Wed, 04 Sep 2013 18:40:00 +0200 |
Jeremy Thurgood |
Much better facing renderers.
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Wed, 04 Sep 2013 18:37:43 +0200 |
Adrianna Pińska |
generated pngs for south-facing human
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Wed, 04 Sep 2013 18:30:47 +0200 |
Adrianna Pińska |
human facing south
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Wed, 04 Sep 2013 18:30:08 +0200 |
Stefano Rivera |
A stupid, simple menu
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Wed, 04 Sep 2013 18:04:59 +0200 |
Neil Muller |
Display list of objects to edit / delete
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Wed, 04 Sep 2013 17:25:26 +0200 |
Jeremy Thurgood |
Bulkheads are bits of wall you can walk through.
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Wed, 04 Sep 2013 16:56:24 +0200 |
Neil Muller |
Always show objects in objects mode
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Wed, 04 Sep 2013 16:53:24 +0200 |
Stefano Rivera |
Overlays belong in render
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Wed, 04 Sep 2013 16:48:43 +0200 |
Jeremy Thurgood |
Fix embarrassing leftover underscore.
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Wed, 04 Sep 2013 16:37:10 +0200 |
Neil Muller |
Add placeholder object mode menu
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Wed, 04 Sep 2013 16:21:21 +0200 |
Jeremy Thurgood |
Less hacky rotation suppression.
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Wed, 04 Sep 2013 15:06:33 +0200 |
Jeremy Thurgood |
Better rendering and movement detection.
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Wed, 04 Sep 2013 14:53:37 +0200 |
Jeremy Thurgood |
Composition-based renderers.
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Wed, 04 Sep 2013 13:15:48 +0200 |
Jeremy Thurgood |
Clunkier properties to make pyflakes happy.
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Wed, 04 Sep 2013 13:13:11 +0200 |
Jeremy Thurgood |
Better protagonist physicser.
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Wed, 04 Sep 2013 01:14:49 +0200 |
Stefano Rivera |
Screenshot
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Wed, 04 Sep 2013 00:17:50 +0200 |
Stefano Rivera |
Build PNGs
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Wed, 04 Sep 2013 00:15:11 +0200 |
Adrianna Pińska |
werewolf facing north
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Wed, 04 Sep 2013 00:11:29 +0200 |
Neil Muller |
Pass display offset to overlays for when the display is larger than the level
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Tue, 03 Sep 2013 23:58:57 +0200 |
Adrianna Pińska |
werewolf facing south
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Tue, 03 Sep 2013 23:45:56 +0200 |
Stefano Rivera |
Drop compatibility imports, and allow an optional module on classnames
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Tue, 03 Sep 2013 23:42:51 +0200 |
Jeremy Thurgood |
Fun with mass and friction.
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Tue, 03 Sep 2013 23:33:44 +0200 |
Stefano Rivera |
Break out Renderers
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Tue, 03 Sep 2013 23:32:46 +0200 |
Neil Muller |
PEP8
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Tue, 03 Sep 2013 23:31:54 +0200 |
Neil Muller |
Munge in interior wall drawing
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Tue, 03 Sep 2013 23:14:48 +0200 |
Neil Muller |
Display interior walls and start working towards drawing them
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Tue, 03 Sep 2013 23:29:15 +0200 |
Stefano Rivera |
And another puzzler for level-importing
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Tue, 03 Sep 2013 23:28:38 +0200 |
Stefano Rivera |
Level doesn't gave a get_drawables() getter any more, that was rubbish
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Tue, 03 Sep 2013 23:27:25 +0200 |
Stefano Rivera |
Break puzzlers out of game_object.py
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Tue, 03 Sep 2013 23:16:09 +0200 |
Jeremy Thurgood |
Fix protagonist physicsers.
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