Sat, 07 Sep 2013 20:26:18 +0200 |
Simon Cross |
Move polys.
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Sat, 07 Sep 2013 19:51:07 +0200 |
Simon Cross |
Acid and light.
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Sat, 07 Sep 2013 20:23:17 +0200 |
Stefano Rivera |
Sligthly pinker ephemeral notes
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Sat, 07 Sep 2013 20:20:25 +0200 |
Stefano Rivera |
Ephemeral messages
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Sat, 07 Sep 2013 20:09:31 +0200 |
Jeremy Thurgood |
Updated hangar.
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Sat, 07 Sep 2013 19:59:30 +0200 |
Neil Muller |
Allow choosing polygon for outlines
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Sat, 07 Sep 2013 19:57:58 +0200 |
Adrianna Pińska |
added some puzzles to the tunnels
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Sat, 07 Sep 2013 19:48:48 +0200 |
Neil Muller |
More polygon buttons
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Sat, 07 Sep 2013 19:47:48 +0200 |
Neil Muller |
Ask before quitting the level editor
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Sat, 07 Sep 2013 19:44:31 +0200 |
Simon Cross |
Acid pool.
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Sat, 07 Sep 2013 19:39:15 +0200 |
Neil Muller |
used snap pos to start line
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Sat, 07 Sep 2013 19:31:30 +0200 |
Stefano Rivera |
debug print on teleport
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Sat, 07 Sep 2013 19:28:27 +0200 |
Jeremy Thurgood |
Fix slow rendering. \o/
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Sat, 07 Sep 2013 19:22:15 +0200 |
Stefano Rivera |
Don't put the starting level in the world, it just creates too much pain
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Sat, 07 Sep 2013 19:07:42 +0200 |
Adrianna Pińska |
moar keycards
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