Thu, 05 Sep 2013 16:40:04 +0200 |
David Fraser |
Added requirements.txt and use it from setup.py
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Thu, 05 Sep 2013 16:43:25 +0200 |
Jeremy Thurgood |
Collect gun (which currently looks like a bullet) to shoot.
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Thu, 05 Sep 2013 16:34:17 +0200 |
Neil Muller |
Basic death
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Thu, 05 Sep 2013 16:16:49 +0200 |
Stefano Rivera |
Those tabs were irritating me
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Thu, 05 Sep 2013 16:15:37 +0200 |
Stefano Rivera |
Fire on Ctrl too (z isn't convenient on Dvorak)
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Thu, 05 Sep 2013 16:10:57 +0200 |
Jeremy Thurgood |
Toggle switch, sans art.
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Thu, 05 Sep 2013 15:58:24 +0200 |
Jeremy Thurgood |
Protagonist actions, now required for operating doors.
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Thu, 05 Sep 2013 14:12:55 +0200 |
Neil Muller |
Add current mode hints
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Thu, 05 Sep 2013 13:47:22 +0200 |
Neil Muller |
Don't crash on empty walls
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Thu, 05 Sep 2013 13:34:37 +0200 |
Neil Muller |
simple slow charging alien
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Thu, 05 Sep 2013 13:15:31 +0200 |
Neil Muller |
Protagonist and enemies should see the world
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Thu, 05 Sep 2013 13:09:14 +0200 |
Neil Muller |
Move protagonist to the world
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Thu, 05 Sep 2013 12:04:14 +0200 |
Neil Muller |
Add a 'select object' with pop-up for easier editing
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Thu, 05 Sep 2013 12:03:34 +0200 |
Neil Muller |
Add object returns for use in the level editor
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