log

age author description
Mon, 02 Sep 2013 11:50:04 +0200 Neil Muller Fix newer pep8 continuation complaint
Mon, 02 Sep 2013 11:41:39 +0200 Jeremy Thurgood Add WASD controls, switch to "c" for form change.
Mon, 02 Sep 2013 11:20:34 +0200 Neil Muller Support showing exterior filled view in the editor
Mon, 02 Sep 2013 11:20:04 +0200 Neil Muller Fill the exterior with the blackness of space
Mon, 02 Sep 2013 11:20:17 +0200 Jeremy Thurgood Comment out shape drawing for protagonist. Useful for debugging, but pymunk vomits all over stdout when drawing polygons.
Mon, 02 Sep 2013 11:10:50 +0200 Jeremy Thurgood Rectangular human protagonist shape, refactored physicsers.
Mon, 02 Sep 2013 08:47:05 +0200 Jeremy Thurgood Start next to the wall, not in it.
Mon, 02 Sep 2013 08:36:46 +0200 Jeremy Thurgood Remove NullPhysicser, since it looks like everything needs PHYSICS!!!
Mon, 02 Sep 2013 02:18:50 +0200 Stefano Rivera Dump our YAML subset too
Mon, 02 Sep 2013 00:55:59 +0200 Stefano Rivera Simple (subset of) YAML parser
Mon, 02 Sep 2013 00:49:42 +0200 Simon Cross Screenshot at r87.
Sun, 01 Sep 2013 23:18:47 +0200 Neil Muller Hack in viewport
Sun, 01 Sep 2013 23:00:45 +0200 Neil Muller Tweak render order
Sun, 01 Sep 2013 22:57:03 +0200 Neil Muller Make the window resizable
Sun, 01 Sep 2013 22:54:53 +0200 Neil Muller Point pymunk at a screen surface, not the display to make things saner
Sun, 01 Sep 2013 22:58:04 +0200 davidsharpe Fix whitespace again.
Sun, 01 Sep 2013 22:56:26 +0200 davidsharpe Fix whitespace.
Sun, 01 Sep 2013 22:53:37 +0200 davidsharpe Floor switch with horrible hackery.
Sun, 01 Sep 2013 22:36:49 +0200 Adrianna Pińska goodbye, werewolf
Sun, 01 Sep 2013 22:26:13 +0200 Neil Muller Dump phone notes
Sun, 01 Sep 2013 22:24:59 +0200 Adrianna Pińska now the human is going
Sun, 01 Sep 2013 21:50:41 +0200 Stefano Rivera Make the polygon in level1 much bigger
Sun, 01 Sep 2013 21:47:09 +0200 Stefano Rivera Human
Sun, 01 Sep 2013 21:44:45 +0200 Stefano Rivera Put levels in a levels directory
Sun, 01 Sep 2013 21:40:01 +0200 davidsharpe Automated merge
Sun, 01 Sep 2013 21:39:37 +0200 davidsharpe Added environmental motion effects to protagonist.
Sun, 01 Sep 2013 21:41:49 +0200 Stefano Rivera Move save() to Level
Sun, 01 Sep 2013 21:39:16 +0200 Stefano Rivera Shebang and path hacking, so that the area_editor runs
Sun, 01 Sep 2013 21:32:28 +0200 Stefano Rivera Creature PNGs
Sun, 01 Sep 2013 21:20:14 +0200 Adrianna Pińska second alien