Mon, 02 Sep 2013 12:45:06 +0200 |
Neil Muller |
draw protagnist bounding box in debug mode. Redo drawing logic to avoid pymunk noise
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Mon, 02 Sep 2013 12:01:25 +0200 |
Jeremy Thurgood |
Cleaner direction key management.
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Mon, 02 Sep 2013 11:54:13 +0200 |
Neil Muller |
more pep8 cleanup
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Mon, 02 Sep 2013 11:50:04 +0200 |
Neil Muller |
Fix newer pep8 continuation complaint
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Mon, 02 Sep 2013 11:41:39 +0200 |
Jeremy Thurgood |
Add WASD controls, switch to "c" for form change.
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Mon, 02 Sep 2013 11:20:34 +0200 |
Neil Muller |
Support showing exterior filled view in the editor
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Mon, 02 Sep 2013 11:20:04 +0200 |
Neil Muller |
Fill the exterior with the blackness of space
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Mon, 02 Sep 2013 11:20:17 +0200 |
Jeremy Thurgood |
Comment out shape drawing for protagonist. Useful for debugging, but pymunk vomits all over stdout when drawing polygons.
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Mon, 02 Sep 2013 11:10:50 +0200 |
Jeremy Thurgood |
Rectangular human protagonist shape, refactored physicsers.
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Mon, 02 Sep 2013 08:47:05 +0200 |
Jeremy Thurgood |
Start next to the wall, not in it.
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Mon, 02 Sep 2013 08:36:46 +0200 |
Jeremy Thurgood |
Remove NullPhysicser, since it looks like everything needs PHYSICS!!!
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Mon, 02 Sep 2013 02:18:50 +0200 |
Stefano Rivera |
Dump our YAML subset too
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Mon, 02 Sep 2013 00:55:59 +0200 |
Stefano Rivera |
Simple (subset of) YAML parser
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Mon, 02 Sep 2013 00:49:42 +0200 |
Simon Cross |
Screenshot at r87.
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Sun, 01 Sep 2013 23:18:47 +0200 |
Neil Muller |
Hack in viewport
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