log

age author description
Sun, 01 Sep 2013 19:56:18 +0200 Adrianna Pińska hoo-mon
Sun, 01 Sep 2013 19:53:18 +0200 Jeremy Thurgood Clean up a few things.
Sun, 01 Sep 2013 19:31:39 +0200 Jeremy Thurgood Move protagonist object to the right place.
Sun, 01 Sep 2013 19:18:45 +0200 Jeremy Thurgood Unused import.
Sun, 01 Sep 2013 19:18:12 +0200 Jeremy Thurgood Put werewolf facing direction magic back.
Sun, 01 Sep 2013 18:57:35 +0200 Jeremy Thurgood WTF whitespace?!?!?!?!
Sun, 01 Sep 2013 18:56:03 +0200 Jeremy Thurgood Fix import.
Sun, 01 Sep 2013 18:50:21 +0200 Jeremy Thurgood Fix long line.
Sun, 01 Sep 2013 18:48:55 +0200 Jeremy Thurgood Start of game object stuff.
Sun, 01 Sep 2013 18:57:16 +0200 Stefano Rivera Centre the wolf on its body
Sun, 01 Sep 2013 18:55:19 +0200 Neil Muller Use resource get_file
Sun, 01 Sep 2013 18:51:06 +0200 Stefano Rivera Now with a werewolf
Sun, 01 Sep 2013 18:50:19 +0200 Neil Muller Only save levels if the loops are closed
Sun, 01 Sep 2013 18:46:05 +0200 Simon Cross Add .get_file() to resources.
Sun, 01 Sep 2013 18:39:37 +0200 Simon Cross Draw all the walls.
Sun, 01 Sep 2013 18:34:38 +0200 Simon Cross Tweak wall thickness and human impulse.
Sun, 01 Sep 2013 18:29:04 +0200 Neil Muller The level editor
Sun, 01 Sep 2013 18:28:33 +0200 Neil Muller Approximate levels and walls
Sun, 01 Sep 2013 18:26:15 +0200 Stefano Rivera Built some images
Sun, 01 Sep 2013 18:26:07 +0200 Stefano Rivera Now supporting make install
Sun, 01 Sep 2013 18:22:46 +0200 Simon Cross Better movement and swap between werewolf and human form with 'w' (hodgestar, decoy).
Sun, 01 Sep 2013 18:21:12 +0200 Adrianna Pińska restructured directory plus half an alien
Sun, 01 Sep 2013 18:16:50 +0200 Stefano Rivera Export with inkscape. rsvg got the eyes wrong
Sun, 01 Sep 2013 18:14:58 +0200 Stefano Rivera Sanish resolution
Sun, 01 Sep 2013 18:14:43 +0200 Stefano Rivera Optional optimization
Sun, 01 Sep 2013 18:10:33 +0200 Adrianna Pińska werewolf now with shading
Sun, 01 Sep 2013 17:40:43 +0200 Simon Cross Use fixed timestemp because pymunk docs say this is an order of magnitude more efficient.
Sun, 01 Sep 2013 17:40:30 +0200 Neil Muller Move tiles under images for resource loading
Sun, 01 Sep 2013 17:31:07 +0200 Stefano Rivera Don't prefix the basedir twice
Sun, 01 Sep 2013 17:24:45 +0200 Neil Muller Add a placeholder floor tile