log

age author description
Fri, 06 Sep 2013 01:44:23 +0200 Stefano Rivera Actually use the base tile specified in the level
Fri, 06 Sep 2013 01:41:02 +0200 Adrianna Pińska why are floors so hard?
Fri, 06 Sep 2013 01:07:33 +0200 Simon Cross Fix typo.
Fri, 06 Sep 2013 00:49:20 +0200 Adrianna Pińska sheep
Fri, 06 Sep 2013 00:45:52 +0200 David Sharpe PEP8
Fri, 06 Sep 2013 00:37:26 +0200 David Sharpe Basic claw attack, stealing liberally from other people's code! ;)
Fri, 06 Sep 2013 00:38:05 +0200 David Sharpe Now with the attack image
Fri, 06 Sep 2013 00:41:49 +0200 Stefano Rivera Now *both* types of enemies die
Fri, 06 Sep 2013 00:41:14 +0200 Jeremy Thurgood Werewolf form heals every second.
Fri, 06 Sep 2013 00:36:14 +0200 Stefano Rivera Enemies leave corpses
Fri, 06 Sep 2013 00:32:38 +0200 Neil Muller Rename animate to update and pass seconds, for future fun
Fri, 06 Sep 2013 00:20:54 +0200 Simon Cross Sonata!
Fri, 06 Sep 2013 00:17:22 +0200 Stefano Rivera Enemies now die
Fri, 06 Sep 2013 00:16:32 +0200 Adrianna Pińska dead aliens
Thu, 05 Sep 2013 23:56:44 +0200 Neil Muller Fix timing issues
Thu, 05 Sep 2013 23:57:50 +0200 Stefano Rivera Pass bullet hits through to the target
Thu, 05 Sep 2013 23:56:25 +0200 Jeremy Thurgood Walls need WALL_COLLISION_TYPE.
Thu, 05 Sep 2013 23:55:42 +0200 Adrianna Pińska layer bugfix
Thu, 05 Sep 2013 23:50:36 +0200 Adrianna Pińska better eyestalk action
Thu, 05 Sep 2013 23:48:33 +0200 Simon Cross Outline of a story!
Thu, 05 Sep 2013 23:43:50 +0200 Stefano Rivera Create a tuple of bullet position, so we don't just hold a reference to a mutable object
Thu, 05 Sep 2013 23:43:37 +0200 Jeremy Thurgood Levers look like levers.
Thu, 05 Sep 2013 23:31:00 +0200 Stefano Rivera Bullets don't collide with sensors
Thu, 05 Sep 2013 23:27:45 +0200 Adrianna Pińska a lever
Thu, 05 Sep 2013 23:26:13 +0200 Stefano Rivera Bullets that mostly die when they hit things
Thu, 05 Sep 2013 23:17:02 +0200 Jeremy Thurgood --no-music flag.
Thu, 05 Sep 2013 22:41:27 +0200 Stefano Rivera Faster bullet
Thu, 05 Sep 2013 17:13:29 +0200 David Fraser Avoid long lines
Thu, 05 Sep 2013 17:09:59 +0200 David Fraser Merge
Thu, 05 Sep 2013 16:41:02 +0200 David Fraser Merge branch