Thu, 05 Sep 2013 10:52:41 +0200 |
Neil Muller |
Swap order of S frames, so U-turns aren't as freaky
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Thu, 05 Sep 2013 01:16:40 +0200 |
Simon Cross |
Stop music when the level ends.
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Thu, 05 Sep 2013 01:07:42 +0200 |
Simon Cross |
Sources for sounds.
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Thu, 05 Sep 2013 00:54:48 +0200 |
Simon Cross |
First sound and music.
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Thu, 05 Sep 2013 00:54:26 +0200 |
Simon Cross |
Add first draft of sound support.
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Thu, 05 Sep 2013 00:53:57 +0200 |
Simon Cross |
Add generic tmp folder to hgignore.
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Thu, 05 Sep 2013 00:48:42 +0200 |
Neil Muller |
The daily screenshot
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Thu, 05 Sep 2013 00:41:42 +0200 |
David Sharpe |
Pep8
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Thu, 05 Sep 2013 00:37:48 +0200 |
David Sharpe |
Correcting damage application
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Thu, 05 Sep 2013 00:39:55 +0200 |
Neil Muller |
PEP8
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Thu, 05 Sep 2013 00:38:14 +0200 |
Neil Muller |
Add angle to doors
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Thu, 05 Sep 2013 00:37:23 +0200 |
Neil Muller |
Better reporting of object errors. Fix incorrect assumption about ordering
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Thu, 05 Sep 2013 00:36:30 +0200 |
Stefano Rivera |
(really rubbish) bullets
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Thu, 05 Sep 2013 00:32:56 +0200 |
Adrianna Pińska |
note is now a terminal
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Thu, 05 Sep 2013 00:18:37 +0200 |
Neil Muller |
Fix function signature
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Thu, 05 Sep 2013 00:05:17 +0200 |
David Sharpe |
Added collision damage with enemies.
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Thu, 05 Sep 2013 00:08:58 +0200 |
David Sharpe |
PEP8
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Thu, 05 Sep 2013 00:06:37 +0200 |
Jeremy Thurgood |
Collision handlers get the protagonist.
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Thu, 05 Sep 2013 00:05:03 +0200 |
Neil Muller |
Object editing
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Thu, 05 Sep 2013 00:04:25 +0200 |
Adrianna Pińska |
door
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Wed, 04 Sep 2013 23:53:45 +0200 |
Adrianna Pińska |
west-facing human
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Wed, 04 Sep 2013 23:53:34 +0200 |
Stefano Rivera |
Save game state
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Wed, 04 Sep 2013 23:46:06 +0200 |
Neil Muller |
Add framework of edit object dialog
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Wed, 04 Sep 2013 23:42:09 +0200 |
Adrianna Pińska |
west-facing werewolf
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Wed, 04 Sep 2013 23:05:44 +0200 |
David Sharpe |
Stuff.
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Wed, 04 Sep 2013 22:48:47 +0200 |
David Sharpe |
More pep8
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Wed, 04 Sep 2013 22:48:10 +0200 |
David Sharpe |
Pep8
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Wed, 04 Sep 2013 22:46:29 +0200 |
David Sharpe |
Added health to protagonist.
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Wed, 04 Sep 2013 22:26:36 +0200 |
David Sharpe |
Merge
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Wed, 04 Sep 2013 22:26:15 +0200 |
David Sharpe |
Merge
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Wed, 04 Sep 2013 22:25:54 +0200 |
David Sharpe |
Added health bar to main screen.
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Wed, 04 Sep 2013 20:20:13 +0200 |
David Sharpe |
Merge
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Wed, 04 Sep 2013 01:23:43 +0200 |
David Sharpe |
Merge
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Wed, 04 Sep 2013 01:23:32 +0200 |
David Sharpe |
Updated TODOs
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Wed, 04 Sep 2013 22:20:36 +0200 |
Neil Muller |
Can has delete objects
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Wed, 04 Sep 2013 22:07:20 +0200 |
Neil Muller |
Add a world object to collect some stats
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Wed, 04 Sep 2013 22:06:55 +0200 |
Neil Muller |
Add multiline widget
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Wed, 04 Sep 2013 21:32:55 +0200 |
Neil Muller |
More work towards object editing
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Wed, 04 Sep 2013 21:16:09 +0200 |
Neil Muller |
Add hints for the level editor
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Wed, 04 Sep 2013 19:11:00 +0200 |
Adrianna Pińska |
north-facing human
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Wed, 04 Sep 2013 19:09:02 +0200 |
Jeremy Thurgood |
Update TODO.txt.
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Wed, 04 Sep 2013 18:55:57 +0200 |
Adrianna Pińska |
protagonist rename of doom
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Wed, 04 Sep 2013 18:45:18 +0200 |
Stefano Rivera |
Avoid indirection in Makefile
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Wed, 04 Sep 2013 18:41:06 +0200 |
Jeremy Thurgood |
Remove unused stuff.
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Wed, 04 Sep 2013 18:40:00 +0200 |
Jeremy Thurgood |
Much better facing renderers.
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Wed, 04 Sep 2013 18:37:43 +0200 |
Adrianna Pińska |
generated pngs for south-facing human
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Wed, 04 Sep 2013 18:30:47 +0200 |
Adrianna Pińska |
human facing south
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Wed, 04 Sep 2013 18:30:08 +0200 |
Stefano Rivera |
A stupid, simple menu
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Wed, 04 Sep 2013 18:04:59 +0200 |
Neil Muller |
Display list of objects to edit / delete
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Wed, 04 Sep 2013 17:25:26 +0200 |
Jeremy Thurgood |
Bulkheads are bits of wall you can walk through.
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Wed, 04 Sep 2013 16:56:24 +0200 |
Neil Muller |
Always show objects in objects mode
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Wed, 04 Sep 2013 16:53:24 +0200 |
Stefano Rivera |
Overlays belong in render
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Wed, 04 Sep 2013 16:48:43 +0200 |
Jeremy Thurgood |
Fix embarrassing leftover underscore.
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Wed, 04 Sep 2013 16:37:10 +0200 |
Neil Muller |
Add placeholder object mode menu
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Wed, 04 Sep 2013 16:21:21 +0200 |
Jeremy Thurgood |
Less hacky rotation suppression.
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Wed, 04 Sep 2013 15:06:33 +0200 |
Jeremy Thurgood |
Better rendering and movement detection.
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Wed, 04 Sep 2013 14:53:37 +0200 |
Jeremy Thurgood |
Composition-based renderers.
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Wed, 04 Sep 2013 13:15:48 +0200 |
Jeremy Thurgood |
Clunkier properties to make pyflakes happy.
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Wed, 04 Sep 2013 13:13:11 +0200 |
Jeremy Thurgood |
Better protagonist physicser.
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Wed, 04 Sep 2013 01:14:49 +0200 |
Stefano Rivera |
Screenshot
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