Tue, 03 Sep 2013 22:19:20 +0200 |
Neil Muller |
Add dummy check boxes
|
Tue, 03 Sep 2013 22:50:29 +0200 |
Jeremy Thurgood |
Interior walls.
|
Tue, 03 Sep 2013 22:24:38 +0200 |
Stefano Rivera |
Overlays that don't suck as much
|
Tue, 03 Sep 2013 22:10:38 +0200 |
Neil Muller |
Reorder startup to avoid pygame init issues
|
Tue, 03 Sep 2013 22:02:33 +0200 |
Stefano Rivera |
Note image
|
Tue, 03 Sep 2013 21:53:24 +0200 |
Neil Muller |
Add some notes on requirements to the readme
|
Tue, 03 Sep 2013 21:16:22 +0200 |
Jeremy Thurgood |
Document collision handler a little better.
|
Tue, 03 Sep 2013 21:47:24 +0200 |
Stefano Rivera |
Overlay notes
|
Tue, 03 Sep 2013 21:44:55 +0200 |
Neil Muller |
Don't render the old scene with the protagnist's new position during scene changes
|
Tue, 03 Sep 2013 21:09:55 +0200 |
Jeremy Thurgood |
Activate door with switch.
|
Tue, 03 Sep 2013 20:24:25 +0200 |
Jeremy Thurgood |
Better collision handling, potentially locked doors.
|
Tue, 03 Sep 2013 20:10:44 +0200 |
Stefano Rivera |
Err, in pymunk coordinates
|
Tue, 03 Sep 2013 20:06:12 +0200 |
Jeremy Thurgood |
Some refactoring and fixing, start of better collision handling.
|
Tue, 03 Sep 2013 19:48:02 +0200 |
Stefano Rivera |
Make FloorSwitchPuzzler are more generic CollidePuzzler
|