log

age author description
Tue, 03 Sep 2013 23:42:51 +0200 Jeremy Thurgood Fun with mass and friction.
Tue, 03 Sep 2013 23:33:44 +0200 Stefano Rivera Break out Renderers
Tue, 03 Sep 2013 23:32:46 +0200 Neil Muller PEP8
Tue, 03 Sep 2013 23:31:54 +0200 Neil Muller Munge in interior wall drawing
Tue, 03 Sep 2013 23:14:48 +0200 Neil Muller Display interior walls and start working towards drawing them
Tue, 03 Sep 2013 23:29:15 +0200 Stefano Rivera And another puzzler for level-importing
Tue, 03 Sep 2013 23:28:38 +0200 Stefano Rivera Level doesn't gave a get_drawables() getter any more, that was rubbish
Tue, 03 Sep 2013 23:27:25 +0200 Stefano Rivera Break puzzlers out of game_object.py
Tue, 03 Sep 2013 23:16:09 +0200 Jeremy Thurgood Fix protagonist physicsers.
Tue, 03 Sep 2013 22:53:23 +0200 Neil Muller Add showing objects to the level editor
Tue, 03 Sep 2013 22:19:20 +0200 Neil Muller Add dummy check boxes
Tue, 03 Sep 2013 22:50:29 +0200 Jeremy Thurgood Interior walls.
Tue, 03 Sep 2013 22:24:38 +0200 Stefano Rivera Overlays that don't suck as much
Tue, 03 Sep 2013 22:10:38 +0200 Neil Muller Reorder startup to avoid pygame init issues
Tue, 03 Sep 2013 22:02:33 +0200 Stefano Rivera Note image
Tue, 03 Sep 2013 21:53:24 +0200 Neil Muller Add some notes on requirements to the readme
Tue, 03 Sep 2013 21:16:22 +0200 Jeremy Thurgood Document collision handler a little better.
Tue, 03 Sep 2013 21:47:24 +0200 Stefano Rivera Overlay notes
Tue, 03 Sep 2013 21:44:55 +0200 Neil Muller Don't render the old scene with the protagnist's new position during scene changes
Tue, 03 Sep 2013 21:09:55 +0200 Jeremy Thurgood Activate door with switch.
Tue, 03 Sep 2013 20:24:25 +0200 Jeremy Thurgood Better collision handling, potentially locked doors.
Tue, 03 Sep 2013 20:10:44 +0200 Stefano Rivera Err, in pymunk coordinates
Tue, 03 Sep 2013 20:06:12 +0200 Jeremy Thurgood Some refactoring and fixing, start of better collision handling.
Tue, 03 Sep 2013 19:48:02 +0200 Stefano Rivera Make FloorSwitchPuzzler are more generic CollidePuzzler
Tue, 03 Sep 2013 19:31:28 +0200 Stefano Rivera Output coordinates from the level editor, to help place things
Tue, 03 Sep 2013 19:09:07 +0200 Stefano Rivera We have doors
Tue, 03 Sep 2013 17:37:16 +0200 Neil Muller Re-canonicalize level1 after rebase merge
Tue, 03 Sep 2013 16:59:00 +0200 Neil Muller Fix destintion and add internal door
Tue, 03 Sep 2013 16:58:45 +0200 Neil Muller Add DoorEvent and tweak ScreenChange to keep more state when the player goes through a door
Tue, 03 Sep 2013 16:57:09 +0200 Neil Muller Add some state manipulation helper methods