# HG changeset patch # User Stefano Rivera # Date 1378424663 -7200 # Node ID a5fe5a69689df53a8d80c68af3d957e2e60e279b # Parent 6868cf0911d9d5d212e70ba97873f823145e5e88 Actually use the base tile specified in the level diff -r 6868cf0911d9 -r a5fe5a69689d data/levels/level2 --- a/data/levels/level2 Fri Sep 06 01:41:02 2013 +0200 +++ b/data/levels/level2 Fri Sep 06 01:44:23 2013 +0200 @@ -1,4 +1,4 @@ -base_tile: tiles/floor.png +base_tile: tiles/floor_light.png enemies: - args: - [200, 250] diff -r 6868cf0911d9 -r a5fe5a69689d nagslang/level.py --- a/nagslang/level.py Fri Sep 06 01:41:02 2013 +0200 +++ b/nagslang/level.py Fri Sep 06 01:44:23 2013 +0200 @@ -59,7 +59,7 @@ def load(self, space): data = self._get_data() self.x, self.y = data['size'] - self.base_tile = data['base_tile'] + self.basetile = data['base_tile'] for i, points in data['polygons'].iteritems(): self.polygons[i] = [] for point in points: