log

age author description
Mon, 02 Sep 2013 23:52:24 +0200 Neil Muller front and back views
Mon, 02 Sep 2013 23:49:27 +0200 Jeremy Thurgood Crates look like crates.
Mon, 02 Sep 2013 23:48:59 +0200 Adrianna Pińska floor sensors and lights
Mon, 02 Sep 2013 23:48:09 +0200 Stefano Rivera Levels need a pymunk Space to load
Mon, 02 Sep 2013 23:43:44 +0200 Stefano Rivera Rejig sys.path hacking above albow import, so I can hide it in the root of my repo
Mon, 02 Sep 2013 23:39:08 +0200 Stefano Rivera Revert that crazy hack, nobody was meant to see it
Mon, 02 Sep 2013 23:38:11 +0200 Stefano Rivera Rebuild PNG
Mon, 02 Sep 2013 23:37:10 +0200 Adrianna Pińska make crate smaller
Mon, 02 Sep 2013 23:19:46 +0200 Stefano Rivera Build new PNGs
Mon, 02 Sep 2013 23:13:03 +0200 Jeremy Thurgood Fix imports.
Mon, 02 Sep 2013 23:12:15 +0200 Jeremy Thurgood Remove hardcoded level hackery.
Mon, 02 Sep 2013 23:05:25 +0200 Jeremy Thurgood Load game objects from level.
Mon, 02 Sep 2013 22:40:14 +0200 Adrianna Pińska a crate
Mon, 02 Sep 2013 22:35:41 +0200 Neil Muller Hook up protagnist animations
Mon, 02 Sep 2013 19:20:44 +0200 Stefano Rivera Send a fake resize event, to discover the real window size under a tiling window manager
Mon, 02 Sep 2013 19:04:36 +0200 Stefano Rivera Add a trailing newline
Mon, 02 Sep 2013 18:31:03 +0200 Jeremy Thurgood Two switch puzzle!
Mon, 02 Sep 2013 18:27:58 +0200 Stefano Rivera YAML levels
Mon, 02 Sep 2013 18:12:42 +0200 Stefano Rivera Render tuples to lists
Mon, 02 Sep 2013 18:00:52 +0200 Stefano Rivera Support other interesting keys, too
Mon, 02 Sep 2013 17:58:35 +0200 Stefano Rivera Support integer dict keys
Mon, 02 Sep 2013 18:19:57 +0200 Neil Muller Add hack'ish 'close polygon' option
Mon, 02 Sep 2013 17:57:06 +0200 Neil Muller Tweak button creation code
Mon, 02 Sep 2013 18:05:03 +0200 Jeremy Thurgood A box.
Mon, 02 Sep 2013 17:44:27 +0200 Stefano Rivera Wrap long line
Mon, 02 Sep 2013 17:43:45 +0200 Stefano Rivera Dump inline lists and dicts too
Mon, 02 Sep 2013 17:03:25 +0200 Stefano Rivera Handle corner cases around quotes in strings
Mon, 02 Sep 2013 16:57:59 +0200 Stefano Rivera Support inline lists, dicts, etc. And alternative top level objects
Mon, 02 Sep 2013 17:23:13 +0200 Neil Muller Fill screen with black on scene changes, so small levels aren't surrounded by old cruft
Mon, 02 Sep 2013 17:22:42 +0200 Neil Muller Handle case of display larger than the level better
Mon, 02 Sep 2013 17:09:47 +0200 Jeremy Thurgood Cleaner switch/light rendering.
Mon, 02 Sep 2013 16:57:31 +0200 Jeremy Thurgood Better tests.
Mon, 02 Sep 2013 16:52:03 +0200 Jeremy Thurgood Fix test.
Mon, 02 Sep 2013 16:43:15 +0200 Jeremy Thurgood Rearrange game objects a bit.
Mon, 02 Sep 2013 16:40:56 +0200 Neil Muller Use dialogs to report save results
Mon, 02 Sep 2013 16:04:11 +0200 Stefano Rivera Dump dicts in sorted order
Mon, 02 Sep 2013 15:31:19 +0200 Stefano Rivera Support numeric types
Mon, 02 Sep 2013 15:27:51 +0200 Stefano Rivera Support boolean and None types
Mon, 02 Sep 2013 15:44:57 +0200 Neil Muller Tweak 'draw exterior' logic to handle surrounded polygons better
Mon, 02 Sep 2013 15:29:37 +0200 Neil Muller Add fill button
Mon, 02 Sep 2013 15:24:21 +0200 Neil Muller add save button
Mon, 02 Sep 2013 15:04:42 +0200 Neil Muller More albow
Mon, 02 Sep 2013 15:00:28 +0200 Stefano Rivera Fallback to pytest's skip exception
Mon, 02 Sep 2013 14:51:50 +0200 Stefano Rivera Appease the gods of PEP-8
Mon, 02 Sep 2013 14:50:30 +0200 Stefano Rivera Test with dump_s and load_s
Mon, 02 Sep 2013 14:45:18 +0200 Stefano Rivera Refactored as classes for readability and to make it easier to support more types
Mon, 02 Sep 2013 14:25:16 +0200 Jeremy Thurgood Some basic puzzle tests.
Mon, 02 Sep 2013 14:09:39 +0200 Neil Muller Partially albowify the level editor
Mon, 02 Sep 2013 13:59:11 +0200 Neil Muller Add fonts needed for Albowifying the editor
Mon, 02 Sep 2013 14:01:55 +0200 Jeremy Thurgood Layered drawing.
Mon, 02 Sep 2013 13:48:24 +0200 Jeremy Thurgood FloorLight, linked to a FloorSwitch.
Mon, 02 Sep 2013 13:29:30 +0200 Jeremy Thurgood List of drawables in area.
Mon, 02 Sep 2013 13:21:53 +0200 Jeremy Thurgood More consistent debug rendering.
Mon, 02 Sep 2013 13:05:25 +0200 Stefano Rivera Support a common stylistic variation
Mon, 02 Sep 2013 11:56:08 +0200 Stefano Rivera Rename to yamlish
Mon, 02 Sep 2013 12:45:06 +0200 Neil Muller draw protagnist bounding box in debug mode. Redo drawing logic to avoid pymunk noise
Mon, 02 Sep 2013 12:01:25 +0200 Jeremy Thurgood Cleaner direction key management.
Mon, 02 Sep 2013 11:54:13 +0200 Neil Muller more pep8 cleanup
Mon, 02 Sep 2013 11:50:04 +0200 Neil Muller Fix newer pep8 continuation complaint
Mon, 02 Sep 2013 11:41:39 +0200 Jeremy Thurgood Add WASD controls, switch to "c" for form change.
Mon, 02 Sep 2013 11:20:34 +0200 Neil Muller Support showing exterior filled view in the editor
Mon, 02 Sep 2013 11:20:04 +0200 Neil Muller Fill the exterior with the blackness of space
Mon, 02 Sep 2013 11:20:17 +0200 Jeremy Thurgood Comment out shape drawing for protagonist. Useful for debugging, but pymunk vomits all over stdout when drawing polygons.
Mon, 02 Sep 2013 11:10:50 +0200 Jeremy Thurgood Rectangular human protagonist shape, refactored physicsers.
Mon, 02 Sep 2013 08:47:05 +0200 Jeremy Thurgood Start next to the wall, not in it.
Mon, 02 Sep 2013 08:36:46 +0200 Jeremy Thurgood Remove NullPhysicser, since it looks like everything needs PHYSICS!!!
Mon, 02 Sep 2013 02:18:50 +0200 Stefano Rivera Dump our YAML subset too
Mon, 02 Sep 2013 00:55:59 +0200 Stefano Rivera Simple (subset of) YAML parser
Mon, 02 Sep 2013 00:49:42 +0200 Simon Cross Screenshot at r87.
Sun, 01 Sep 2013 23:18:47 +0200 Neil Muller Hack in viewport
Sun, 01 Sep 2013 23:00:45 +0200 Neil Muller Tweak render order
Sun, 01 Sep 2013 22:57:03 +0200 Neil Muller Make the window resizable
Sun, 01 Sep 2013 22:54:53 +0200 Neil Muller Point pymunk at a screen surface, not the display to make things saner
Sun, 01 Sep 2013 22:58:04 +0200 davidsharpe Fix whitespace again.
Sun, 01 Sep 2013 22:56:26 +0200 davidsharpe Fix whitespace.
Sun, 01 Sep 2013 22:53:37 +0200 davidsharpe Floor switch with horrible hackery.
Sun, 01 Sep 2013 22:36:49 +0200 Adrianna Pińska goodbye, werewolf
Sun, 01 Sep 2013 22:26:13 +0200 Neil Muller Dump phone notes
Sun, 01 Sep 2013 22:24:59 +0200 Adrianna Pińska now the human is going
Sun, 01 Sep 2013 21:50:41 +0200 Stefano Rivera Make the polygon in level1 much bigger
Sun, 01 Sep 2013 21:47:09 +0200 Stefano Rivera Human
Sun, 01 Sep 2013 21:44:45 +0200 Stefano Rivera Put levels in a levels directory
Sun, 01 Sep 2013 21:40:01 +0200 davidsharpe Automated merge
Sun, 01 Sep 2013 21:39:37 +0200 davidsharpe Added environmental motion effects to protagonist.
Sun, 01 Sep 2013 21:41:49 +0200 Stefano Rivera Move save() to Level
Sun, 01 Sep 2013 21:39:16 +0200 Stefano Rivera Shebang and path hacking, so that the area_editor runs
Sun, 01 Sep 2013 21:32:28 +0200 Stefano Rivera Creature PNGs
Sun, 01 Sep 2013 21:20:14 +0200 Adrianna Pińska second alien
Sun, 01 Sep 2013 20:47:58 +0200 Adrianna Pińska first alien
Sun, 01 Sep 2013 19:56:18 +0200 Adrianna Pińska hoo-mon
Sun, 01 Sep 2013 19:53:18 +0200 Jeremy Thurgood Clean up a few things.
Sun, 01 Sep 2013 19:31:39 +0200 Jeremy Thurgood Move protagonist object to the right place.
Sun, 01 Sep 2013 19:18:45 +0200 Jeremy Thurgood Unused import.
Sun, 01 Sep 2013 19:18:12 +0200 Jeremy Thurgood Put werewolf facing direction magic back.
Sun, 01 Sep 2013 18:57:35 +0200 Jeremy Thurgood WTF whitespace?!?!?!?!
Sun, 01 Sep 2013 18:56:03 +0200 Jeremy Thurgood Fix import.
Sun, 01 Sep 2013 18:50:21 +0200 Jeremy Thurgood Fix long line.
Sun, 01 Sep 2013 18:48:55 +0200 Jeremy Thurgood Start of game object stuff.
Sun, 01 Sep 2013 18:57:16 +0200 Stefano Rivera Centre the wolf on its body
Sun, 01 Sep 2013 18:55:19 +0200 Neil Muller Use resource get_file
Sun, 01 Sep 2013 18:51:06 +0200 Stefano Rivera Now with a werewolf
Sun, 01 Sep 2013 18:50:19 +0200 Neil Muller Only save levels if the loops are closed
Sun, 01 Sep 2013 18:46:05 +0200 Simon Cross Add .get_file() to resources.
Sun, 01 Sep 2013 18:39:37 +0200 Simon Cross Draw all the walls.
Sun, 01 Sep 2013 18:34:38 +0200 Simon Cross Tweak wall thickness and human impulse.
Sun, 01 Sep 2013 18:29:04 +0200 Neil Muller The level editor
Sun, 01 Sep 2013 18:28:33 +0200 Neil Muller Approximate levels and walls
Sun, 01 Sep 2013 18:26:15 +0200 Stefano Rivera Built some images
Sun, 01 Sep 2013 18:26:07 +0200 Stefano Rivera Now supporting make install
Sun, 01 Sep 2013 18:22:46 +0200 Simon Cross Better movement and swap between werewolf and human form with 'w' (hodgestar, decoy).
Sun, 01 Sep 2013 18:21:12 +0200 Adrianna Pińska restructured directory plus half an alien
Sun, 01 Sep 2013 18:16:50 +0200 Stefano Rivera Export with inkscape. rsvg got the eyes wrong
Sun, 01 Sep 2013 18:14:58 +0200 Stefano Rivera Sanish resolution
Sun, 01 Sep 2013 18:14:43 +0200 Stefano Rivera Optional optimization
Sun, 01 Sep 2013 18:10:33 +0200 Adrianna Pińska werewolf now with shading
Sun, 01 Sep 2013 17:40:43 +0200 Simon Cross Use fixed timestemp because pymunk docs say this is an order of magnitude more efficient.
Sun, 01 Sep 2013 17:40:30 +0200 Neil Muller Move tiles under images for resource loading
Sun, 01 Sep 2013 17:31:07 +0200 Stefano Rivera Don't prefix the basedir twice
Sun, 01 Sep 2013 17:24:45 +0200 Neil Muller Add a placeholder floor tile
Sun, 01 Sep 2013 17:06:06 +0200 Simon Cross Give screens a name and a world.