# HG changeset patch # User Neil Muller # Date 1378214475 -7200 # Node ID 99283e157da99a340ea2a4c7e7560d8b30ad8438 # Parent 8c3b88b34a9c958a98b8f5e32db28e7cbd0e9f8c Update TODO a bit diff -r 8c3b88b34a9c -r 99283e157da9 TODO.txt --- a/TODO.txt Tue Sep 03 14:39:48 2013 +0200 +++ b/TODO.txt Tue Sep 03 15:21:15 2013 +0200 @@ -7,25 +7,15 @@ * Changing areas -* Viewport support - -* Switches and Boxes - - Minimal construction kit for puzzles - * Items * Inventory * Puzzle objects - - Puzzle objects need to contain the logic of the puzzle - "Needs foo in position bar and baz is off" - - - How do we hook these up to the level? - - How much state do we save to avoid breaking the game? -* Level format - - Should become sane +* Game saving + - still needs to be worked in * Enemies - Are desirable