Tue, 10 Sep 2019 16:50:53 -0300 |
Stefano Rivera |
Install data via MANIFEST.in
|
Tue, 10 Sep 2019 16:55:43 +0200 |
Neil Muller |
fix
|
Tue, 10 Sep 2019 16:54:39 +0200 |
Neil Muller |
Add print_function import
|
Tue, 10 Sep 2019 16:30:20 +0200 |
Neil Muller |
Some flake8 fixes
|
Thu, 12 Sep 2013 15:46:14 +0200 |
Adrianna Pińska |
and these were modified for no apparent reason
v0.1.x
|
Thu, 12 Sep 2013 15:45:55 +0200 |
Adrianna Pińska |
changed title font
v0.1.x
|
Wed, 11 Sep 2013 16:35:53 +0200 |
Neil Muller |
Update action tests
|
Wed, 11 Sep 2013 16:35:41 +0200 |
Neil Muller |
Flesh out mock objects for puzzle tests
|
Wed, 11 Sep 2013 16:35:18 +0200 |
Neil Muller |
Add fake world for the level tests
|
Wed, 11 Sep 2013 14:56:33 +0200 |
Jeremy Thurgood |
Improve sheep puzzle hint. (Thanks Cosmologicon.)
|
Sun, 08 Sep 2013 20:33:24 +0200 |
Jeremy Thurgood |
Name the .dmg.
|
Sun, 08 Sep 2013 20:29:01 +0200 |
Jeremy Thurgood |
Give up and add apologetic text file to OSX package.
|
Sun, 08 Sep 2013 19:52:31 +0200 |
Stefano Rivera |
Steal description from the pyweek entry page
|
Sun, 08 Sep 2013 19:51:30 +0200 |
Stefano Rivera |
Homepage is up
|
Sun, 08 Sep 2013 19:27:40 +0200 |
Stefano Rivera |
Copy pasta :(
|
Sun, 08 Sep 2013 19:06:11 +0200 |
Stefano Rivera |
Set the icon
|
Sun, 08 Sep 2013 19:02:19 +0200 |
Jeremy Thurgood |
Maybe build a dmg?
|
Sun, 08 Sep 2013 18:56:46 +0200 |
Stefano Rivera |
Debian packaging
|
Sun, 08 Sep 2013 18:47:10 +0200 |
Neil Muller |
We have icons now, so I suppose is needed.
|
Sun, 08 Sep 2013 18:15:26 +0200 |
Stefano Rivera |
24 and 48 are probably useful
|
Sun, 08 Sep 2013 18:12:54 +0200 |
Stefano Rivera |
Icons
|
Sun, 08 Sep 2013 18:12:44 +0200 |
Stefano Rivera |
Icon generation in Makefile
|
Sun, 08 Sep 2013 17:53:46 +0200 |
Neil Muller |
Beware py2exe's rabbitholes, for they are windy and full of teeth (no-pyflakes for good measure)
|
Sun, 08 Sep 2013 17:47:25 +0200 |
Neil Muller |
py2exe packaging
|
Sun, 08 Sep 2013 17:47:11 +0200 |
Neil Muller |
Tweak setup.py for py2exe
|
Sun, 08 Sep 2013 12:56:56 +0200 |
Neil Muller |
Backed out changeset a538d791ff9c - should have been on default, not v0.1.x
v0.1.x
|
Sun, 08 Sep 2013 12:35:33 +0200 |
Neil Muller |
pygame.mixer.Sound is too clever by half and should be shot repeatedly
|
Sun, 08 Sep 2013 12:35:33 +0200 |
Neil Muller |
pygame.mixer.Sound is too clever by half and should be shot repeatedly
v0.1.x
|
Sun, 08 Sep 2013 10:20:01 +0200 |
Adrianna Pińska |
updated authors in licence
v0.1.x
|
Sun, 08 Sep 2013 10:15:36 +0200 |
Adrianna Pińska |
wrong attack key
v0.1.x
|
Sun, 08 Sep 2013 11:53:24 +0200 |
Simon Cross |
Close bugfixes branch.
bugfixes
|
Sun, 08 Sep 2013 11:51:51 +0200 |
Simon Cross |
Merge bugfixes into default.
|
Sun, 08 Sep 2013 11:50:52 +0200 |
Simon Cross |
Branch 0.1.x.
v0.1.x
|
Sun, 08 Sep 2013 11:31:39 +0200 |
Simon Cross |
Screenshot from final diary entry.
|
Sun, 08 Sep 2013 10:20:01 +0200 |
Adrianna Pińska |
updated authors in licence
bugfixes
|
Sun, 08 Sep 2013 10:15:36 +0200 |
Adrianna Pińska |
wrong attack key
bugfixes
|
Sun, 08 Sep 2013 04:33:55 +0200 |
Neil Muller |
Cleanup collision handlers when we're done with the space
bugfixes
|
Sun, 08 Sep 2013 03:15:30 +0200 |
Neil Muller |
Fix tile animation
bugfixes
|
Sun, 08 Sep 2013 02:17:12 +0200 |
Simon Cross |
Added tag nagslang-0.1 for changeset 958db47db179
|
Sun, 08 Sep 2013 02:12:31 +0200 |
Simon Cross |
Version 0.1.
nagslang-0.1
|
Sun, 08 Sep 2013 02:10:30 +0200 |
David Sharpe |
Merge
|
Sun, 08 Sep 2013 02:09:25 +0200 |
David Sharpe |
Someone forgot the sheep!
|
Sun, 08 Sep 2013 02:07:29 +0200 |
Stefano Rivera |
Splash is too long
|
Sun, 08 Sep 2013 02:07:20 +0200 |
Adrianna Pińska |
outline the font
|
Sun, 08 Sep 2013 02:05:15 +0200 |
Adrianna Pińska |
title which is the right size
|
Sun, 08 Sep 2013 02:02:09 +0200 |
Stefano Rivera |
Show splash image on startup
|
Sun, 08 Sep 2013 01:49:23 +0200 |
Stefano Rivera |
Restart text for end screen
|
Sun, 08 Sep 2013 01:57:51 +0200 |
Adrianna Pińska |
title image
|
Sun, 08 Sep 2013 01:52:15 +0200 |
David Sharpe |
Merge
|
Sun, 08 Sep 2013 01:51:47 +0200 |
David Sharpe |
Title
|
Sun, 08 Sep 2013 01:47:59 +0200 |
Adrianna Pińska |
svg icon
|
Sun, 08 Sep 2013 01:45:35 +0200 |
Simon Cross |
Update README.
|
Sun, 08 Sep 2013 01:43:13 +0200 |
Adrianna Pińska |
rocket console
|
Sun, 08 Sep 2013 01:39:30 +0200 |
David Sharpe |
Merge
|
Sun, 08 Sep 2013 01:38:36 +0200 |
David Sharpe |
Merge
|
Sun, 08 Sep 2013 01:35:37 +0200 |
David Sharpe |
Changed spawn location in finale.
|
Sun, 08 Sep 2013 01:38:57 +0200 |
Simon Cross |
Fix run_game.pyw
|
Sun, 08 Sep 2013 01:37:33 +0200 |
Simon Cross |
End sound.
|
Sun, 08 Sep 2013 01:35:45 +0200 |
Jeremy Thurgood |
Increased health.
|
Sun, 08 Sep 2013 01:34:17 +0200 |
Simon Cross |
Unix build script.
|
Sun, 08 Sep 2013 01:30:55 +0200 |
Simon Cross |
Update setup.py
|
Sun, 08 Sep 2013 01:25:54 +0200 |
Jeremy Thurgood |
More interesting notes.
|
Sun, 08 Sep 2013 01:20:56 +0200 |
Stefano Rivera |
Werewolves should take *some* damage
|
Sun, 08 Sep 2013 01:20:14 +0200 |
Neil Muller |
More attack range on spawned aliens
|
Sun, 08 Sep 2013 01:16:40 +0200 |
Simon Cross |
Blast off home.
|
Sun, 08 Sep 2013 01:15:36 +0200 |
Jeremy Thurgood |
More hangar notes.
|
Sun, 08 Sep 2013 01:14:56 +0200 |
Stefano Rivera |
Reset health on level change
|
Sun, 08 Sep 2013 01:06:47 +0200 |
Simon Cross |
End notes!
|
Sun, 08 Sep 2013 01:05:03 +0200 |
Neil Muller |
collider based moonlight and acid
|
Sun, 08 Sep 2013 01:04:04 +0200 |
Stefano Rivera |
Only issue the cyan keycard once
|
Sun, 08 Sep 2013 01:00:20 +0200 |
Adrianna Pińska |
finale has hatches instead of doors
|
Sun, 08 Sep 2013 00:58:01 +0200 |
Simon Cross |
Add end level.
|
Sun, 08 Sep 2013 00:53:29 +0200 |
Simon Cross |
Alien Death Sounds.
|
Sun, 08 Sep 2013 00:50:45 +0200 |
David Sharpe |
Merge
|
Sun, 08 Sep 2013 00:49:13 +0200 |
David Sharpe |
Merge
|
Sun, 08 Sep 2013 00:48:35 +0200 |
David Sharpe |
Merge
|
Sun, 08 Sep 2013 00:33:15 +0200 |
David Sharpe |
Fixed movement between hangar, crew and bloody cargo bloody bay. I HOPE YOU ARE ALL PROUD OF YOURSELVES!!!!
|
Sun, 08 Sep 2013 00:49:27 +0200 |
Stefano Rivera |
Correct linkage between alientunnel 2 & 3
|
Sun, 08 Sep 2013 00:46:17 +0200 |
Jeremy Thurgood |
Heavier SokoBoxes are sturdier.
|
Sun, 08 Sep 2013 00:45:47 +0200 |
Stefano Rivera |
Link human and alien worlds
|
Sun, 08 Sep 2013 00:43:59 +0200 |
Simon Cross |
Bullet sounds.
|
Sun, 08 Sep 2013 00:39:34 +0200 |
Neil Muller |
Change alien destinations
|
Sun, 08 Sep 2013 00:39:41 +0200 |
Jeremy Thurgood |
Better KeyedHatch.
|
Sun, 08 Sep 2013 00:32:32 +0200 |
Jeremy Thurgood |
KeyedHatch
|
Sun, 08 Sep 2013 00:25:29 +0200 |
Simon Cross |
Allow music volume to be specified.
|
Sun, 08 Sep 2013 00:23:57 +0200 |
Stefano Rivera |
Bigger gun
|
Sun, 08 Sep 2013 00:10:59 +0200 |
Simon Cross |
Music files.
|
Sun, 08 Sep 2013 00:10:32 +0200 |
Simon Cross |
Sounds.
|
Sat, 07 Sep 2013 23:58:39 +0200 |
Stefano Rivera |
Don't leak mutators (leading to leaked images)
|
Sat, 07 Sep 2013 23:57:55 +0200 |
Adrianna Pińska |
I mean cyan
|
Sat, 07 Sep 2013 23:57:28 +0200 |
Adrianna Pińska |
queen coughs up magenta keycard upon expiring
|
Sat, 07 Sep 2013 23:49:06 +0200 |
Simon Cross |
Add Gun to crew quarters.
|
Sat, 07 Sep 2013 23:46:07 +0200 |
Jeremy Thurgood |
Cuddlier sheep.
|
Sat, 07 Sep 2013 23:41:07 +0200 |
Adrianna Pińska |
finale almost done
|
Sat, 07 Sep 2013 23:43:20 +0200 |
Simon Cross |
Quieter sound.
|
Sat, 07 Sep 2013 23:38:26 +0200 |
Jeremy Thurgood |
Tweak door.
|
Sat, 07 Sep 2013 23:38:07 +0200 |
Simon Cross |
Last aliens for crew quarters.
|
Sat, 07 Sep 2013 23:36:19 +0200 |
Simon Cross |
Lift room puzzle.
|
Sat, 07 Sep 2013 23:30:33 +0200 |
David Sharpe |
Merge
|
Sat, 07 Sep 2013 23:29:49 +0200 |
David Sharpe |
You know what? If you want any more changes on this $*&^(#$*&^@($*&^% level, you can do it yourself!!!!!
|
Sat, 07 Sep 2013 23:28:51 +0200 |
Simon Cross |
Add boxes.
|
Sat, 07 Sep 2013 23:28:20 +0200 |
Jeremy Thurgood |
Door sound.
|
Sat, 07 Sep 2013 23:21:19 +0200 |
Simon Cross |
Two more aliens.
|
Sat, 07 Sep 2013 23:21:08 +0200 |
Stefano Rivera |
Quotes around the string with a colon in it
|
Sat, 07 Sep 2013 23:19:01 +0200 |
Simon Cross |
Door opening sound.
|
Sat, 07 Sep 2013 23:14:50 +0200 |
Simon Cross |
Moonlight sonata in the finale.
|
Sat, 07 Sep 2013 23:15:06 +0200 |
Stefano Rivera |
Play the level's configured sound
|
Sat, 07 Sep 2013 23:13:35 +0200 |
David Sharpe |
Merge
|
Sat, 07 Sep 2013 23:13:01 +0200 |
David Sharpe |
Fuck you cargo bay!!!!!!
|
Sat, 07 Sep 2013 23:12:25 +0200 |
Simon Cross |
Let there be light.
|
Sat, 07 Sep 2013 23:04:04 +0200 |
Stefano Rivera |
Music in levels
|
Sat, 07 Sep 2013 23:08:26 +0200 |
Jeremy Thurgood |
Tweak hangar notes.
|
Sat, 07 Sep 2013 23:05:52 +0200 |
Jeremy Thurgood |
Better sheep doors.
|
Sat, 07 Sep 2013 23:01:51 +0200 |
Simon Cross |
Note and alien.
|
Sat, 07 Sep 2013 23:01:21 +0200 |
Adrianna Pińska |
put yellow keycard in alien tunnel 1
|
Sat, 07 Sep 2013 23:00:13 +0200 |
Stefano Rivera |
Sheep -> hanger door
|
Sat, 07 Sep 2013 22:58:38 +0200 |
Stefano Rivera |
Hook up some doors
|
Sat, 07 Sep 2013 22:54:56 +0200 |
Simon Cross |
Tweak gravity well.
|
Sat, 07 Sep 2013 22:52:03 +0200 |
Neil Muller |
Mention attack key
|
Sat, 07 Sep 2013 22:51:12 +0200 |
Neil Muller |
Add keys hint to start
|
Sat, 07 Sep 2013 22:48:20 +0200 |
Neil Muller |
Add hint about Titan
|
Sat, 07 Sep 2013 22:43:50 +0200 |
Neil Muller |
Add moonlight to hangar
|
Sat, 07 Sep 2013 22:39:30 +0200 |
Neil Muller |
Make hatches movable
|
Sat, 07 Sep 2013 22:39:16 +0200 |
Jeremy Thurgood |
Only save state when PuzzleDoor is activated, not on update.
|
Sat, 07 Sep 2013 22:38:32 +0200 |
Simon Cross |
Add gravity well.
|
Sat, 07 Sep 2013 22:38:21 +0200 |
Simon Cross |
Fix gravity well requires.
|
Sat, 07 Sep 2013 22:33:20 +0200 |
Simon Cross |
Add sludge to store.
|
Sat, 07 Sep 2013 22:31:09 +0200 |
Adrianna Pińska |
revert last change
|
Sat, 07 Sep 2013 22:27:13 +0200 |
Adrianna Pińska |
fixed link from first alien tunnel to crew quarters
|
Sat, 07 Sep 2013 22:26:53 +0200 |
David Sharpe |
More Cargo bay.
|
Sat, 07 Sep 2013 22:15:56 +0200 |
David Sharpe |
Merge
|
Sat, 07 Sep 2013 22:15:04 +0200 |
David Sharpe |
Can the cargo bay get any worse?
|
Sat, 07 Sep 2013 22:15:10 +0200 |
Jeremy Thurgood |
SokoBox.
|
Sat, 07 Sep 2013 22:14:34 +0200 |
Stefano Rivera |
Initial sokobox
|
Sat, 07 Sep 2013 22:09:53 +0200 |
Jeremy Thurgood |
Rename "bulkhead" to "hatch".
|
Sat, 07 Sep 2013 22:10:12 +0200 |
Stefano Rivera |
Ignore the pymunk AssertionError on level change
|
Sat, 07 Sep 2013 22:03:48 +0200 |
Simon Cross |
Mess door puzzle.
|
Sat, 07 Sep 2013 22:03:09 +0200 |
Stefano Rivera |
Inventory
|
Sat, 07 Sep 2013 22:03:00 +0200 |
Adrianna Pińska |
whitespace
|
Sat, 07 Sep 2013 22:01:03 +0200 |
Adrianna Pińska |
the black goat with a thousand young
|
Sat, 07 Sep 2013 21:55:38 +0200 |
Simon Cross |
More aliens. More note.
|
Sat, 07 Sep 2013 21:54:34 +0200 |
Jeremy Thurgood |
Apologetic comment.
|
Sat, 07 Sep 2013 21:52:54 +0200 |
Jeremy Thurgood |
Spaceship bulkheads.
|
Sat, 07 Sep 2013 21:48:55 +0200 |
Neil Muller |
Less leaky terrain movement
|
Sat, 07 Sep 2013 21:48:42 +0200 |
Neil Muller |
Tweak terrain render creation logic
|
Sat, 07 Sep 2013 21:46:48 +0200 |
Simon Cross |
Please wear goggles at all times while swimming.
|
Sat, 07 Sep 2013 21:30:53 +0200 |
Neil Muller |
Hackily unbreak terrian movement.
|
Sat, 07 Sep 2013 21:28:49 +0200 |
Neil Muller |
pyflakes cleanup
|
Sat, 07 Sep 2013 21:26:32 +0200 |
Neil Muller |
Less leaky object movement
|
Sat, 07 Sep 2013 21:11:19 +0200 |
Neil Muller |
Remove debugging print
|
Sat, 07 Sep 2013 21:30:32 +0200 |
Jeremy Thurgood |
Cockpit door.
|
Sat, 07 Sep 2013 21:22:35 +0200 |
David Sharpe |
Merge
|
Sat, 07 Sep 2013 21:22:07 +0200 |
David Sharpe |
Cargo what?
|
Sat, 07 Sep 2013 21:16:06 +0200 |
Simon Cross |
Aliens on Patrol.
|
Sat, 07 Sep 2013 21:13:17 +0200 |
Jeremy Thurgood |
More prohibited action warnings.
|
Sat, 07 Sep 2013 21:05:41 +0200 |
Adrianna Pińska |
beginning of final level
|
Sat, 07 Sep 2013 21:02:11 +0200 |
Jeremy Thurgood |
Three seconds.
|
Sat, 07 Sep 2013 21:00:56 +0200 |
David Sharpe |
Merge
|
Sat, 07 Sep 2013 21:00:18 +0200 |
David Sharpe |
More cargo bay
|
Sat, 07 Sep 2013 20:59:07 +0200 |
Neil Muller |
Change floor tile for shuttles
|
Sat, 07 Sep 2013 20:58:08 +0200 |
Neil Muller |
Fix doors
|
Sat, 07 Sep 2013 20:59:02 +0200 |
Jeremy Thurgood |
Notice when trying to pick up things in wolf form.
|
Sat, 07 Sep 2013 20:58:24 +0200 |
Stefano Rivera |
Load on startup
|
Sat, 07 Sep 2013 20:54:30 +0200 |
Simon Cross |
Enemies and keycard.
|
Sat, 07 Sep 2013 20:54:13 +0200 |
Simon Cross |
Add support for collectables.
|
Sat, 07 Sep 2013 20:49:33 +0200 |
Jeremy Thurgood |
Red keycard puzzle.
|
Sat, 07 Sep 2013 20:43:17 +0200 |
Adrianna Pińska |
alien queen art
|
Sat, 07 Sep 2013 20:33:32 +0200 |
Simon Cross |
Chopped light.
|
Sat, 07 Sep 2013 20:32:37 +0200 |
Neil Muller |
Fix error catch thinko
|
Sat, 07 Sep 2013 20:26:18 +0200 |
Simon Cross |
Move polys.
|
Sat, 07 Sep 2013 19:51:07 +0200 |
Simon Cross |
Acid and light.
|
Sat, 07 Sep 2013 20:23:17 +0200 |
Stefano Rivera |
Sligthly pinker ephemeral notes
|
Sat, 07 Sep 2013 20:20:25 +0200 |
Stefano Rivera |
Ephemeral messages
|
Sat, 07 Sep 2013 20:09:31 +0200 |
Jeremy Thurgood |
Updated hangar.
|
Sat, 07 Sep 2013 19:59:30 +0200 |
Neil Muller |
Allow choosing polygon for outlines
|
Sat, 07 Sep 2013 19:57:58 +0200 |
Adrianna Pińska |
added some puzzles to the tunnels
|
Sat, 07 Sep 2013 19:48:48 +0200 |
Neil Muller |
More polygon buttons
|
Sat, 07 Sep 2013 19:47:48 +0200 |
Neil Muller |
Ask before quitting the level editor
|
Sat, 07 Sep 2013 19:44:31 +0200 |
Simon Cross |
Acid pool.
|
Sat, 07 Sep 2013 19:39:15 +0200 |
Neil Muller |
used snap pos to start line
|
Sat, 07 Sep 2013 19:31:30 +0200 |
Stefano Rivera |
debug print on teleport
|
Sat, 07 Sep 2013 19:28:27 +0200 |
Jeremy Thurgood |
Fix slow rendering. \o/
|
Sat, 07 Sep 2013 19:22:15 +0200 |
Stefano Rivera |
Don't put the starting level in the world, it just creates too much pain
|
Sat, 07 Sep 2013 19:07:42 +0200 |
Adrianna Pińska |
moar keycards
|
Sat, 07 Sep 2013 18:59:07 +0200 |
Simon Cross |
Close poly.
|
Sat, 07 Sep 2013 18:51:29 +0200 |
Adrianna Pińska |
removed one big blobby alien tunnel
|
Sat, 07 Sep 2013 18:44:11 +0200 |
Adrianna Pińska |
split out third alien chamber
|
Sat, 07 Sep 2013 18:38:40 +0200 |
Stefano Rivera |
Rearrange progress saving, to happen on room entrance
|
Sat, 07 Sep 2013 18:29:14 +0200 |
Adrianna Pińska |
split out second alien chamber
|
Sat, 07 Sep 2013 18:26:21 +0200 |
Neil Muller |
Tweak surface creation
|
Sat, 07 Sep 2013 18:26:05 +0200 |
Simon Cross |
Fix link to alientunnels.
|
Sat, 07 Sep 2013 18:24:12 +0200 |
Simon Cross |
All doors linked up.
|
Sat, 07 Sep 2013 18:16:32 +0200 |
Adrianna Pińska |
split out first alien chamber
|
Sat, 07 Sep 2013 18:10:05 +0200 |
Simon Cross |
More doors.
|
Sat, 07 Sep 2013 18:10:32 +0200 |
Jeremy Thurgood |
Less transparent text.
|
Sat, 07 Sep 2013 18:07:53 +0200 |
Jeremy Thurgood |
Sheep herding done.
|
Sat, 07 Sep 2013 18:05:45 +0200 |
Simon Cross |
Better link back to cargo bay.
|
Sat, 07 Sep 2013 18:04:23 +0200 |
David Sharpe |
Level stuff!
|
Sat, 07 Sep 2013 18:02:59 +0200 |
Simon Cross |
More doors.
|
Sat, 07 Sep 2013 18:00:36 +0200 |
David Sharpe |
Merge
|
Sat, 07 Sep 2013 18:00:06 +0200 |
David Sharpe |
Added cargo bay.
|
Sat, 07 Sep 2013 17:54:08 +0200 |
Simon Cross |
Put doors in the right place.
|
Sat, 07 Sep 2013 17:46:24 +0200 |
David Sharpe |
Added two shuttles to the mix.
|
Sat, 07 Sep 2013 17:43:33 +0200 |
Jeremy Thurgood |
Fix level editor.
|
Sat, 07 Sep 2013 17:40:59 +0200 |
Jeremy Thurgood |
Better wall and bulkhead drawing.
|
Sat, 07 Sep 2013 17:38:50 +0200 |
Simon Cross |
Put some doors in the right place.
|
Sat, 07 Sep 2013 17:38:40 +0200 |
Simon Cross |
Sort object editor list.
|
Sat, 07 Sep 2013 17:29:15 +0200 |
Neil Muller |
Ensure we draw background once only
|
Sat, 07 Sep 2013 17:26:44 +0200 |
Simon Cross |
Put crew doors in roughly the right places.
|
Sat, 07 Sep 2013 17:21:23 +0200 |
Neil Muller |
Print object details
|
Sat, 07 Sep 2013 17:07:07 +0200 |
Simon Cross |
Set clip rect on mysurface.
|
Sat, 07 Sep 2013 16:54:02 +0200 |
Neil Muller |
Visual hint for move object
|
Sat, 07 Sep 2013 16:53:09 +0200 |
Stefano Rivera |
Only print the death position in debug mode
|
Sat, 07 Sep 2013 16:48:10 +0200 |
Adrianna Pińska |
doors should now teleport to the right places except entrance and exit
|
Sat, 07 Sep 2013 16:47:15 +0200 |
Neil Muller |
Movable objects, without hints
|
Sat, 07 Sep 2013 16:47:01 +0200 |
Neil Muller |
Extra helper
|
Sat, 07 Sep 2013 16:46:43 +0200 |
David Sharpe |
Merge
|
Sat, 07 Sep 2013 16:45:48 +0200 |
David Sharpe |
Updating levels
|
Sat, 07 Sep 2013 16:43:44 +0200 |
Jeremy Thurgood |
Prettier bulkheads.
|
Sat, 07 Sep 2013 16:34:23 +0200 |
Simon Cross |
Add a bunch of doors.
|
Sat, 07 Sep 2013 16:25:25 +0200 |
Simon Cross |
First doors.
|
Sat, 07 Sep 2013 16:25:08 +0200 |
Simon Cross |
None is the same as not changing screen (it's dry but you can commit it).
|
Sat, 07 Sep 2013 16:23:34 +0200 |
David Sharpe |
Merge
|
Sat, 07 Sep 2013 16:22:14 +0200 |
David Sharpe |
Added and working on hangar.
|
Sat, 07 Sep 2013 16:21:16 +0200 |
Adrianna Pińska |
improved alien tunnels
|
Sat, 07 Sep 2013 16:21:03 +0200 |
Neil Muller |
More object checks
|
Sat, 07 Sep 2013 16:11:39 +0200 |
Simon Cross |
Start of crew level.
|
Sat, 07 Sep 2013 16:05:51 +0200 |
Simon Cross |
Find vertex should use corrected_pos not snapped_pos.
|
Sat, 07 Sep 2013 16:02:07 +0200 |
Adrianna Pińska |
more alientunnels
|
Sat, 07 Sep 2013 15:59:28 +0200 |
Simon Cross |
Fix boogs.
|
Sat, 07 Sep 2013 15:55:27 +0200 |
Neil Muller |
Unset move point when selecting draw
|
Sat, 07 Sep 2013 15:53:20 +0200 |
Neil Muller |
Protect against corner case crash
|
Sat, 07 Sep 2013 15:42:37 +0200 |
Jeremy Thurgood |
Sheep puzzle yields keycard.
|
Sat, 07 Sep 2013 15:42:30 +0200 |
Simon Cross |
Merge.
|
Sat, 07 Sep 2013 15:39:49 +0200 |
Simon Cross |
Move whole polygons.
|
Sat, 07 Sep 2013 15:32:24 +0200 |
Neil Muller |
Use right cordinates for interior walls
|
Sat, 07 Sep 2013 15:26:00 +0200 |
Jeremy Thurgood |
Better CollidePuzzler behaviour.
|
Sat, 07 Sep 2013 15:21:00 +0200 |
Jeremy Thurgood |
Smaller sheep pen.
|
Sat, 07 Sep 2013 15:23:39 +0200 |
Stefano Rivera |
Don't show debugging shapes by default in DEBUG mode
|
Sat, 07 Sep 2013 15:19:33 +0200 |
Neil Muller |
Zero is allowed
|