Tue, 03 Sep 2013 10:47:27 +0200 |
Neil Muller |
Round-tripping through load/save shouldn't discard objects
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Tue, 03 Sep 2013 01:21:24 +0200 |
Jeremy Thurgood |
Screenshot for day 2.
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Tue, 03 Sep 2013 01:00:29 +0200 |
Jeremy Thurgood |
Pictures for lights and switches.
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Tue, 03 Sep 2013 00:52:22 +0200 |
Stefano Rivera |
Skip loading images before the display is initialized (so the level editor can start again)
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Tue, 03 Sep 2013 00:50:11 +0200 |
Jeremy Thurgood |
Consolidate image rendering stuff a bit.
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Tue, 03 Sep 2013 00:10:54 +0200 |
Neil Muller |
Stickier facings
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Mon, 02 Sep 2013 23:53:48 +0200 |
Stefano Rivera |
Moar PNGs
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Mon, 02 Sep 2013 23:53:11 +0200 |
Stefano Rivera |
Scroll wheel
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Mon, 02 Sep 2013 23:52:24 +0200 |
Neil Muller |
front and back views
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Mon, 02 Sep 2013 23:49:27 +0200 |
Jeremy Thurgood |
Crates look like crates.
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Mon, 02 Sep 2013 23:48:59 +0200 |
Adrianna PiĆska |
floor sensors and lights
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Mon, 02 Sep 2013 23:48:09 +0200 |
Stefano Rivera |
Levels need a pymunk Space to load
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Mon, 02 Sep 2013 23:43:44 +0200 |
Stefano Rivera |
Rejig sys.path hacking above albow import, so I can hide it in the root of my repo
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Mon, 02 Sep 2013 23:39:08 +0200 |
Stefano Rivera |
Revert that crazy hack, nobody was meant to see it
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Mon, 02 Sep 2013 23:38:11 +0200 |
Stefano Rivera |
Rebuild PNG
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