adrianna Pińska |
screenshot with dead aliens and keycards
|
Sat, 07 Sep 2013 00:42:09 +0200 |
Stefano Rivera |
Use Result to handle enemy death (but keep the event for accounting purposes)
|
Sat, 07 Sep 2013 00:34:00 +0200 |
Jeremy Thurgood |
Goodbye foul locked_door!
|
Sat, 07 Sep 2013 00:28:56 +0200 |
Adrianna Pińska |
lock
|
Sat, 07 Sep 2013 00:15:19 +0200 |
Neil Muller |
remove unneeded fill
|
Sat, 07 Sep 2013 00:10:20 +0200 |
Neil Muller |
Drop unused alpha bit from tile_surface helper
|
Fri, 06 Sep 2013 23:59:49 +0200 |
Stefano Rivera |
Don't crash if we have an out of date saved state
|
Fri, 06 Sep 2013 23:58:15 +0200 |
Stefano Rivera |
Use a result object to get new drawables back to the area
|
Fri, 06 Sep 2013 23:47:44 +0200 |
Jeremy Thurgood |
Fix positioning and debug print.
|
Fri, 06 Sep 2013 23:39:22 +0200 |
Jeremy Thurgood |
Bleh.
|
Fri, 06 Sep 2013 23:37:55 +0200 |
Jeremy Thurgood |
Some notes.
|
Fri, 06 Sep 2013 23:22:44 +0200 |
Jeremy Thurgood |
Some notes.
|
Fri, 06 Sep 2013 23:36:08 +0200 |
Stefano Rivera |
Colons are allowed in strings
|
Fri, 06 Sep 2013 23:11:37 +0200 |
Stefano Rivera |
Collected collectables stay collected
|
Fri, 06 Sep 2013 23:07:27 +0200 |
Stefano Rivera |
Create a nagslang.collectable module for collectables
|
Fri, 06 Sep 2013 23:03:28 +0200 |
Adrianna Pińska |
new acid and moonlight art
|
Fri, 06 Sep 2013 22:40:41 +0200 |
Adrianna Pińska |
new werewolf attack art.
|
Fri, 06 Sep 2013 22:52:24 +0200 |
Stefano Rivera |
Count deaths
|
Fri, 06 Sep 2013 22:44:14 +0200 |
Stefano Rivera |
Move the inventory to world, to slightly reduce overall hackyness
|
Fri, 06 Sep 2013 22:33:51 +0200 |
Stefano Rivera |
Change the flavour of magic in World
|
Fri, 06 Sep 2013 22:27:08 +0200 |
Jeremy Thurgood |
Use timers for enemy ballistics cooldown.
|
Fri, 06 Sep 2013 21:56:57 +0200 |
Jeremy Thurgood |
Automatic weapons.
|
Fri, 06 Sep 2013 21:37:00 +0200 |
Stefano Rivera |
Make the inventory a set
|
Fri, 06 Sep 2013 21:27:09 +0200 |
Neil Muller |
Demo new alien
|
Fri, 06 Sep 2013 21:26:57 +0200 |
Neil Muller |
Start refactoring alien movement
|
Fri, 06 Sep 2013 21:13:45 +0200 |
Stefano Rivera |
Enemy ranged attacks do damage
|
Fri, 06 Sep 2013 21:07:24 +0200 |
Stefano Rivera |
Move ranged attack code to Enemy. Don't shoot through solid objects
|
Fri, 06 Sep 2013 20:59:37 +0200 |
Jeremy Thurgood |
More sensible health bar positioning.
|
Fri, 06 Sep 2013 20:45:02 +0200 |
Jeremy Thurgood |
Keycard doors.
|
Fri, 06 Sep 2013 20:25:06 +0200 |
Stefano Rivera |
Acid attacks shoot things that look like acid
|
Fri, 06 Sep 2013 20:12:07 +0200 |
Neil Muller |
Transparent moonlight
|
Fri, 06 Sep 2013 20:10:46 +0200 |
Stefano Rivera |
ChargingEnemy spits acid
|
Fri, 06 Sep 2013 20:06:25 +0200 |
Jeremy Thurgood |
Keycard art.
|
Fri, 06 Sep 2013 19:42:01 +0200 |
Jeremy Thurgood |
Refactor doors and add horrible temporoary image for someone to fix later.
|
Fri, 06 Sep 2013 19:39:59 +0200 |
Stefano Rivera |
Kill dead speed limits
|
Fri, 06 Sep 2013 19:14:04 +0200 |
Jeremy Thurgood |
Moonlight tiles force wolf form.
|
Fri, 06 Sep 2013 18:41:29 +0200 |
David Sharpe |
Tweaks to the claw attack.
|
Fri, 06 Sep 2013 17:32:25 +0200 |
Neil Muller |
Allow copying polygon 6 into terrain objects
|
Fri, 06 Sep 2013 17:29:50 +0200 |
Neil Muller |
Add convex requirement to hint
|
Fri, 06 Sep 2013 16:34:43 +0200 |
Neil Muller |
Faster tiled renderer
|
Fri, 06 Sep 2013 16:14:03 +0200 |
Neil Muller |
Demo acid
|
Fri, 06 Sep 2013 16:13:43 +0200 |
Neil Muller |
Hostile terrian objects
|
Fri, 06 Sep 2013 15:54:43 +0200 |
Neil Muller |
Add an acidish tile
|
Fri, 06 Sep 2013 15:53:28 +0200 |
Neil Muller |
Add a tiled renderer
|
Fri, 06 Sep 2013 15:18:40 +0200 |
Neil Muller |
Split out tiling into utility function
|
Fri, 06 Sep 2013 15:40:35 +0200 |
Jeremy Thurgood |
Health bar transparency.
|
Fri, 06 Sep 2013 15:14:27 +0200 |
Jeremy Thurgood |
Save door and lever state.
|
Fri, 06 Sep 2013 13:42:42 +0200 |
Stefano Rivera |
Remember start position on a level (a bit hacky)
|
Fri, 06 Sep 2013 13:38:07 +0200 |
Stefano Rivera |
Allow tuples in dicts
|
Fri, 06 Sep 2013 12:58:46 +0200 |
Neil Muller |
Robustness fix
|
Fri, 06 Sep 2013 12:59:51 +0200 |
Stefano Rivera |
Resume from the previous level
|
Fri, 06 Sep 2013 12:55:48 +0200 |
Jeremy Thurgood |
Enemies can hurt things again. (Oops.)
|
Fri, 06 Sep 2013 12:48:03 +0200 |
Jeremy Thurgood |
Less violent werewolf health colour.
|
Fri, 06 Sep 2013 12:44:01 +0200 |
Jeremy Thurgood |
Use constants for health.
|
Fri, 06 Sep 2013 12:42:18 +0200 |
Jeremy Thurgood |
Better change sequence.
|
Fri, 06 Sep 2013 12:25:53 +0200 |
Neil Muller |
Re-enable no-sound option
|
Fri, 06 Sep 2013 12:22:02 +0200 |
Jeremy Thurgood |
Better key handling, form change delay.
|
Fri, 06 Sep 2013 11:48:48 +0200 |
Jeremy Thurgood |
More interesting claw attack.
|
Fri, 06 Sep 2013 11:39:48 +0200 |
Jeremy Thurgood |
Physics-related cleanup.
|
Fri, 06 Sep 2013 10:49:19 +0200 |
Jeremy Thurgood |
Better wolf claw attack.
|
Fri, 06 Sep 2013 03:10:04 +0200 |
Adrianna Pińska |
laser gun
|
Fri, 06 Sep 2013 02:41:55 +0200 |
Simon Cross |
Fix claw attack rendering a bit.
|
Fri, 06 Sep 2013 02:39:56 +0200 |
Neil Muller |
Move quit button away from other stuff
|
Fri, 06 Sep 2013 02:36:59 +0200 |
Adrianna Pińska |
magenta laser blast
|
Fri, 06 Sep 2013 02:29:44 +0200 |
Neil Muller |
Only add objects with actual puzzlers to the glue
|
Fri, 06 Sep 2013 02:21:01 +0200 |
Simon Cross |
Fix out by one error.
|
Fri, 06 Sep 2013 02:18:44 +0200 |
Simon Cross |
Remove name from new_game door for now (since it breaks the assumption that all named objects have puzzlers.
|
Fri, 06 Sep 2013 02:11:58 +0200 |
Simon Cross |
Load first level on play start.
|
Fri, 06 Sep 2013 02:09:46 +0200 |
Simon Cross |
Remove key_state from new game door.
|
Fri, 06 Sep 2013 02:04:27 +0200 |
Simon Cross |
A spaceship level (aka were you start).
|
Fri, 06 Sep 2013 02:03:53 +0200 |
Simon Cross |
Load all levels.
|
Fri, 06 Sep 2013 02:03:16 +0200 |
Simon Cross |
Add means for listing levels and areas.
|
Fri, 06 Sep 2013 02:08:03 +0200 |
Adrianna Pińska |
have a heart
|
Fri, 06 Sep 2013 02:01:30 +0200 |
Stefano Rivera |
Open bulkheads are no longer opaque to furniture
|
Fri, 06 Sep 2013 01:48:59 +0200 |
Stefano Rivera |
BOX is no longer accurate
|
Fri, 06 Sep 2013 01:44:23 +0200 |
Stefano Rivera |
Actually use the base tile specified in the level
|
Fri, 06 Sep 2013 01:41:02 +0200 |
Adrianna Pińska |
why are floors so hard?
|
Fri, 06 Sep 2013 01:07:33 +0200 |
Simon Cross |
Fix typo.
|
Fri, 06 Sep 2013 00:49:20 +0200 |
Adrianna Pińska |
sheep
|
Fri, 06 Sep 2013 00:45:52 +0200 |
David Sharpe |
PEP8
|
Fri, 06 Sep 2013 00:37:26 +0200 |
David Sharpe |
Basic claw attack, stealing liberally from other people's code! ;)
|
Fri, 06 Sep 2013 00:38:05 +0200 |
David Sharpe |
Now with the attack image
|
Fri, 06 Sep 2013 00:41:49 +0200 |
Stefano Rivera |
Now *both* types of enemies die
|
Fri, 06 Sep 2013 00:41:14 +0200 |
Jeremy Thurgood |
Werewolf form heals every second.
|
Fri, 06 Sep 2013 00:36:14 +0200 |
Stefano Rivera |
Enemies leave corpses
|
Fri, 06 Sep 2013 00:32:38 +0200 |
Neil Muller |
Rename animate to update and pass seconds, for future fun
|
Fri, 06 Sep 2013 00:20:54 +0200 |
Simon Cross |
Sonata!
|
Fri, 06 Sep 2013 00:17:22 +0200 |
Stefano Rivera |
Enemies now die
|
Fri, 06 Sep 2013 00:16:32 +0200 |
Adrianna Pińska |
dead aliens
|
Thu, 05 Sep 2013 23:56:44 +0200 |
Neil Muller |
Fix timing issues
|
Thu, 05 Sep 2013 23:57:50 +0200 |
Stefano Rivera |
Pass bullet hits through to the target
|
Thu, 05 Sep 2013 23:56:25 +0200 |
Jeremy Thurgood |
Walls need WALL_COLLISION_TYPE.
|
Thu, 05 Sep 2013 23:55:42 +0200 |
Adrianna Pińska |
layer bugfix
|
Thu, 05 Sep 2013 23:50:36 +0200 |
Adrianna Pińska |
better eyestalk action
|
Thu, 05 Sep 2013 23:48:33 +0200 |
Simon Cross |
Outline of a story!
|
Thu, 05 Sep 2013 23:43:50 +0200 |
Stefano Rivera |
Create a tuple of bullet position, so we don't just hold a reference to a mutable object
|
Thu, 05 Sep 2013 23:43:37 +0200 |
Jeremy Thurgood |
Levers look like levers.
|
Thu, 05 Sep 2013 23:31:00 +0200 |
Stefano Rivera |
Bullets don't collide with sensors
|
Thu, 05 Sep 2013 23:27:45 +0200 |
Adrianna Pińska |
a lever
|
Thu, 05 Sep 2013 23:26:13 +0200 |
Stefano Rivera |
Bullets that mostly die when they hit things
|
Thu, 05 Sep 2013 23:17:02 +0200 |
Jeremy Thurgood |
--no-music flag.
|
Thu, 05 Sep 2013 22:41:27 +0200 |
Stefano Rivera |
Faster bullet
|
Thu, 05 Sep 2013 17:13:29 +0200 |
David Fraser |
Avoid long lines
|
Thu, 05 Sep 2013 17:09:59 +0200 |
David Fraser |
Merge
|
Thu, 05 Sep 2013 16:41:02 +0200 |
David Fraser |
Merge branch
|
Thu, 05 Sep 2013 16:40:04 +0200 |
David Fraser |
Added requirements.txt and use it from setup.py
|
Thu, 05 Sep 2013 16:43:25 +0200 |
Jeremy Thurgood |
Collect gun (which currently looks like a bullet) to shoot.
|
Thu, 05 Sep 2013 16:34:17 +0200 |
Neil Muller |
Basic death
|
Thu, 05 Sep 2013 16:16:49 +0200 |
Stefano Rivera |
Those tabs were irritating me
|
Thu, 05 Sep 2013 16:15:37 +0200 |
Stefano Rivera |
Fire on Ctrl too (z isn't convenient on Dvorak)
|
Thu, 05 Sep 2013 16:10:57 +0200 |
Jeremy Thurgood |
Toggle switch, sans art.
|
Thu, 05 Sep 2013 15:58:24 +0200 |
Jeremy Thurgood |
Protagonist actions, now required for operating doors.
|
Thu, 05 Sep 2013 14:12:55 +0200 |
Neil Muller |
Add current mode hints
|
Thu, 05 Sep 2013 13:47:22 +0200 |
Neil Muller |
Don't crash on empty walls
|
Thu, 05 Sep 2013 13:34:37 +0200 |
Neil Muller |
simple slow charging alien
|
Thu, 05 Sep 2013 13:15:31 +0200 |
Neil Muller |
Protagonist and enemies should see the world
|
Thu, 05 Sep 2013 13:09:14 +0200 |
Neil Muller |
Move protagonist to the world
|
Thu, 05 Sep 2013 12:04:14 +0200 |
Neil Muller |
Add a 'select object' with pop-up for easier editing
|
Thu, 05 Sep 2013 12:03:34 +0200 |
Neil Muller |
Add object returns for use in the level editor
|
Thu, 05 Sep 2013 10:52:41 +0200 |
Neil Muller |
Swap order of S frames, so U-turns aren't as freaky
|
Thu, 05 Sep 2013 01:16:40 +0200 |
Simon Cross |
Stop music when the level ends.
|
Thu, 05 Sep 2013 01:07:42 +0200 |
Simon Cross |
Sources for sounds.
|
Thu, 05 Sep 2013 00:54:48 +0200 |
Simon Cross |
First sound and music.
|
Thu, 05 Sep 2013 00:54:26 +0200 |
Simon Cross |
Add first draft of sound support.
|
Thu, 05 Sep 2013 00:53:57 +0200 |
Simon Cross |
Add generic tmp folder to hgignore.
|
Thu, 05 Sep 2013 00:48:42 +0200 |
Neil Muller |
The daily screenshot
|
Thu, 05 Sep 2013 00:41:42 +0200 |
David Sharpe |
Pep8
|
Thu, 05 Sep 2013 00:37:48 +0200 |
David Sharpe |
Correcting damage application
|
Thu, 05 Sep 2013 00:39:55 +0200 |
Neil Muller |
PEP8
|
Thu, 05 Sep 2013 00:38:14 +0200 |
Neil Muller |
Add angle to doors
|
Thu, 05 Sep 2013 00:37:23 +0200 |
Neil Muller |
Better reporting of object errors. Fix incorrect assumption about ordering
|
Thu, 05 Sep 2013 00:36:30 +0200 |
Stefano Rivera |
(really rubbish) bullets
|
Thu, 05 Sep 2013 00:32:56 +0200 |
Adrianna Pińska |
note is now a terminal
|
Thu, 05 Sep 2013 00:18:37 +0200 |
Neil Muller |
Fix function signature
|
Thu, 05 Sep 2013 00:05:17 +0200 |
David Sharpe |
Added collision damage with enemies.
|
Thu, 05 Sep 2013 00:08:58 +0200 |
David Sharpe |
PEP8
|
Thu, 05 Sep 2013 00:06:37 +0200 |
Jeremy Thurgood |
Collision handlers get the protagonist.
|
Thu, 05 Sep 2013 00:05:03 +0200 |
Neil Muller |
Object editing
|
Thu, 05 Sep 2013 00:04:25 +0200 |
Adrianna Pińska |
door
|
Wed, 04 Sep 2013 23:53:45 +0200 |
Adrianna Pińska |
west-facing human
|
Wed, 04 Sep 2013 23:53:34 +0200 |
Stefano Rivera |
Save game state
|
Wed, 04 Sep 2013 23:46:06 +0200 |
Neil Muller |
Add framework of edit object dialog
|
Wed, 04 Sep 2013 23:42:09 +0200 |
Adrianna Pińska |
west-facing werewolf
|
Wed, 04 Sep 2013 23:05:44 +0200 |
David Sharpe |
Stuff.
|
Wed, 04 Sep 2013 22:48:47 +0200 |
David Sharpe |
More pep8
|
Wed, 04 Sep 2013 22:48:10 +0200 |
David Sharpe |
Pep8
|
Wed, 04 Sep 2013 22:46:29 +0200 |
David Sharpe |
Added health to protagonist.
|
Wed, 04 Sep 2013 22:26:36 +0200 |
David Sharpe |
Merge
|
Wed, 04 Sep 2013 22:26:15 +0200 |
David Sharpe |
Merge
|
Wed, 04 Sep 2013 22:25:54 +0200 |
David Sharpe |
Added health bar to main screen.
|
Wed, 04 Sep 2013 20:20:13 +0200 |
David Sharpe |
Merge
|
Wed, 04 Sep 2013 01:23:43 +0200 |
David Sharpe |
Merge
|
Wed, 04 Sep 2013 01:23:32 +0200 |
David Sharpe |
Updated TODOs
|
Wed, 04 Sep 2013 22:20:36 +0200 |
Neil Muller |
Can has delete objects
|
Wed, 04 Sep 2013 22:07:20 +0200 |
Neil Muller |
Add a world object to collect some stats
|
Wed, 04 Sep 2013 22:06:55 +0200 |
Neil Muller |
Add multiline widget
|
Wed, 04 Sep 2013 21:32:55 +0200 |
Neil Muller |
More work towards object editing
|
Wed, 04 Sep 2013 21:16:09 +0200 |
Neil Muller |
Add hints for the level editor
|
Wed, 04 Sep 2013 19:11:00 +0200 |
Adrianna Pińska |
north-facing human
|
Wed, 04 Sep 2013 19:09:02 +0200 |
Jeremy Thurgood |
Update TODO.txt.
|
Wed, 04 Sep 2013 18:55:57 +0200 |
Adrianna Pińska |
protagonist rename of doom
|
Wed, 04 Sep 2013 18:45:18 +0200 |
Stefano Rivera |
Avoid indirection in Makefile
|
Wed, 04 Sep 2013 18:41:06 +0200 |
Jeremy Thurgood |
Remove unused stuff.
|
Wed, 04 Sep 2013 18:40:00 +0200 |
Jeremy Thurgood |
Much better facing renderers.
|
Wed, 04 Sep 2013 18:37:43 +0200 |
Adrianna Pińska |
generated pngs for south-facing human
|
Wed, 04 Sep 2013 18:30:47 +0200 |
Adrianna Pińska |
human facing south
|
Wed, 04 Sep 2013 18:30:08 +0200 |
Stefano Rivera |
A stupid, simple menu
|
Wed, 04 Sep 2013 18:04:59 +0200 |
Neil Muller |
Display list of objects to edit / delete
|
Wed, 04 Sep 2013 17:25:26 +0200 |
Jeremy Thurgood |
Bulkheads are bits of wall you can walk through.
|
Wed, 04 Sep 2013 16:56:24 +0200 |
Neil Muller |
Always show objects in objects mode
|
Wed, 04 Sep 2013 16:53:24 +0200 |
Stefano Rivera |
Overlays belong in render
|
Wed, 04 Sep 2013 16:48:43 +0200 |
Jeremy Thurgood |
Fix embarrassing leftover underscore.
|
Wed, 04 Sep 2013 16:37:10 +0200 |
Neil Muller |
Add placeholder object mode menu
|
Wed, 04 Sep 2013 16:21:21 +0200 |
Jeremy Thurgood |
Less hacky rotation suppression.
|
Wed, 04 Sep 2013 15:06:33 +0200 |
Jeremy Thurgood |
Better rendering and movement detection.
|
Wed, 04 Sep 2013 14:53:37 +0200 |
Jeremy Thurgood |
Composition-based renderers.
|
Wed, 04 Sep 2013 13:15:48 +0200 |
Jeremy Thurgood |
Clunkier properties to make pyflakes happy.
|
Wed, 04 Sep 2013 13:13:11 +0200 |
Jeremy Thurgood |
Better protagonist physicser.
|
Wed, 04 Sep 2013 01:14:49 +0200 |
Stefano Rivera |
Screenshot
|
Wed, 04 Sep 2013 00:17:50 +0200 |
Stefano Rivera |
Build PNGs
|
Wed, 04 Sep 2013 00:15:11 +0200 |
Adrianna Pińska |
werewolf facing north
|
Wed, 04 Sep 2013 00:11:29 +0200 |
Neil Muller |
Pass display offset to overlays for when the display is larger than the level
|
Tue, 03 Sep 2013 23:58:57 +0200 |
Adrianna Pińska |
werewolf facing south
|
Tue, 03 Sep 2013 23:45:56 +0200 |
Stefano Rivera |
Drop compatibility imports, and allow an optional module on classnames
|
Tue, 03 Sep 2013 23:42:51 +0200 |
Jeremy Thurgood |
Fun with mass and friction.
|
Tue, 03 Sep 2013 23:33:44 +0200 |
Stefano Rivera |
Break out Renderers
|
Tue, 03 Sep 2013 23:32:46 +0200 |
Neil Muller |
PEP8
|
Tue, 03 Sep 2013 23:31:54 +0200 |
Neil Muller |
Munge in interior wall drawing
|
Tue, 03 Sep 2013 23:14:48 +0200 |
Neil Muller |
Display interior walls and start working towards drawing them
|
Tue, 03 Sep 2013 23:29:15 +0200 |
Stefano Rivera |
And another puzzler for level-importing
|
Tue, 03 Sep 2013 23:28:38 +0200 |
Stefano Rivera |
Level doesn't gave a get_drawables() getter any more, that was rubbish
|
Tue, 03 Sep 2013 23:27:25 +0200 |
Stefano Rivera |
Break puzzlers out of game_object.py
|
Tue, 03 Sep 2013 23:16:09 +0200 |
Jeremy Thurgood |
Fix protagonist physicsers.
|
Tue, 03 Sep 2013 22:53:23 +0200 |
Neil Muller |
Add showing objects to the level editor
|
Tue, 03 Sep 2013 22:19:20 +0200 |
Neil Muller |
Add dummy check boxes
|
Tue, 03 Sep 2013 22:50:29 +0200 |
Jeremy Thurgood |
Interior walls.
|
Tue, 03 Sep 2013 22:24:38 +0200 |
Stefano Rivera |
Overlays that don't suck as much
|
Tue, 03 Sep 2013 22:10:38 +0200 |
Neil Muller |
Reorder startup to avoid pygame init issues
|
Tue, 03 Sep 2013 22:02:33 +0200 |
Stefano Rivera |
Note image
|
Tue, 03 Sep 2013 21:53:24 +0200 |
Neil Muller |
Add some notes on requirements to the readme
|
Tue, 03 Sep 2013 21:16:22 +0200 |
Jeremy Thurgood |
Document collision handler a little better.
|
Tue, 03 Sep 2013 21:47:24 +0200 |
Stefano Rivera |
Overlay notes
|
Tue, 03 Sep 2013 21:44:55 +0200 |
Neil Muller |
Don't render the old scene with the protagnist's new position during scene changes
|
Tue, 03 Sep 2013 21:09:55 +0200 |
Jeremy Thurgood |
Activate door with switch.
|
Tue, 03 Sep 2013 20:24:25 +0200 |
Jeremy Thurgood |
Better collision handling, potentially locked doors.
|
Tue, 03 Sep 2013 20:10:44 +0200 |
Stefano Rivera |
Err, in pymunk coordinates
|
Tue, 03 Sep 2013 20:06:12 +0200 |
Jeremy Thurgood |
Some refactoring and fixing, start of better collision handling.
|
Tue, 03 Sep 2013 19:48:02 +0200 |
Stefano Rivera |
Make FloorSwitchPuzzler are more generic CollidePuzzler
|
Tue, 03 Sep 2013 19:31:28 +0200 |
Stefano Rivera |
Output coordinates from the level editor, to help place things
|
Tue, 03 Sep 2013 19:09:07 +0200 |
Stefano Rivera |
We have doors
|
Tue, 03 Sep 2013 17:37:16 +0200 |
Neil Muller |
Re-canonicalize level1 after rebase merge
|
Tue, 03 Sep 2013 16:59:00 +0200 |
Neil Muller |
Fix destintion and add internal door
|
Tue, 03 Sep 2013 16:58:45 +0200 |
Neil Muller |
Add DoorEvent and tweak ScreenChange to keep more state when the player goes through a door
|
Tue, 03 Sep 2013 16:57:09 +0200 |
Neil Muller |
Add some state manipulation helper methods
|
Tue, 03 Sep 2013 17:15:00 +0200 |
Stefano Rivera |
Round-tripped levels through the editor to canonicalize them
|
Tue, 03 Sep 2013 16:12:24 +0200 |
Neil Muller |
Add doors to the levels
|
Tue, 03 Sep 2013 16:12:15 +0200 |
Neil Muller |
Initial door object
|
Tue, 03 Sep 2013 16:11:50 +0200 |
Neil Muller |
add level2 to list of screens
|
Tue, 03 Sep 2013 16:08:25 +0200 |
Neil Muller |
Add a level2
|
Tue, 03 Sep 2013 16:07:56 +0200 |
Neil Muller |
Tweak resources.get_file to allow creating non-existant files
|
Tue, 03 Sep 2013 15:37:09 +0200 |
Neil Muller |
Very placeholder art for door
|
Tue, 03 Sep 2013 15:27:58 +0200 |
Adrianna Pińska |
outstanding art TODO
|
Tue, 03 Sep 2013 15:21:15 +0200 |
Neil Muller |
Update TODO a bit
|
Tue, 03 Sep 2013 14:39:48 +0200 |
Neil Muller |
Add alien to level1
|
Tue, 03 Sep 2013 14:39:38 +0200 |
Neil Muller |
A patrolling alien
|
Tue, 03 Sep 2013 11:21:43 +0200 |
Neil Muller |
Allow using right mouse button to drag level display
|
Tue, 03 Sep 2013 11:21:11 +0200 |
Neil Muller |
Remove stale debugging print
|
Tue, 03 Sep 2013 11:19:03 +0200 |
Neil Muller |
Fix 'fill exterior' button
|
Tue, 03 Sep 2013 10:47:27 +0200 |
Neil Muller |
Round-tripping through load/save shouldn't discard objects
|
Tue, 03 Sep 2013 01:21:24 +0200 |
Jeremy Thurgood |
Screenshot for day 2.
|
Tue, 03 Sep 2013 01:00:29 +0200 |
Jeremy Thurgood |
Pictures for lights and switches.
|
Tue, 03 Sep 2013 00:52:22 +0200 |
Stefano Rivera |
Skip loading images before the display is initialized (so the level editor can start again)
|
Tue, 03 Sep 2013 00:50:11 +0200 |
Jeremy Thurgood |
Consolidate image rendering stuff a bit.
|
Tue, 03 Sep 2013 00:10:54 +0200 |
Neil Muller |
Stickier facings
|
Mon, 02 Sep 2013 23:53:48 +0200 |
Stefano Rivera |
Moar PNGs
|
Mon, 02 Sep 2013 23:53:11 +0200 |
Stefano Rivera |
Scroll wheel
|
Mon, 02 Sep 2013 23:52:24 +0200 |
Neil Muller |
front and back views
|
Mon, 02 Sep 2013 23:49:27 +0200 |
Jeremy Thurgood |
Crates look like crates.
|
Mon, 02 Sep 2013 23:48:59 +0200 |
Adrianna Pińska |
floor sensors and lights
|
Mon, 02 Sep 2013 23:48:09 +0200 |
Stefano Rivera |
Levels need a pymunk Space to load
|
Mon, 02 Sep 2013 23:43:44 +0200 |
Stefano Rivera |
Rejig sys.path hacking above albow import, so I can hide it in the root of my repo
|
Mon, 02 Sep 2013 23:39:08 +0200 |
Stefano Rivera |
Revert that crazy hack, nobody was meant to see it
|
Mon, 02 Sep 2013 23:38:11 +0200 |
Stefano Rivera |
Rebuild PNG
|
Mon, 02 Sep 2013 23:37:10 +0200 |
Adrianna Pińska |
make crate smaller
|
Mon, 02 Sep 2013 23:19:46 +0200 |
Stefano Rivera |
Build new PNGs
|
Mon, 02 Sep 2013 23:13:03 +0200 |
Jeremy Thurgood |
Fix imports.
|
Mon, 02 Sep 2013 23:12:15 +0200 |
Jeremy Thurgood |
Remove hardcoded level hackery.
|
Mon, 02 Sep 2013 23:05:25 +0200 |
Jeremy Thurgood |
Load game objects from level.
|
Mon, 02 Sep 2013 22:40:14 +0200 |
Adrianna Pińska |
a crate
|
Mon, 02 Sep 2013 22:35:41 +0200 |
Neil Muller |
Hook up protagnist animations
|
Mon, 02 Sep 2013 19:20:44 +0200 |
Stefano Rivera |
Send a fake resize event, to discover the real window size under a tiling window manager
|
Mon, 02 Sep 2013 19:04:36 +0200 |
Stefano Rivera |
Add a trailing newline
|
Mon, 02 Sep 2013 18:31:03 +0200 |
Jeremy Thurgood |
Two switch puzzle!
|
Mon, 02 Sep 2013 18:27:58 +0200 |
Stefano Rivera |
YAML levels
|
Mon, 02 Sep 2013 18:12:42 +0200 |
Stefano Rivera |
Render tuples to lists
|
Mon, 02 Sep 2013 18:00:52 +0200 |
Stefano Rivera |
Support other interesting keys, too
|
Mon, 02 Sep 2013 17:58:35 +0200 |
Stefano Rivera |
Support integer dict keys
|
Mon, 02 Sep 2013 18:19:57 +0200 |
Neil Muller |
Add hack'ish 'close polygon' option
|
Mon, 02 Sep 2013 17:57:06 +0200 |
Neil Muller |
Tweak button creation code
|
Mon, 02 Sep 2013 18:05:03 +0200 |
Jeremy Thurgood |
A box.
|
Mon, 02 Sep 2013 17:44:27 +0200 |
Stefano Rivera |
Wrap long line
|
Mon, 02 Sep 2013 17:43:45 +0200 |
Stefano Rivera |
Dump inline lists and dicts too
|
Mon, 02 Sep 2013 17:03:25 +0200 |
Stefano Rivera |
Handle corner cases around quotes in strings
|
Mon, 02 Sep 2013 16:57:59 +0200 |
Stefano Rivera |
Support inline lists, dicts, etc. And alternative top level objects
|
Mon, 02 Sep 2013 17:23:13 +0200 |
Neil Muller |
Fill screen with black on scene changes, so small levels aren't surrounded by old cruft
|
Mon, 02 Sep 2013 17:22:42 +0200 |
Neil Muller |
Handle case of display larger than the level better
|
Mon, 02 Sep 2013 17:09:47 +0200 |
Jeremy Thurgood |
Cleaner switch/light rendering.
|
Mon, 02 Sep 2013 16:57:31 +0200 |
Jeremy Thurgood |
Better tests.
|
Mon, 02 Sep 2013 16:52:03 +0200 |
Jeremy Thurgood |
Fix test.
|
Mon, 02 Sep 2013 16:43:15 +0200 |
Jeremy Thurgood |
Rearrange game objects a bit.
|
Mon, 02 Sep 2013 16:40:56 +0200 |
Neil Muller |
Use dialogs to report save results
|
Mon, 02 Sep 2013 16:04:11 +0200 |
Stefano Rivera |
Dump dicts in sorted order
|
Mon, 02 Sep 2013 15:31:19 +0200 |
Stefano Rivera |
Support numeric types
|
Mon, 02 Sep 2013 15:27:51 +0200 |
Stefano Rivera |
Support boolean and None types
|
Mon, 02 Sep 2013 15:44:57 +0200 |
Neil Muller |
Tweak 'draw exterior' logic to handle surrounded polygons better
|