Sat, 07 Sep 2013 12:58:25 +0200 |
Simon Cross |
Merge.
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Sat, 07 Sep 2013 12:55:38 +0200 |
Simon Cross |
Add grid size buttons.
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Sat, 07 Sep 2013 12:56:42 +0200 |
davidsharpe |
p8
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Sat, 07 Sep 2013 12:53:20 +0200 |
davidsharpe |
Well, gravity push.
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Sat, 07 Sep 2013 12:52:16 +0200 |
davidsharpe |
Well, gravity.
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Sat, 07 Sep 2013 12:50:21 +0200 |
Jeremy Thurgood |
Sheep behaviour.
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Sat, 07 Sep 2013 12:49:27 +0200 |
Neil Muller |
more zooming
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Sat, 07 Sep 2013 12:43:31 +0200 |
Neil Muller |
Partial zoom support
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Sat, 07 Sep 2013 12:41:16 +0200 |
Jeremy Thurgood |
Rename dead sheep as well.
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Sat, 07 Sep 2013 12:38:51 +0200 |
Neil Muller |
Unbreak polygon drawing
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Sat, 07 Sep 2013 12:33:35 +0200 |
Jeremy Thurgood |
Sheep! (And refactoring!)
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Sat, 07 Sep 2013 11:21:54 +0200 |
Jeremy Thurgood |
Better protagonist finding for enemies.
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Sat, 07 Sep 2013 12:32:40 +0200 |
Stefano Rivera |
Move hard-coded starting point to levels meta file
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Sat, 07 Sep 2013 12:10:42 +0200 |
Neil Muller |
Move points button
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Sat, 07 Sep 2013 11:16:59 +0200 |
Stefano Rivera |
No, we really don't need EnemyDeathEvent
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Sat, 07 Sep 2013 10:42:37 +0200 |
Jeremy Thurgood |
Pad multiline text.
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Sat, 07 Sep 2013 10:39:01 +0200 |
Stefano Rivera |
Tyop (spotted by the Hodgestar)
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Sat, 07 Sep 2013 10:15:19 +0200 |
Stefano Rivera |
Add attacks to stats screen
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Sat, 07 Sep 2013 09:47:45 +0200 |
Adrianna Pińska |
better bubbles (work in progress)
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Sat, 07 Sep 2013 08:59:55 +0200 |
Neil Muller |
Animated acid
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Sat, 07 Sep 2013 08:59:28 +0200 |
Neil Muller |
Hack together tile animation
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Sat, 07 Sep 2013 01:21:32 +0200 |
Stefano Rivera |
Reselt world on death
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Sat, 07 Sep 2013 01:12:21 +0200 |
Stefano Rivera |
Restarting the level restores health
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Sat, 07 Sep 2013 01:11:51 +0200 |
Neil Muller |
Fold long text messages somewhat
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Sat, 07 Sep 2013 01:05:18 +0200 |
Neil Muller |
Pass layout hint to overlays
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Sat, 07 Sep 2013 01:03:55 +0200 |
Neil Muller |
Better MultiLineWidget
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Sat, 07 Sep 2013 01:10:53 +0200 |
Stefano Rivera |
Use Result instead of ClawEvent
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Sat, 07 Sep 2013 01:04:01 +0200 |
Stefano Rivera |
Use Result to handle firing
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Sat, 07 Sep 2013 01:03:46 +0200 |
Adrianna Pińska |
screenshot with dead aliens and keycards
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Sat, 07 Sep 2013 00:42:09 +0200 |
Stefano Rivera |
Use Result to handle enemy death (but keep the event for accounting purposes)
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