Sun, 08 Sep 2013 02:02:09 +0200 |
Stefano Rivera |
Show splash image on startup
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Sun, 08 Sep 2013 01:49:23 +0200 |
Stefano Rivera |
Restart text for end screen
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Sun, 08 Sep 2013 01:57:51 +0200 |
Adrianna Pińska |
title image
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Sun, 08 Sep 2013 01:52:15 +0200 |
David Sharpe |
Merge
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Sun, 08 Sep 2013 01:51:47 +0200 |
David Sharpe |
Title
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Sun, 08 Sep 2013 01:47:59 +0200 |
Adrianna Pińska |
svg icon
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Sun, 08 Sep 2013 01:45:35 +0200 |
Simon Cross |
Update README.
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Sun, 08 Sep 2013 01:43:13 +0200 |
Adrianna Pińska |
rocket console
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Sun, 08 Sep 2013 01:39:30 +0200 |
David Sharpe |
Merge
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Sun, 08 Sep 2013 01:38:36 +0200 |
David Sharpe |
Merge
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Sun, 08 Sep 2013 01:35:37 +0200 |
David Sharpe |
Changed spawn location in finale.
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Sun, 08 Sep 2013 01:38:57 +0200 |
Simon Cross |
Fix run_game.pyw
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Sun, 08 Sep 2013 01:37:33 +0200 |
Simon Cross |
End sound.
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Sun, 08 Sep 2013 01:35:45 +0200 |
Jeremy Thurgood |
Increased health.
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Sun, 08 Sep 2013 01:34:17 +0200 |
Simon Cross |
Unix build script.
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Sun, 08 Sep 2013 01:30:55 +0200 |
Simon Cross |
Update setup.py
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Sun, 08 Sep 2013 01:25:54 +0200 |
Jeremy Thurgood |
More interesting notes.
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Sun, 08 Sep 2013 01:20:56 +0200 |
Stefano Rivera |
Werewolves should take *some* damage
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Sun, 08 Sep 2013 01:20:14 +0200 |
Neil Muller |
More attack range on spawned aliens
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Sun, 08 Sep 2013 01:16:40 +0200 |
Simon Cross |
Blast off home.
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Sun, 08 Sep 2013 01:15:36 +0200 |
Jeremy Thurgood |
More hangar notes.
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Sun, 08 Sep 2013 01:14:56 +0200 |
Stefano Rivera |
Reset health on level change
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Sun, 08 Sep 2013 01:06:47 +0200 |
Simon Cross |
End notes!
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Sun, 08 Sep 2013 01:05:03 +0200 |
Neil Muller |
collider based moonlight and acid
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Sun, 08 Sep 2013 01:04:04 +0200 |
Stefano Rivera |
Only issue the cyan keycard once
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Sun, 08 Sep 2013 01:00:20 +0200 |
Adrianna Pińska |
finale has hatches instead of doors
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Sun, 08 Sep 2013 00:58:01 +0200 |
Simon Cross |
Add end level.
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Sun, 08 Sep 2013 00:53:29 +0200 |
Simon Cross |
Alien Death Sounds.
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Sun, 08 Sep 2013 00:50:45 +0200 |
David Sharpe |
Merge
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Sun, 08 Sep 2013 00:49:13 +0200 |
David Sharpe |
Merge
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