Sat, 07 Sep 2013 20:59:02 +0200 |
Jeremy Thurgood |
Notice when trying to pick up things in wolf form.
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Sat, 07 Sep 2013 20:58:24 +0200 |
Stefano Rivera |
Load on startup
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Sat, 07 Sep 2013 20:54:30 +0200 |
Simon Cross |
Enemies and keycard.
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Sat, 07 Sep 2013 20:54:13 +0200 |
Simon Cross |
Add support for collectables.
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Sat, 07 Sep 2013 20:49:33 +0200 |
Jeremy Thurgood |
Red keycard puzzle.
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Sat, 07 Sep 2013 20:43:17 +0200 |
Adrianna Pińska |
alien queen art
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Sat, 07 Sep 2013 20:33:32 +0200 |
Simon Cross |
Chopped light.
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Sat, 07 Sep 2013 20:32:37 +0200 |
Neil Muller |
Fix error catch thinko
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Sat, 07 Sep 2013 20:26:18 +0200 |
Simon Cross |
Move polys.
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Sat, 07 Sep 2013 19:51:07 +0200 |
Simon Cross |
Acid and light.
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Sat, 07 Sep 2013 20:23:17 +0200 |
Stefano Rivera |
Sligthly pinker ephemeral notes
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Sat, 07 Sep 2013 20:20:25 +0200 |
Stefano Rivera |
Ephemeral messages
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Sat, 07 Sep 2013 20:09:31 +0200 |
Jeremy Thurgood |
Updated hangar.
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Sat, 07 Sep 2013 19:59:30 +0200 |
Neil Muller |
Allow choosing polygon for outlines
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Sat, 07 Sep 2013 19:57:58 +0200 |
Adrianna Pińska |
added some puzzles to the tunnels
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Sat, 07 Sep 2013 19:48:48 +0200 |
Neil Muller |
More polygon buttons
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Sat, 07 Sep 2013 19:47:48 +0200 |
Neil Muller |
Ask before quitting the level editor
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Sat, 07 Sep 2013 19:44:31 +0200 |
Simon Cross |
Acid pool.
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Sat, 07 Sep 2013 19:39:15 +0200 |
Neil Muller |
used snap pos to start line
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Sat, 07 Sep 2013 19:31:30 +0200 |
Stefano Rivera |
debug print on teleport
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Sat, 07 Sep 2013 19:28:27 +0200 |
Jeremy Thurgood |
Fix slow rendering. \o/
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Sat, 07 Sep 2013 19:22:15 +0200 |
Stefano Rivera |
Don't put the starting level in the world, it just creates too much pain
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Sat, 07 Sep 2013 19:07:42 +0200 |
Adrianna Pińska |
moar keycards
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Sat, 07 Sep 2013 18:59:07 +0200 |
Simon Cross |
Close poly.
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Sat, 07 Sep 2013 18:51:29 +0200 |
Adrianna Pińska |
removed one big blobby alien tunnel
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Sat, 07 Sep 2013 18:44:11 +0200 |
Adrianna Pińska |
split out third alien chamber
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Sat, 07 Sep 2013 18:38:40 +0200 |
Stefano Rivera |
Rearrange progress saving, to happen on room entrance
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Sat, 07 Sep 2013 18:29:14 +0200 |
Adrianna Pińska |
split out second alien chamber
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Sat, 07 Sep 2013 18:26:21 +0200 |
Neil Muller |
Tweak surface creation
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Sat, 07 Sep 2013 18:26:05 +0200 |
Simon Cross |
Fix link to alientunnels.
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Sat, 07 Sep 2013 18:24:12 +0200 |
Simon Cross |
All doors linked up.
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Sat, 07 Sep 2013 18:16:32 +0200 |
Adrianna Pińska |
split out first alien chamber
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Sat, 07 Sep 2013 18:10:05 +0200 |
Simon Cross |
More doors.
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Sat, 07 Sep 2013 18:10:32 +0200 |
Jeremy Thurgood |
Less transparent text.
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Sat, 07 Sep 2013 18:07:53 +0200 |
Jeremy Thurgood |
Sheep herding done.
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Sat, 07 Sep 2013 18:05:45 +0200 |
Simon Cross |
Better link back to cargo bay.
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Sat, 07 Sep 2013 18:04:23 +0200 |
David Sharpe |
Level stuff!
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Sat, 07 Sep 2013 18:02:59 +0200 |
Simon Cross |
More doors.
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Sat, 07 Sep 2013 18:00:36 +0200 |
David Sharpe |
Merge
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Sat, 07 Sep 2013 18:00:06 +0200 |
David Sharpe |
Added cargo bay.
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Sat, 07 Sep 2013 17:54:08 +0200 |
Simon Cross |
Put doors in the right place.
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Sat, 07 Sep 2013 17:46:24 +0200 |
David Sharpe |
Added two shuttles to the mix.
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Sat, 07 Sep 2013 17:43:33 +0200 |
Jeremy Thurgood |
Fix level editor.
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Sat, 07 Sep 2013 17:40:59 +0200 |
Jeremy Thurgood |
Better wall and bulkhead drawing.
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Sat, 07 Sep 2013 17:38:50 +0200 |
Simon Cross |
Put some doors in the right place.
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Sat, 07 Sep 2013 17:38:40 +0200 |
Simon Cross |
Sort object editor list.
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Sat, 07 Sep 2013 17:29:15 +0200 |
Neil Muller |
Ensure we draw background once only
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Sat, 07 Sep 2013 17:26:44 +0200 |
Simon Cross |
Put crew doors in roughly the right places.
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Sat, 07 Sep 2013 17:21:23 +0200 |
Neil Muller |
Print object details
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Sat, 07 Sep 2013 17:07:07 +0200 |
Simon Cross |
Set clip rect on mysurface.
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Sat, 07 Sep 2013 16:54:02 +0200 |
Neil Muller |
Visual hint for move object
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Sat, 07 Sep 2013 16:53:09 +0200 |
Stefano Rivera |
Only print the death position in debug mode
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Sat, 07 Sep 2013 16:48:10 +0200 |
Adrianna Pińska |
doors should now teleport to the right places except entrance and exit
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Sat, 07 Sep 2013 16:47:15 +0200 |
Neil Muller |
Movable objects, without hints
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Sat, 07 Sep 2013 16:47:01 +0200 |
Neil Muller |
Extra helper
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Sat, 07 Sep 2013 16:46:43 +0200 |
David Sharpe |
Merge
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Sat, 07 Sep 2013 16:45:48 +0200 |
David Sharpe |
Updating levels
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Sat, 07 Sep 2013 16:43:44 +0200 |
Jeremy Thurgood |
Prettier bulkheads.
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Sat, 07 Sep 2013 16:34:23 +0200 |
Simon Cross |
Add a bunch of doors.
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Sat, 07 Sep 2013 16:25:25 +0200 |
Simon Cross |
First doors.
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Sat, 07 Sep 2013 16:25:08 +0200 |
Simon Cross |
None is the same as not changing screen (it's dry but you can commit it).
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Sat, 07 Sep 2013 16:23:34 +0200 |
David Sharpe |
Merge
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Sat, 07 Sep 2013 16:22:14 +0200 |
David Sharpe |
Added and working on hangar.
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Sat, 07 Sep 2013 16:21:16 +0200 |
Adrianna Pińska |
improved alien tunnels
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Sat, 07 Sep 2013 16:21:03 +0200 |
Neil Muller |
More object checks
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Sat, 07 Sep 2013 16:11:39 +0200 |
Simon Cross |
Start of crew level.
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Sat, 07 Sep 2013 16:05:51 +0200 |
Simon Cross |
Find vertex should use corrected_pos not snapped_pos.
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Sat, 07 Sep 2013 16:02:07 +0200 |
Adrianna Pińska |
more alientunnels
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Sat, 07 Sep 2013 15:59:28 +0200 |
Simon Cross |
Fix boogs.
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Sat, 07 Sep 2013 15:55:27 +0200 |
Neil Muller |
Unset move point when selecting draw
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Sat, 07 Sep 2013 15:53:20 +0200 |
Neil Muller |
Protect against corner case crash
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Sat, 07 Sep 2013 15:42:37 +0200 |
Jeremy Thurgood |
Sheep puzzle yields keycard.
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Sat, 07 Sep 2013 15:42:30 +0200 |
Simon Cross |
Merge.
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Sat, 07 Sep 2013 15:39:49 +0200 |
Simon Cross |
Move whole polygons.
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Sat, 07 Sep 2013 15:32:24 +0200 |
Neil Muller |
Use right cordinates for interior walls
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Sat, 07 Sep 2013 15:26:00 +0200 |
Jeremy Thurgood |
Better CollidePuzzler behaviour.
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Sat, 07 Sep 2013 15:21:00 +0200 |
Jeremy Thurgood |
Smaller sheep pen.
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Sat, 07 Sep 2013 15:23:39 +0200 |
Stefano Rivera |
Don't show debugging shapes by default in DEBUG mode
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Sat, 07 Sep 2013 15:19:33 +0200 |
Neil Muller |
Zero is allowed
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Sat, 07 Sep 2013 15:17:26 +0200 |
Neil Muller |
Hack to fix call to snap_to_grid from EditLevel
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Sat, 07 Sep 2013 15:15:17 +0200 |
Adrianna Pińska |
some changes to tunnels
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Sat, 07 Sep 2013 15:12:02 +0200 |
Neil Muller |
Combine zoom and offset more correctly
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Sat, 07 Sep 2013 15:08:59 +0200 |
Neil Muller |
Better convex polygon protection
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Sat, 07 Sep 2013 15:04:39 +0200 |
Stefano Rivera |
DEBUG: Command line starting area and point
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Sat, 07 Sep 2013 14:54:43 +0200 |
Stefano Rivera |
Set the name
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Sat, 07 Sep 2013 14:52:15 +0200 |
Jeremy Thurgood |
Faster sheep running.
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Sat, 07 Sep 2013 14:48:53 +0200 |
Simon Cross |
Add offset support.
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Sat, 07 Sep 2013 14:47:34 +0200 |
Jeremy Thurgood |
Herd ALL THE SHEEPS.
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Sat, 07 Sep 2013 14:42:21 +0200 |
Simon Cross |
Shape generator.
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Sat, 07 Sep 2013 14:39:29 +0200 |
Adrianna Pińska |
alien tile
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Sat, 07 Sep 2013 14:36:31 +0200 |
Neil Muller |
Also scale current line
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Sat, 07 Sep 2013 14:36:09 +0200 |
Stefano Rivera |
Add Death event to reduce death code duplication
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Sat, 07 Sep 2013 14:30:27 +0200 |
Neil Muller |
Don't allow placing points outside the level
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Sat, 07 Sep 2013 14:26:47 +0200 |
Stefano Rivera |
Remove sheep from start level
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Sat, 07 Sep 2013 14:26:28 +0200 |
Stefano Rivera |
Replace menu and death screen with the starting level
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Sat, 07 Sep 2013 14:19:31 +0200 |
Neil Muller |
Scale lines when we zoom out
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Sat, 07 Sep 2013 14:14:41 +0200 |
Neil Muller |
Round level coordinates
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Sat, 07 Sep 2013 14:10:46 +0200 |
Adrianna Pińska |
empty alien tunnels
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Sat, 07 Sep 2013 13:53:26 +0200 |
Neil Muller |
PEP8
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Sat, 07 Sep 2013 13:52:34 +0200 |
Neil Muller |
avoid some work
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Sat, 07 Sep 2013 13:52:16 +0200 |
Neil Muller |
Cache tiling of the background
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Sat, 07 Sep 2013 13:47:10 +0200 |
David Sharpe |
Merge.
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Sat, 07 Sep 2013 13:39:10 +0200 |
davidsharpe |
Special relativistic gravities again.
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Sat, 07 Sep 2013 13:34:38 +0200 |
davidsharpe |
Automated merge
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Sat, 07 Sep 2013 13:34:19 +0200 |
davidsharpe |
Special relativistic gravities.
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Sat, 07 Sep 2013 13:34:55 +0200 |
Simon Cross |
Increment by 5.
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Sat, 07 Sep 2013 13:34:01 +0200 |
Neil Muller |
Safer color access
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Sat, 07 Sep 2013 13:30:06 +0200 |
Simon Cross |
Actually snap to grid.
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Sat, 07 Sep 2013 13:05:41 +0200 |
Neil Muller |
Tweak button layout
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Sat, 07 Sep 2013 13:00:31 +0200 |
Neil Muller |
Tweak zoom button layout
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Sat, 07 Sep 2013 13:00:36 +0200 |
Simon Cross |
PEP8 fix.
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Sat, 07 Sep 2013 12:58:25 +0200 |
Simon Cross |
Merge.
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Sat, 07 Sep 2013 12:55:38 +0200 |
Simon Cross |
Add grid size buttons.
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Sat, 07 Sep 2013 12:56:42 +0200 |
davidsharpe |
p8
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Sat, 07 Sep 2013 12:53:20 +0200 |
davidsharpe |
Well, gravity push.
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Sat, 07 Sep 2013 12:52:16 +0200 |
davidsharpe |
Well, gravity.
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Sat, 07 Sep 2013 12:50:21 +0200 |
Jeremy Thurgood |
Sheep behaviour.
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Sat, 07 Sep 2013 12:49:27 +0200 |
Neil Muller |
more zooming
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Sat, 07 Sep 2013 12:43:31 +0200 |
Neil Muller |
Partial zoom support
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Sat, 07 Sep 2013 12:41:16 +0200 |
Jeremy Thurgood |
Rename dead sheep as well.
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