# HG changeset patch # User Jeremy Thurgood # Date 1378314542 -7200 # Node ID c3c21539044d67fb239c2ea7da1643a30d891aec # Parent 3c31f9d4298e5134c536f8087ef814554f8ed7e5 Update TODO.txt. diff -r 3c31f9d4298e -r c3c21539044d TODO.txt --- a/TODO.txt Wed Sep 04 18:55:57 2013 +0200 +++ b/TODO.txt Wed Sep 04 19:09:02 2013 +0200 @@ -3,20 +3,22 @@ TODO ==== -* Changing areas - * Items * Inventory * Puzzle objects + - We need more + - We need to make puzzles out of them - How much state do we save to avoid breaking the game? + - Toggle switch? + - Laser emitters and detectors? (Maybe later -- seems like a lot of work) * Game saving - still needs to be worked in * Enemies - - Are desirable + - One isn't enough * Shooting - Follows from enemies @@ -28,7 +30,7 @@ * More aliens (how many?) * bullets (alien acid spit and human bullets) * Weapons which can be overlaid with the protag's sprite in different positions? - * Protagonist facing N, S and SW (already have W and NW). Rename to cardinal directions. + * Last few protagonist directional images * Two of each of these (human and alien design) * floor tile * door @@ -36,4 +38,4 @@ * indicator (1 done) * pushable obstacle (1 done) * smashable obstacle? - * tiles for different surfaces? e.g. damaging (pool of acid), slippery (ice), sticky (alien goop), etc.. + * tiles for different surfaces? e.g. damaging (pool of acid), slippery (ice), sticky (alien goop), etc.