Sat, 07 Sep 2013 22:38:21 +0200 |
Simon Cross |
Fix gravity well requires.
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Sat, 07 Sep 2013 22:33:20 +0200 |
Simon Cross |
Add sludge to store.
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Sat, 07 Sep 2013 22:31:09 +0200 |
Adrianna Pińska |
revert last change
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Sat, 07 Sep 2013 22:27:13 +0200 |
Adrianna Pińska |
fixed link from first alien tunnel to crew quarters
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Sat, 07 Sep 2013 22:26:53 +0200 |
David Sharpe |
More Cargo bay.
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Sat, 07 Sep 2013 22:15:56 +0200 |
David Sharpe |
Merge
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Sat, 07 Sep 2013 22:15:04 +0200 |
David Sharpe |
Can the cargo bay get any worse?
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Sat, 07 Sep 2013 22:15:10 +0200 |
Jeremy Thurgood |
SokoBox.
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Sat, 07 Sep 2013 22:14:34 +0200 |
Stefano Rivera |
Initial sokobox
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Sat, 07 Sep 2013 22:09:53 +0200 |
Jeremy Thurgood |
Rename "bulkhead" to "hatch".
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Sat, 07 Sep 2013 22:10:12 +0200 |
Stefano Rivera |
Ignore the pymunk AssertionError on level change
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Sat, 07 Sep 2013 22:03:48 +0200 |
Simon Cross |
Mess door puzzle.
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Sat, 07 Sep 2013 22:03:09 +0200 |
Stefano Rivera |
Inventory
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Sat, 07 Sep 2013 22:03:00 +0200 |
Adrianna Pińska |
whitespace
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Sat, 07 Sep 2013 22:01:03 +0200 |
Adrianna Pińska |
the black goat with a thousand young
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Sat, 07 Sep 2013 21:55:38 +0200 |
Simon Cross |
More aliens. More note.
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Sat, 07 Sep 2013 21:54:34 +0200 |
Jeremy Thurgood |
Apologetic comment.
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Sat, 07 Sep 2013 21:52:54 +0200 |
Jeremy Thurgood |
Spaceship bulkheads.
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Sat, 07 Sep 2013 21:48:55 +0200 |
Neil Muller |
Less leaky terrain movement
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Sat, 07 Sep 2013 21:48:42 +0200 |
Neil Muller |
Tweak terrain render creation logic
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Sat, 07 Sep 2013 21:46:48 +0200 |
Simon Cross |
Please wear goggles at all times while swimming.
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Sat, 07 Sep 2013 21:30:53 +0200 |
Neil Muller |
Hackily unbreak terrian movement.
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Sat, 07 Sep 2013 21:28:49 +0200 |
Neil Muller |
pyflakes cleanup
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Sat, 07 Sep 2013 21:26:32 +0200 |
Neil Muller |
Less leaky object movement
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Sat, 07 Sep 2013 21:11:19 +0200 |
Neil Muller |
Remove debugging print
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Sat, 07 Sep 2013 21:30:32 +0200 |
Jeremy Thurgood |
Cockpit door.
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Sat, 07 Sep 2013 21:22:35 +0200 |
David Sharpe |
Merge
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Sat, 07 Sep 2013 21:22:07 +0200 |
David Sharpe |
Cargo what?
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Sat, 07 Sep 2013 21:16:06 +0200 |
Simon Cross |
Aliens on Patrol.
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Sat, 07 Sep 2013 21:13:17 +0200 |
Jeremy Thurgood |
More prohibited action warnings.
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Sat, 07 Sep 2013 21:05:41 +0200 |
Adrianna Pińska |
beginning of final level
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Sat, 07 Sep 2013 21:02:11 +0200 |
Jeremy Thurgood |
Three seconds.
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Sat, 07 Sep 2013 21:00:56 +0200 |
David Sharpe |
Merge
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Sat, 07 Sep 2013 21:00:18 +0200 |
David Sharpe |
More cargo bay
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Sat, 07 Sep 2013 20:59:07 +0200 |
Neil Muller |
Change floor tile for shuttles
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Sat, 07 Sep 2013 20:58:08 +0200 |
Neil Muller |
Fix doors
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Sat, 07 Sep 2013 20:59:02 +0200 |
Jeremy Thurgood |
Notice when trying to pick up things in wolf form.
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Sat, 07 Sep 2013 20:58:24 +0200 |
Stefano Rivera |
Load on startup
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Sat, 07 Sep 2013 20:54:30 +0200 |
Simon Cross |
Enemies and keycard.
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Sat, 07 Sep 2013 20:54:13 +0200 |
Simon Cross |
Add support for collectables.
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Sat, 07 Sep 2013 20:49:33 +0200 |
Jeremy Thurgood |
Red keycard puzzle.
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Sat, 07 Sep 2013 20:43:17 +0200 |
Adrianna Pińska |
alien queen art
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Sat, 07 Sep 2013 20:33:32 +0200 |
Simon Cross |
Chopped light.
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Sat, 07 Sep 2013 20:32:37 +0200 |
Neil Muller |
Fix error catch thinko
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Sat, 07 Sep 2013 20:26:18 +0200 |
Simon Cross |
Move polys.
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Sat, 07 Sep 2013 19:51:07 +0200 |
Simon Cross |
Acid and light.
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Sat, 07 Sep 2013 20:23:17 +0200 |
Stefano Rivera |
Sligthly pinker ephemeral notes
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Sat, 07 Sep 2013 20:20:25 +0200 |
Stefano Rivera |
Ephemeral messages
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Sat, 07 Sep 2013 20:09:31 +0200 |
Jeremy Thurgood |
Updated hangar.
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Sat, 07 Sep 2013 19:59:30 +0200 |
Neil Muller |
Allow choosing polygon for outlines
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Sat, 07 Sep 2013 19:57:58 +0200 |
Adrianna Pińska |
added some puzzles to the tunnels
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Sat, 07 Sep 2013 19:48:48 +0200 |
Neil Muller |
More polygon buttons
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Sat, 07 Sep 2013 19:47:48 +0200 |
Neil Muller |
Ask before quitting the level editor
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Sat, 07 Sep 2013 19:44:31 +0200 |
Simon Cross |
Acid pool.
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Sat, 07 Sep 2013 19:39:15 +0200 |
Neil Muller |
used snap pos to start line
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Sat, 07 Sep 2013 19:31:30 +0200 |
Stefano Rivera |
debug print on teleport
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Sat, 07 Sep 2013 19:28:27 +0200 |
Jeremy Thurgood |
Fix slow rendering. \o/
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Sat, 07 Sep 2013 19:22:15 +0200 |
Stefano Rivera |
Don't put the starting level in the world, it just creates too much pain
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Sat, 07 Sep 2013 19:07:42 +0200 |
Adrianna Pińska |
moar keycards
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Sat, 07 Sep 2013 18:59:07 +0200 |
Simon Cross |
Close poly.
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Sat, 07 Sep 2013 18:51:29 +0200 |
Adrianna Pińska |
removed one big blobby alien tunnel
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Sat, 07 Sep 2013 18:44:11 +0200 |
Adrianna Pińska |
split out third alien chamber
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Sat, 07 Sep 2013 18:38:40 +0200 |
Stefano Rivera |
Rearrange progress saving, to happen on room entrance
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Sat, 07 Sep 2013 18:29:14 +0200 |
Adrianna Pińska |
split out second alien chamber
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Sat, 07 Sep 2013 18:26:21 +0200 |
Neil Muller |
Tweak surface creation
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Sat, 07 Sep 2013 18:26:05 +0200 |
Simon Cross |
Fix link to alientunnels.
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Sat, 07 Sep 2013 18:24:12 +0200 |
Simon Cross |
All doors linked up.
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Sat, 07 Sep 2013 18:16:32 +0200 |
Adrianna Pińska |
split out first alien chamber
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Sat, 07 Sep 2013 18:10:05 +0200 |
Simon Cross |
More doors.
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Sat, 07 Sep 2013 18:10:32 +0200 |
Jeremy Thurgood |
Less transparent text.
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Sat, 07 Sep 2013 18:07:53 +0200 |
Jeremy Thurgood |
Sheep herding done.
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Sat, 07 Sep 2013 18:05:45 +0200 |
Simon Cross |
Better link back to cargo bay.
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Sat, 07 Sep 2013 18:04:23 +0200 |
David Sharpe |
Level stuff!
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Sat, 07 Sep 2013 18:02:59 +0200 |
Simon Cross |
More doors.
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Sat, 07 Sep 2013 18:00:36 +0200 |
David Sharpe |
Merge
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Sat, 07 Sep 2013 18:00:06 +0200 |
David Sharpe |
Added cargo bay.
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Sat, 07 Sep 2013 17:54:08 +0200 |
Simon Cross |
Put doors in the right place.
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Sat, 07 Sep 2013 17:46:24 +0200 |
David Sharpe |
Added two shuttles to the mix.
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Sat, 07 Sep 2013 17:43:33 +0200 |
Jeremy Thurgood |
Fix level editor.
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Sat, 07 Sep 2013 17:40:59 +0200 |
Jeremy Thurgood |
Better wall and bulkhead drawing.
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Sat, 07 Sep 2013 17:38:50 +0200 |
Simon Cross |
Put some doors in the right place.
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Sat, 07 Sep 2013 17:38:40 +0200 |
Simon Cross |
Sort object editor list.
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Sat, 07 Sep 2013 17:29:15 +0200 |
Neil Muller |
Ensure we draw background once only
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Sat, 07 Sep 2013 17:26:44 +0200 |
Simon Cross |
Put crew doors in roughly the right places.
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Sat, 07 Sep 2013 17:21:23 +0200 |
Neil Muller |
Print object details
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Sat, 07 Sep 2013 17:07:07 +0200 |
Simon Cross |
Set clip rect on mysurface.
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Sat, 07 Sep 2013 16:54:02 +0200 |
Neil Muller |
Visual hint for move object
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Sat, 07 Sep 2013 16:53:09 +0200 |
Stefano Rivera |
Only print the death position in debug mode
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Sat, 07 Sep 2013 16:48:10 +0200 |
Adrianna Pińska |
doors should now teleport to the right places except entrance and exit
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Sat, 07 Sep 2013 16:47:15 +0200 |
Neil Muller |
Movable objects, without hints
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Sat, 07 Sep 2013 16:47:01 +0200 |
Neil Muller |
Extra helper
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Sat, 07 Sep 2013 16:46:43 +0200 |
David Sharpe |
Merge
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Sat, 07 Sep 2013 16:45:48 +0200 |
David Sharpe |
Updating levels
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Sat, 07 Sep 2013 16:43:44 +0200 |
Jeremy Thurgood |
Prettier bulkheads.
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Sat, 07 Sep 2013 16:34:23 +0200 |
Simon Cross |
Add a bunch of doors.
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Sat, 07 Sep 2013 16:25:25 +0200 |
Simon Cross |
First doors.
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Sat, 07 Sep 2013 16:25:08 +0200 |
Simon Cross |
None is the same as not changing screen (it's dry but you can commit it).
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Sat, 07 Sep 2013 16:23:34 +0200 |
David Sharpe |
Merge
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Sat, 07 Sep 2013 16:22:14 +0200 |
David Sharpe |
Added and working on hangar.
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Sat, 07 Sep 2013 16:21:16 +0200 |
Adrianna Pińska |
improved alien tunnels
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Sat, 07 Sep 2013 16:21:03 +0200 |
Neil Muller |
More object checks
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Sat, 07 Sep 2013 16:11:39 +0200 |
Simon Cross |
Start of crew level.
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Sat, 07 Sep 2013 16:05:51 +0200 |
Simon Cross |
Find vertex should use corrected_pos not snapped_pos.
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Sat, 07 Sep 2013 16:02:07 +0200 |
Adrianna Pińska |
more alientunnels
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Sat, 07 Sep 2013 15:59:28 +0200 |
Simon Cross |
Fix boogs.
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Sat, 07 Sep 2013 15:55:27 +0200 |
Neil Muller |
Unset move point when selecting draw
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Sat, 07 Sep 2013 15:53:20 +0200 |
Neil Muller |
Protect against corner case crash
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Sat, 07 Sep 2013 15:42:37 +0200 |
Jeremy Thurgood |
Sheep puzzle yields keycard.
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Sat, 07 Sep 2013 15:42:30 +0200 |
Simon Cross |
Merge.
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Sat, 07 Sep 2013 15:39:49 +0200 |
Simon Cross |
Move whole polygons.
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Sat, 07 Sep 2013 15:32:24 +0200 |
Neil Muller |
Use right cordinates for interior walls
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Sat, 07 Sep 2013 15:26:00 +0200 |
Jeremy Thurgood |
Better CollidePuzzler behaviour.
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Sat, 07 Sep 2013 15:21:00 +0200 |
Jeremy Thurgood |
Smaller sheep pen.
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Sat, 07 Sep 2013 15:23:39 +0200 |
Stefano Rivera |
Don't show debugging shapes by default in DEBUG mode
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Sat, 07 Sep 2013 15:19:33 +0200 |
Neil Muller |
Zero is allowed
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Sat, 07 Sep 2013 15:17:26 +0200 |
Neil Muller |
Hack to fix call to snap_to_grid from EditLevel
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Sat, 07 Sep 2013 15:15:17 +0200 |
Adrianna Pińska |
some changes to tunnels
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Sat, 07 Sep 2013 15:12:02 +0200 |
Neil Muller |
Combine zoom and offset more correctly
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Sat, 07 Sep 2013 15:08:59 +0200 |
Neil Muller |
Better convex polygon protection
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Sat, 07 Sep 2013 15:04:39 +0200 |
Stefano Rivera |
DEBUG: Command line starting area and point
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