Sat, 07 Sep 2013 16:46:43 +0200 |
David Sharpe |
Merge
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Sat, 07 Sep 2013 16:45:48 +0200 |
David Sharpe |
Updating levels
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Sat, 07 Sep 2013 16:43:44 +0200 |
Jeremy Thurgood |
Prettier bulkheads.
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Sat, 07 Sep 2013 16:34:23 +0200 |
Simon Cross |
Add a bunch of doors.
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Sat, 07 Sep 2013 16:25:25 +0200 |
Simon Cross |
First doors.
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Sat, 07 Sep 2013 16:25:08 +0200 |
Simon Cross |
None is the same as not changing screen (it's dry but you can commit it).
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Sat, 07 Sep 2013 16:23:34 +0200 |
David Sharpe |
Merge
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Sat, 07 Sep 2013 16:22:14 +0200 |
David Sharpe |
Added and working on hangar.
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Sat, 07 Sep 2013 16:21:16 +0200 |
Adrianna Pińska |
improved alien tunnels
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Sat, 07 Sep 2013 16:21:03 +0200 |
Neil Muller |
More object checks
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Sat, 07 Sep 2013 16:11:39 +0200 |
Simon Cross |
Start of crew level.
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Sat, 07 Sep 2013 16:05:51 +0200 |
Simon Cross |
Find vertex should use corrected_pos not snapped_pos.
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Sat, 07 Sep 2013 16:02:07 +0200 |
Adrianna Pińska |
more alientunnels
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Sat, 07 Sep 2013 15:59:28 +0200 |
Simon Cross |
Fix boogs.
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Sat, 07 Sep 2013 15:55:27 +0200 |
Neil Muller |
Unset move point when selecting draw
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Sat, 07 Sep 2013 15:53:20 +0200 |
Neil Muller |
Protect against corner case crash
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Sat, 07 Sep 2013 15:42:37 +0200 |
Jeremy Thurgood |
Sheep puzzle yields keycard.
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Sat, 07 Sep 2013 15:42:30 +0200 |
Simon Cross |
Merge.
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Sat, 07 Sep 2013 15:39:49 +0200 |
Simon Cross |
Move whole polygons.
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Sat, 07 Sep 2013 15:32:24 +0200 |
Neil Muller |
Use right cordinates for interior walls
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Sat, 07 Sep 2013 15:26:00 +0200 |
Jeremy Thurgood |
Better CollidePuzzler behaviour.
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Sat, 07 Sep 2013 15:21:00 +0200 |
Jeremy Thurgood |
Smaller sheep pen.
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Sat, 07 Sep 2013 15:23:39 +0200 |
Stefano Rivera |
Don't show debugging shapes by default in DEBUG mode
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Sat, 07 Sep 2013 15:19:33 +0200 |
Neil Muller |
Zero is allowed
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Sat, 07 Sep 2013 15:17:26 +0200 |
Neil Muller |
Hack to fix call to snap_to_grid from EditLevel
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Sat, 07 Sep 2013 15:15:17 +0200 |
Adrianna Pińska |
some changes to tunnels
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Sat, 07 Sep 2013 15:12:02 +0200 |
Neil Muller |
Combine zoom and offset more correctly
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Sat, 07 Sep 2013 15:08:59 +0200 |
Neil Muller |
Better convex polygon protection
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Sat, 07 Sep 2013 15:04:39 +0200 |
Stefano Rivera |
DEBUG: Command line starting area and point
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Sat, 07 Sep 2013 14:54:43 +0200 |
Stefano Rivera |
Set the name
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Sat, 07 Sep 2013 14:52:15 +0200 |
Jeremy Thurgood |
Faster sheep running.
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Sat, 07 Sep 2013 14:48:53 +0200 |
Simon Cross |
Add offset support.
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Sat, 07 Sep 2013 14:47:34 +0200 |
Jeremy Thurgood |
Herd ALL THE SHEEPS.
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Sat, 07 Sep 2013 14:42:21 +0200 |
Simon Cross |
Shape generator.
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Sat, 07 Sep 2013 14:39:29 +0200 |
Adrianna Pińska |
alien tile
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Sat, 07 Sep 2013 14:36:31 +0200 |
Neil Muller |
Also scale current line
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Sat, 07 Sep 2013 14:36:09 +0200 |
Stefano Rivera |
Add Death event to reduce death code duplication
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Sat, 07 Sep 2013 14:30:27 +0200 |
Neil Muller |
Don't allow placing points outside the level
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Sat, 07 Sep 2013 14:26:47 +0200 |
Stefano Rivera |
Remove sheep from start level
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Sat, 07 Sep 2013 14:26:28 +0200 |
Stefano Rivera |
Replace menu and death screen with the starting level
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Sat, 07 Sep 2013 14:19:31 +0200 |
Neil Muller |
Scale lines when we zoom out
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Sat, 07 Sep 2013 14:14:41 +0200 |
Neil Muller |
Round level coordinates
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Sat, 07 Sep 2013 14:10:46 +0200 |
Adrianna Pińska |
empty alien tunnels
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Sat, 07 Sep 2013 13:53:26 +0200 |
Neil Muller |
PEP8
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Sat, 07 Sep 2013 13:52:34 +0200 |
Neil Muller |
avoid some work
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Sat, 07 Sep 2013 13:52:16 +0200 |
Neil Muller |
Cache tiling of the background
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Sat, 07 Sep 2013 13:47:10 +0200 |
David Sharpe |
Merge.
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Sat, 07 Sep 2013 13:39:10 +0200 |
davidsharpe |
Special relativistic gravities again.
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Sat, 07 Sep 2013 13:34:38 +0200 |
davidsharpe |
Automated merge
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Sat, 07 Sep 2013 13:34:19 +0200 |
davidsharpe |
Special relativistic gravities.
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Sat, 07 Sep 2013 13:34:55 +0200 |
Simon Cross |
Increment by 5.
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Sat, 07 Sep 2013 13:34:01 +0200 |
Neil Muller |
Safer color access
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Sat, 07 Sep 2013 13:30:06 +0200 |
Simon Cross |
Actually snap to grid.
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Sat, 07 Sep 2013 13:05:41 +0200 |
Neil Muller |
Tweak button layout
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Sat, 07 Sep 2013 13:00:31 +0200 |
Neil Muller |
Tweak zoom button layout
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Sat, 07 Sep 2013 13:00:36 +0200 |
Simon Cross |
PEP8 fix.
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Sat, 07 Sep 2013 12:58:25 +0200 |
Simon Cross |
Merge.
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Sat, 07 Sep 2013 12:55:38 +0200 |
Simon Cross |
Add grid size buttons.
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Sat, 07 Sep 2013 12:56:42 +0200 |
davidsharpe |
p8
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Sat, 07 Sep 2013 12:53:20 +0200 |
davidsharpe |
Well, gravity push.
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Sat, 07 Sep 2013 12:52:16 +0200 |
davidsharpe |
Well, gravity.
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Sat, 07 Sep 2013 12:50:21 +0200 |
Jeremy Thurgood |
Sheep behaviour.
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Sat, 07 Sep 2013 12:49:27 +0200 |
Neil Muller |
more zooming
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Sat, 07 Sep 2013 12:43:31 +0200 |
Neil Muller |
Partial zoom support
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Sat, 07 Sep 2013 12:41:16 +0200 |
Jeremy Thurgood |
Rename dead sheep as well.
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Sat, 07 Sep 2013 12:38:51 +0200 |
Neil Muller |
Unbreak polygon drawing
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Sat, 07 Sep 2013 12:33:35 +0200 |
Jeremy Thurgood |
Sheep! (And refactoring!)
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Sat, 07 Sep 2013 11:21:54 +0200 |
Jeremy Thurgood |
Better protagonist finding for enemies.
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Sat, 07 Sep 2013 12:32:40 +0200 |
Stefano Rivera |
Move hard-coded starting point to levels meta file
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Sat, 07 Sep 2013 12:10:42 +0200 |
Neil Muller |
Move points button
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Sat, 07 Sep 2013 11:16:59 +0200 |
Stefano Rivera |
No, we really don't need EnemyDeathEvent
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Sat, 07 Sep 2013 10:42:37 +0200 |
Jeremy Thurgood |
Pad multiline text.
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Sat, 07 Sep 2013 10:39:01 +0200 |
Stefano Rivera |
Tyop (spotted by the Hodgestar)
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Sat, 07 Sep 2013 10:15:19 +0200 |
Stefano Rivera |
Add attacks to stats screen
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Sat, 07 Sep 2013 09:47:45 +0200 |
Adrianna Pińska |
better bubbles (work in progress)
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Sat, 07 Sep 2013 08:59:55 +0200 |
Neil Muller |
Animated acid
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Sat, 07 Sep 2013 08:59:28 +0200 |
Neil Muller |
Hack together tile animation
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Sat, 07 Sep 2013 01:21:32 +0200 |
Stefano Rivera |
Reselt world on death
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Sat, 07 Sep 2013 01:12:21 +0200 |
Stefano Rivera |
Restarting the level restores health
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Sat, 07 Sep 2013 01:11:51 +0200 |
Neil Muller |
Fold long text messages somewhat
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Sat, 07 Sep 2013 01:05:18 +0200 |
Neil Muller |
Pass layout hint to overlays
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Sat, 07 Sep 2013 01:03:55 +0200 |
Neil Muller |
Better MultiLineWidget
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Sat, 07 Sep 2013 01:10:53 +0200 |
Stefano Rivera |
Use Result instead of ClawEvent
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Sat, 07 Sep 2013 01:04:01 +0200 |
Stefano Rivera |
Use Result to handle firing
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Sat, 07 Sep 2013 01:03:46 +0200 |
Adrianna Pińska |
screenshot with dead aliens and keycards
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Sat, 07 Sep 2013 00:42:09 +0200 |
Stefano Rivera |
Use Result to handle enemy death (but keep the event for accounting purposes)
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Sat, 07 Sep 2013 00:34:00 +0200 |
Jeremy Thurgood |
Goodbye foul locked_door!
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Sat, 07 Sep 2013 00:28:56 +0200 |
Adrianna Pińska |
lock
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Sat, 07 Sep 2013 00:15:19 +0200 |
Neil Muller |
remove unneeded fill
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Sat, 07 Sep 2013 00:10:20 +0200 |
Neil Muller |
Drop unused alpha bit from tile_surface helper
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Fri, 06 Sep 2013 23:59:49 +0200 |
Stefano Rivera |
Don't crash if we have an out of date saved state
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Fri, 06 Sep 2013 23:58:15 +0200 |
Stefano Rivera |
Use a result object to get new drawables back to the area
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Fri, 06 Sep 2013 23:47:44 +0200 |
Jeremy Thurgood |
Fix positioning and debug print.
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Fri, 06 Sep 2013 23:39:22 +0200 |
Jeremy Thurgood |
Bleh.
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Fri, 06 Sep 2013 23:37:55 +0200 |
Jeremy Thurgood |
Some notes.
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Fri, 06 Sep 2013 23:22:44 +0200 |
Jeremy Thurgood |
Some notes.
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Fri, 06 Sep 2013 23:36:08 +0200 |
Stefano Rivera |
Colons are allowed in strings
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Fri, 06 Sep 2013 23:11:37 +0200 |
Stefano Rivera |
Collected collectables stay collected
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Fri, 06 Sep 2013 23:07:27 +0200 |
Stefano Rivera |
Create a nagslang.collectable module for collectables
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Fri, 06 Sep 2013 23:03:28 +0200 |
Adrianna Pińska |
new acid and moonlight art
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Fri, 06 Sep 2013 22:40:41 +0200 |
Adrianna Pińska |
new werewolf attack art.
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Fri, 06 Sep 2013 22:52:24 +0200 |
Stefano Rivera |
Count deaths
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Fri, 06 Sep 2013 22:44:14 +0200 |
Stefano Rivera |
Move the inventory to world, to slightly reduce overall hackyness
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Fri, 06 Sep 2013 22:33:51 +0200 |
Stefano Rivera |
Change the flavour of magic in World
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Fri, 06 Sep 2013 22:27:08 +0200 |
Jeremy Thurgood |
Use timers for enemy ballistics cooldown.
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Fri, 06 Sep 2013 21:56:57 +0200 |
Jeremy Thurgood |
Automatic weapons.
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Fri, 06 Sep 2013 21:37:00 +0200 |
Stefano Rivera |
Make the inventory a set
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Fri, 06 Sep 2013 21:27:09 +0200 |
Neil Muller |
Demo new alien
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Fri, 06 Sep 2013 21:26:57 +0200 |
Neil Muller |
Start refactoring alien movement
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Fri, 06 Sep 2013 21:13:45 +0200 |
Stefano Rivera |
Enemy ranged attacks do damage
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Fri, 06 Sep 2013 21:07:24 +0200 |
Stefano Rivera |
Move ranged attack code to Enemy. Don't shoot through solid objects
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Fri, 06 Sep 2013 20:59:37 +0200 |
Jeremy Thurgood |
More sensible health bar positioning.
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Fri, 06 Sep 2013 20:45:02 +0200 |
Jeremy Thurgood |
Keycard doors.
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Fri, 06 Sep 2013 20:25:06 +0200 |
Stefano Rivera |
Acid attacks shoot things that look like acid
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Fri, 06 Sep 2013 20:12:07 +0200 |
Neil Muller |
Transparent moonlight
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Fri, 06 Sep 2013 20:10:46 +0200 |
Stefano Rivera |
ChargingEnemy spits acid
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Fri, 06 Sep 2013 20:06:25 +0200 |
Jeremy Thurgood |
Keycard art.
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Fri, 06 Sep 2013 19:42:01 +0200 |
Jeremy Thurgood |
Refactor doors and add horrible temporoary image for someone to fix later.
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Fri, 06 Sep 2013 19:39:59 +0200 |
Stefano Rivera |
Kill dead speed limits
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Fri, 06 Sep 2013 19:14:04 +0200 |
Jeremy Thurgood |
Moonlight tiles force wolf form.
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